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Just looked at tanking T9 and...Follow

#1 Dec 12 2009 at 7:01 PM Rating: Decent
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...it kinda sucks. :/

Conquest, that is. I was looking at it to see what kind of upgrades it has. 2 are SLIGHT upgrades, the others were side grades and one was a downgrade. And my average ilvl is like 214 or something (I REALLY need to upgrade my boots).

Totals:

Strength: 433
Stamina: 703
Armor: 9624
Defense Rating: 299
Dodge: 243
Parry: 209
Hit: 82

1 meta, 3 red, 2 yellow, 2 blue

And "meh" 2 and 4 piece bonuses, especially for non-Blood tanks.

My gear (same slots), which is all triumph-emblem, down, and drops? From Heroics, that is.

What do I gain from replacing all of it, which takes hundreds of emblems?

Quote:
21 Sta
65 Str
108 Armor
11 Defense (2.24)
22 Dodge (0.56%)
34 Parry (0.69%)
2 Sockets


Pretty mediocre. I'll probably get the 2-piece set, but I'm not sure what to do after that. My pc isn't really suited to raiding (at least not in a tanking capacity). I'm not really interested in DpS. There's no upgrades, really, in the 5-mans. :/

Kinda feel like the expansion just ended for my DK.
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#2 Dec 12 2009 at 7:59 PM Rating: Default
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And then, suddenly, it struck you.

Hur hur.
#3 Dec 12 2009 at 8:48 PM Rating: Decent
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I still maintain that that trinket kicks ***, because the math more than supports it.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
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#4 Dec 12 2009 at 10:57 PM Rating: Decent
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I'm not saying it sucks, I'm saying there might be something to aim for after all ;P
#5 Dec 12 2009 at 11:14 PM Rating: Decent
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Lol, I'll never be able to raid on my current computer.

Well, I MIGHT be able to do 10-mans, but not as a main tank. :(
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#6 Dec 20 2009 at 8:11 PM Rating: Good
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idiggory, what tanking build are you running with nowadays?

I'm considering reactivating my Death Knight's tank status since I've got an unused secondary spec. I know I'm going to miss the HB-DnD-BB "glue-you-to-my-face" combo, but from what I've seen, Unholy offers superior mitigation and equally good AOE threat over time.
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#7 Dec 21 2009 at 7:27 AM Rating: Decent
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Yeah, I was amazed by Unholy's TpS. And I find Anti-Magic Zone to be insanely useful.

Here's my armory. I may lose some strength for Virulence, though.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#8 Dec 21 2009 at 9:22 AM Rating: Good
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Thanks.

I used your build as guidance and came up with one of my own, suited mostly for heroics and such, meaning it focuses a lot on AOE damage and thus threat.

11/8/52

Points of interest:

- I skipped Unholy Blight and spent the point on Corpse Explosion. Unholy Blight is probably better for single target tanking, but 10% of a 6k Death Coil is 600 damage and Corpse Explosion does the same damage, but to everything in range. Granted, it requires a corpse, but I think it would be useful for packs since I always mark targets and could use the dead skull target for some additional AOE TPS on the rest.

- I skipped Desolation and put that point into Wandering Plague to max it. 100% additional damage is a lot more AOE TPS than 1% on everything - after - hitting Blood Strike, isn't it? Again, probably not in the long run, but this is with AOE tanking in mind. Having a fully amped Wandering Plague from the start seems like more snap aggro than 1% on the second rotation.

- I skipped Ravenous Dead and put the two points in Desecration. Having an AOE snare is sexy for tanking. Gives you some additional time to grab those buggers that run off. Again, if TPS is adequate I'd consider switching back to Ravenous Dead for the increased avoidance and single target TPS.

- I put one point from Bladed Armor into Virulence. Most of all because I had to, but also because my hit rating sucks and I'm not sure if Pestilence and Death & Decay works off of spell hit chance.

Again, experimental build, but I'm anxious to try it out! I got the same glyphs as you with the exception of the minor Corpse Explosion glyph instead of Horn of Winter. I've already made it a habit of using Horn of Winter at least once every pull and it hopefully shouldn't take more than two minutes to kill trash pulls.

Feedback welcome.

Edited, Dec 21st 2009 4:30pm by Mazra
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#9 Dec 21 2009 at 10:21 AM Rating: Decent
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When I finally respec, I will be getting rid of UB. I forgot to mention that. My DCs crit for 3K. That's a mediocre DoT, especially when I won't be keeping it up all the time, so it won't be rolling. It really is just a waste of a point. Will I ever use CE? Dunno. I may take that, or I may go for 1% hit or str.

If you take the Pest glyph, CE would probably work out, as it won't ***** with your rotation too bad. As it stands, I think I'd stick with the Scourge Strike. Just because CE loses effectiveness every time something dies, but you can't use it UNTIL something dies. It could be worth it, but I don't like having to rely on that. Too often things die at the same time, leaving one mob standing or something. And, if you are at your point in the rotation where you need to re-place DnD and spread diseases, you won't be CEing for another 10 seconds, and something (or many) will probably die in that time.

I've been debating WP. Basically, it comes down to whether or not 160 AP is better or worse than it. I haven't thought much about it--I will when I respec. My crit is only 10%, so I don't see *many* procs. But I definitely wouldn't criticize a build with it maxed.

I actually hate Desecration (but that's a style thing). It would be useful for packs, sure, but I know it would annoy the hell out of me for Bosses, if you need to kite them. If you are fine with that, go for it.

And I've been meaning to get rid of the Glyph of HoW for a long time now. My buff never goes under 2 minutes, since I use it on free GCDs in combat, for the RP.

I think your build should work just fine. The most important part is to see how you like it, and adjust accordingly. I've been meaning to do that for a while, and it would look a lot like yours (no Desecration of CE).

Actually, maybe I'll try out CE. I may love it in practice, who knows. I'll report back.

[EDIT]

Lol, forgot that CE was 40 RP, not an Unholy rune. So discard the Pest comment.

It also gets 10.5% of your AP. General 5 man buffs can make me go over 4K. So that's 900 damage to the remaining mobs.

The thing is, I only have threat problems at the start of a fight. Diseases+DnD as unholy is such ludicrous threat, that you need some really trigger happy DpS to lose it after a few rotations.

But, it may be useful. I'll test it sometime this week.

Edited, Dec 21st 2009 11:32am by idiggory
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#10 Dec 21 2009 at 1:25 PM Rating: Good
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It would be nice if you could summon your ghoul and then use Corpse Explosion on it.

In any case, it's a neat little fun factor thing.
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#11 Dec 21 2009 at 2:07 PM Rating: Decent
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I know you can cast in on a perma-ghoul. Just don't know about the temp ghoul.

Either way, I like to hold on to my ghoul for a sac, in case of Healer DCs.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
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