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So I just did a bunch of heroics in Naxx gearFollow

#1 Dec 11 2009 at 4:03 PM Rating: Good
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HAHAHAHAAHAHAHAHAHAAHAHAHAAHAHAHAAHAHA

Muti is so op.

HAHAHAAHAHAHAAHAHAAHAHAHAAHAHAHAAHAHAHA
#2 Dec 11 2009 at 5:36 PM Rating: Good
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Yea it is.

Had 3 rogues in ICC25 last night, all 3 of us were in the top 3 on every boss fight.
#3 Dec 11 2009 at 8:52 PM Rating: Decent
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Read GC's post on the front page. It goes "look at a parse from a top guild. First come the Mutilate Rogues, then come the Unholy DKs."

lol
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#4 Dec 12 2009 at 2:03 PM Rating: Good
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Yeah, i dusted off my old rogue in half finished naxx gear, specced lightning reflexes-mut and did some heroics. I was pushing over 5k on some stand-still bosses. Then i got a dagger drop in forge of souls and jumped about 500 dps. It's ridiculous.
#5 Dec 13 2009 at 1:43 AM Rating: Excellent
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Okay, I'm going to have to dust off my muti gear, just to see what the fuss is about. I've been combat for ages now but I've kept a couple of half-decent daggers just in case.

#6 Dec 13 2009 at 5:16 PM Rating: Good
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I'm thinking the icecrown fights thus far are a little less than ideal for mut. Marrowgar is ok, you'll have to restart your rotation every 45 seconds though, and switching to spikes will be less effective than combat. The second boss is a nightmare until phase 2 where you can just sit on her. Gunship battle is ok, get HfB and SnD running from the boarding party, then hop over and crush the mage with both ticking. Saurfang is ideal, since melee just have to sit on him all fight long and push out as much dps as possible. It's the patchwerk of ICC (if you're melee).
#7 Dec 13 2009 at 5:52 PM Rating: Good
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My guild put all our melee on Deathwhisper the entire time and Range on adds.

Helped by the fact we had 4 hunters.

EDIT: I don't pvp so my off spec is combat PvE. I just switch to that for Gunship.

Edited, Dec 13th 2009 6:57pm by GodOfMoo
#8 Dec 13 2009 at 7:59 PM Rating: Decent
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Well, I just ran with a Rogue who was fairly knew and JUST met the gear requirements for H FoS. Didn't have Omen OR Recount.

He was putting out 4-5.5K TpS. I was putting out 5.5-6K TpS, and I was WORKING for it.

And his dagger dropped, which I'm sure will be giving him some nice new numbers...

Enjoy it while it lasts, seriously. Because you KNOW the next thing Blizz will do is nerf you into the ground (like they always do. >.<)

"What? They're putting out 1K too much DpS? Why, then, we must nerf it 5K!"
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
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#9 Dec 13 2009 at 8:27 PM Rating: Good
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They've already nerfed it once.
#10 Dec 14 2009 at 1:06 AM Rating: Good
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5-man performance isn't going to be a reason for a nerf. Rogue damage there can be all over the place, depending on group composition. Even little things can make a major difference, like somebody providing you with constant bleeding so you can refresh HfB whenever it fits into your rotation rather than having those "OMG I gotta put it back up"-moments.

I've been enjoying my rogue again since patch day, and that's not so much because of improved talents, but because as a non-raider I finally had an opportunity to upgrade my weapons. I've been running around with that ugly ToC mace for what seemed an endless amount of time, the only way out of that being the ToC dagger(s) which just wouldn't drop regardless of how often I tried. My crappy gear looked so ridiculous that most of the time I felt like being stuck in the "Outland clown suit" again. Crap gear, crap dps, and not even looking cool... so many reasons not to even bother doing anything with my rogue.

Things have changed dramatically for me now. I finally feel like I have a realistic chance to catch up with everyone else. Level 232 MH dagger, 232 axe, a 232 fist from trash, and a 219 OH within less than a week since patch day give me plenty of options now. And while building my ******* and actually exploring the new places, I gathered enough tokens to replace some of my stuff with fancy T9 pieces. Another week or 2 and I'll be geared enough to dare the occasional trip to the Coliseum in hopes for 245+ weapons...

These things might seem insignificant or even outright hilarious to someone who considers his rogue his main toon, or goes out raiding each and every week. To me they're huge, though.

Edited, Dec 14th 2009 8:11am by Kanngarnix
#11 Dec 14 2009 at 1:22 AM Rating: Good
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Reports from top guilds say they barely felt the Rogue Nerf. They're still dominating the meters. You should probably expect another nerf, regardless of if they've done it once.

Like, the numbers may have been 5% less, but they were still way ahead of the next class competitor.

This is taken from reports by Ensidia regarding it. I don't have numbers, since their parses are private. Anyone know of a top guild that does publish theirs?

They say they did feel the DK nerf though. T.T
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
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#12 Dec 14 2009 at 1:58 AM Rating: Decent
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Quote:
Reports from top guilds say they barely felt the Rogue Nerf.


Since we're still within the very first lockout period on the live realms, no guild should have useful data, even more so since things were "fixed" during this period. If you have multiple attempts on single bosses, your guild is still learning the fight and any changes in data can be accounted to that - things like people not being quite sure how and where to move, dying so certain buffs would come and go, and whatever else.

In addition to that, top guilds are not exactly what's being used to evaluate the need for buffs and nerfs anyway. It's the average guilds you need to be looking at
#13 Dec 14 2009 at 5:13 AM Rating: Decent
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Quote:
Since we're still within the very first lockout period on the live realms, no guild should have useful data, even more so since things were "fixed" during this period. If you have multiple attempts on single bosses, your guild is still learning the fight and any changes in data can be accounted to that - things like people not being quite sure how and where to move, dying so certain buffs would come and go, and whatever else.

In addition to that, top guilds are not exactly what's being used to evaluate the need for buffs and nerfs anyway. It's the average guilds you need to be looking at


1 week into the current tier and the top guilds will have useful data, saying they already did these fights on the ptr they knew exactly what was coming. you can garentee they 1 shotted all the current stuff. i dont think my guild took more than 3 attempts on anything in 25man

secondly blizz has said recently top guild are exactly what's being used to evaluate the need for buffs and nerfs. if Ensidia say they didn't really feel the 5% nerf thats because rogues are just that strong atm, which tbh wasn't hard to see anyway.
#14 Dec 14 2009 at 5:50 AM Rating: Decent
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secondly blizz has said recently top guild are exactly what's being used to evaluate the need for buffs and nerfs.


No. Clearly talking about DECENT guilds and THOUSANDS of parses. Not about a few top guilds.

"Ghostcrawler" wrote:
The parses that came out of the PTR weren't too bad. There were some big hits of course, but they didn't happen too often and in PvP the damage didn't seem out of control. Remember though, our PTRs are voluntary. We get some great players trying things out and sending feedback, which is awesome and much appreciated. We have great internal testers who beat on the raid encounters over and over again before they're ready to go public. But none of that testing compares to the flood of data we get the day something goes live. The handful of Icecrown raid parses grew by thousands over night, and many of those had Unholy DKs doing much higher damage than was warranted. Go check out any parse by a decent guild for the Icecrown raid. Once you skip over all the Mutilate rogues, there are all the Unholy DKs.


If encounters and classes were balanced primarily around a few top guilds and/or their efforts on the PTR or live realms, you could rest assured that you'd end up with like at least two thirds of the WoW population being unable to make it through it even on normal modes.
#15 Dec 14 2009 at 7:55 AM Rating: Decent
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You also have to remember that not all the parses came from Icecrown, though. There ARE guilds in other content levels.

I haven't really met any Rogues in game (and I've randomly met one in almost every group recently) who felt the change, and I've asked. Their DpS, when lesser geared, is still way higher than other classes.

If they are super strong in Heroics, and they're super strong in the top end content, chances are they're still super strong in the middle-ground.
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IDrownFish wrote:
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lolgaxe wrote:
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#16 Dec 14 2009 at 4:18 PM Rating: Good
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Maybe they will nerf us but I intend to enjoy it while it lasts ;3
#17 Dec 16 2009 at 8:16 AM Rating: Good
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While a nerf might be incoming, whether or not it is justified (which it is I think more or less) it is always a very one-sided discussion. We bring dps to the table, just as other dps'ers do, but that is almost everything: hardly any utility (threat-to-tank coming to mind) and no(?) buffs... on top of that being squishy!

You have the right to be top-dps, while it should not be so that you are top-dps by 20% margin of course...
#18 Dec 16 2009 at 5:11 PM Rating: Decent
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A. That's really not a debate that needs re-ignition. Plus, Blizz is slowly adding buffing capabilities to all classes, so it isn't going to be relevant eventually.

B. It just isn't true that Rogues don't buff. Or, I should say it isn't true that you don't debuff (which is the same thing, when it comes down to it). You are one of three classes that can do +3% crit. You may not have a passive, castable buff, no, but that doesn't mean you don't buff. My DK can do +155 Str/Agi and one other buff when called upon to do so. Raids often mean Shaman use the +172 buff, so my only buff/debuff is one caused from another ability, just like yours.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#19 Dec 17 2009 at 1:02 AM Rating: Good
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While I agree with that you must not forget that a rogue is dps-only. A DK brings a huge utility, namely a dual-spec potential to a tank. Aside from that your offset reduction in physical damage through armor and your (potential) added self-healing are not to be forgotten either.

That being said, I do not raid with my rogue, just wanted to put it in a broader perspective.
#20 Dec 17 2009 at 3:58 AM Rating: Good
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3% crit for the group or 4% physical damage are buffs regardless if you're in a raid or a 5-toon. Perhaps not the most vital buffs for dungeons, but they have their place. Don't discount them.

And, honestly, to bring up the finer points of raid composition and then tell us that you don't raid is a bit wonky.

Comparison to the DK group buffs is justifiable here: Both classes bring buffs that other classes also bring (3% crit/4% phys damage and the AP, Haste or Spell damage buffs). Blizz--wisely IMO--have pushed raid-vital buffs across several classes to help ease raid composition issues. Just because we don't "have to" EA doesn't mean our ability to is worthless.

In my personal view (as a progression rogue turned DPS DK), the rogue actually brings more utility to a raid: More efficient DPS, stuns/silences/blinds/etc, Tricks, and -- possibly most vital in current content -- a full threat dump (get Hysteria, pop tricks, push 105 threat and vanish, ..., profit!). In 5-toons I'm often blinding/gouging a loose mob even if it just means 3 seconds for the tank to grab it. I can't stress the importance of a well placed stun in groups. Which is something that I really miss when I'm on my DK. That and Vanish... sigh.

Rogues are, indeed, DPS machines. But there is some other utility that's there if you know what you're doing. That's all I'm saying.
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