Quote:
Not a delusion its from me trying and testing it because when i used bones shield it was down in seconds (especially on ToC 5 man) and once that shield was down you don't have the damage reduction of any other talents.
You're right, because your -% to magic dungeon is useless.
Hey Dark Knight, apparently your magic damage is low. And the damage from ghoul explosions is nothing. And the poisons, lightning and fire from champs is NOTHING.
And, apparently, Anti-magic shield and Anti-magic zone are no mitigation either.
And, if Bone Shield is down in seconds, you NEED more avoidance. My Bone Shield has lasted WHOLE FIGHTS in Heroics. And I'm not kidding. It should easily last 30 seconds with mediocre avoidance. And, even if it DOES go down in 15, it is still the best mitigative talent DKs have. UA sucks compared to it. And the extra seconds on IBF are nice, but shouldn't matter with Bone Shield. And ALL Frost gives you is -2% damage and +3% dodge. That is not something a healer would notice. Ever.
Quote:
I said that yes because i did do 2 hours theory crafting the second time the first time (when i first ding 80) i took it out of curiosity
So you did 2 hours of TCing and took a talent that proved to be crap with math, because you were curious if it wasn't crap?
Things generally look BETTER on paper. It's an incredibly rare chance they are better in practice. And, when they are, it is because the situation is dynamic.
For example, trying to use TC for PvP.
[EDIT]
And you think Frost would be better for ToC?
What's the kill order you'd use with all 4?
Generally you take out the Rogue or Warrior first, because their damage is high. That means the Shaman and Mage (and Rogue) are nailing you with magic damage while you work down the melee. Bone Shield will probably only last 15 seconds at the start of this fight. But it reduces ALL damage in that 15 seconds. UA would only reduce the Rogue and War's damage (and not by much). 3% avoidance is useless on them as well.
On Paletress, your magic mitigation would be way better. Physical MIGHT be better for Eadric (but he is easy to make BS last a while on).
Phase 1 DK- pitiful physical damage. You shouldn't need ANY additional mitigation for this phase.
Phase 2-Physical reduction would be useful, but the magic reduction is potentially the difference between life and death if you are caught in a CE.
Phase 3-The most dangerous phase. And 6% magic reduction would be HUGELY beneficial. And AMZ makes this fight super easy for healers. Add in a longer AMS, and you have a clear winner.
I love Frost, but superior damage reduction (by Mit. or Avoid.) is not its strength.
Edited, Dec 21st 2009 8:36pm by idiggory