Forum Settings
       
« Previous 1 2 3 4
Reply To Thread

The Scourge Strike's BackFollow

#1 Dec 09 2009 at 10:02 AM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
Okay, bad pun in the title, I'm sorry. Tired mind is tired, but I just logged on (we get the patch a day later than you guys) and found my Scourge Strike to be quite nice.

It now consists of two parts:

1. Physical part
2. Magic part (shadow)

When you hit with Scourge Strike, it deals physical damage (yay, ArPen) equal to 60% of your weapon damage plus 576 (talented). For each disease on the target (Ebon Plague inclusive), it deals 25% additional damage as shadow damage. So with Frost Fever, Blood Plague and Ebon Plague on, you'll get 75% additional damage as shadow damage.

The shadow part of the Scourge Strike's damage is based on the physical part's damage. So if you crit with the physical part, the shadow damage part will be 75% of that crit's damage. In shadow damage.

Until a couple of seconds ago, I thought the shadow part couldn't crit, but it can, apparently.

Quote:
Your Scourge Strike hit Unbound Seer 2967 Physical (Critical).
Your Scourge Strike hit Unbound Seer 4521 Shadow (Critical).


And that was with only two diseases on (Frost Fever and Ebon Plague).

I'm... flabbergasted.

Then I did some testing, unbuffed, with three diseases and finally got a double-crit again.

Quote:
Your Scourge Strike hit Unbound Seer 3257 Physical (Critical).
Your Scourge Strike hit Unbound Seer 7851 Shadow (Critical).


Unbuffed and in Blood Presence, Scourge Strike now crits for 11,000 damage on a double-crit? 25-man buffed, my old record was 7,000 or so.

I'm... speechless. I just might have fallen in love with Unholy again.

Edited, Dec 9th 2009 5:06pm by Mazra
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#2 Dec 09 2009 at 11:27 AM Rating: Decent
Muggle@#%^er
******
20,024 posts
Told you they buffed it, lol.

I was DpSing a little earlier with it, but I still had my pre-3.3 spec, so no SS glyph or Reaping. Was still REALLY enjoying it though. My DpS wasn't anywhere near the others in my group (I don't know if my DpS set can even pass the HFoS gear check) but I may be trying out a new Unholy Tank spec. : D
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#3 Dec 09 2009 at 12:25 PM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
Only thing I don't like about the new Scourge Strike is the randomness.

Yes, it's awesome when you get a 12.5k crit, but sometimes you get a 1k hit instead. Still, it's definitely a buff. My DPS in a random heroic hit 4k at one point and I'm in mostly ilvl 200/226.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#4 Dec 09 2009 at 12:33 PM Rating: Decent
****
4,684 posts
And you've got the same offensive stats as I do. There goes my dream of seeing interest in blood PvP rise.
#5 Dec 09 2009 at 12:40 PM Rating: Decent
Muggle@#%^er
******
20,024 posts
Quote:

Yes, it's awesome when you get a 12.5k crit, but sometimes you get a 1k hit instead. Still, it's definitely a buff. My DPS in a random heroic hit 4k at one point and I'm in mostly ilvl 200/226.


Wait, why is it so random? It shouldn't be... It just acts as any other strike.

If your weapon does 500-1K damage a swing, then your lowest end strike will be 250+500(or so)*1.75. Your max strike should be 500+500(or so)*1.75.

That's true with any strike. I guess the high multiplier makes the range between strikes wider, but you should never be hitting for 1K (at least, not if we are considering BOTH hits of the attack).
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#6 Dec 09 2009 at 1:38 PM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
Sometimes the latter gets resisted, I think. And if your physical hit gets partially blocked, you don't hit for as much with the shadow part.

It's nice with the delay on the second part of the strike, though. I can't help but give sly smile whenever the physical part crits for 3k+ because I know that moments later I'll get an additional 3-9k damage. Smiley: sly
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#7 Dec 09 2009 at 2:03 PM Rating: Decent
Muggle@#%^er
******
20,024 posts
Lol. I'm excited to try it out. I hated having to stress about keeping UB up. Now, if it drops, it's just a small drop in DpS.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#8 Dec 09 2009 at 4:20 PM Rating: Good
:o

My 2nd spec is Unholy, I know I need a better 2hander (unless I can DW?), and I can check out and see if Unholy loves me still after leaving her for Frost :p

Looking at EJ's post...Unholy looks fun >;D

Edited, Dec 9th 2009 4:39pm by Sandinmygum
____________________________
Sandinmyeye | |Tsukaremashi*a |
#9 Dec 09 2009 at 8:08 PM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
There's a decent amount of fun and win in a talent build where your Death Coils crit for up to 9k and your primary attack 13k.

Yes, yes, I'm loving it. Hopefully Frost will forgive me for this small case of cheating on her.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#10 Dec 09 2009 at 10:56 PM Rating: Good
Mazra wrote:
There's a decent amount of fun and win in a talent build where your Death Coils crit for up to 9k and your primary attack 13k.

Yes, yes, I'm loving it. Hopefully Frost will forgive me for this small case of cheating on her.


Reading EJ's post on both Frost DW DPS and this "new" Unholy, it looks like Unholy is back in the spot light.

Now I just need to better 2h weapon :3
____________________________
Sandinmyeye | |Tsukaremashi*a |
#11 Dec 09 2009 at 11:25 PM Rating: Decent
Muggle@#%^er
******
20,024 posts
This is the build I decided to use to try Unholy tanking out. I'm not sure about some choices. But I was too tired to do math when putting it together.

Really, I'm debating the utility of Imp IT, the last point in Wandering Plague, and points in Bladed Armor (and in Dark Conviction). Ravenous Dead will also be my "play" points, switching between that and Virulence as my hit changes (I'm at 7.x% now, so no reason to use it yet. Note that x is pretty high. I'd expect at least .7 or .8). I'm also not sure if UB is worth it for me. It's gonna drop a lot, since I'll be using RP for RSs, and it's damage is pitiful as it is. That 1 point could possibly be better served elsewhere (a point in IUP means I can get a stronger foot enchant).

I also need to crunch some numbers to see if Black Ice is preferable to Bladed Armor now. I mean, with SS dealing huge shadow damage, Blood Boil, Diseases, DCs, DnD and ITs all being normal parts of the rotation, it could be useful. I may have to split the points between them.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#12 Dec 10 2009 at 1:42 AM Rating: Good
***
2,680 posts
Anyone able to figure out a 51 tree for Unholy now? I can't seem to work one out without going 54.

Side note: Hoping to run sequence and throughput tests for unholy sometime in the next couple of days. If anyone else is running test or models, be sure to post.

edit: Nevermind, it's stupid to shoot for 51.

Edited, Dec 10th 2009 1:02am by TherionSaysWhat
#13 Dec 10 2009 at 8:19 AM Rating: Good
I'm using a 17/0/54 build for DPS.
Going to change some of it, as going all the way down to Summon Gargoyle seems like a bad move.
I've yet to summon it, as it doesn't really fit into the Rotation I do.

My DPS so far is about even with what I can do with Frost.
I'm sure as I get my rotation down and get back into the feel of Unholy, it will go up.
____________________________
Sandinmyeye | |Tsukaremashi*a |
#14 Dec 10 2009 at 8:29 AM Rating: Decent
****
4,684 posts
This is probably the fifth time your lame pun makes me giggle, Mazra.

Anyway - upon further though I wonder what this does to unholy death knights in PvP. I'm currently getting 10K death and rune strikes at most with my ~40% armor penetration in blood. I'm thinking fully kitted unholy death knights could start seeing 6000+ crits on full resilience targets with just a little bit of armor pen. Then again, has the focus shifted so much that unholy actually needs to work on gearing armor pen now?
#15 Dec 10 2009 at 8:45 AM Rating: Good
Ghost in the Machine
Avatar
******
36,443 posts
I was about to make a tearful post about how no one commented on the lame pun, but you saved the day, Mozared!

As for Unholy DPS builds, I'm running with 16/0/55 which was a build I found on EJ some time ago, before 3.3 (the thread was contemplating 3.3 specs, though). The idea was that if you had 4pT9, you'd want to switch one point from Bladed Armor into Dark Conviction. With 3.3 being launched, it seems maxing out Dark Conviction and Bladed Armor is more important than maxing out Death Coil damage, though.

I still like my 9k DC crits, but I might change to the other build soon. The new Icy Touch glyph looks sexy.
____________________________
Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.
#16 Dec 10 2009 at 10:33 AM Rating: Decent
Muggle@#%^er
******
20,024 posts
Quote:

I still like my 9k DC crits, but I might change to the other build soon. The new Icy Touch glyph looks sexy.


I'm debating it for my DK tank, but I don't know what I'd drop. Probably Disease, since it's very easy to lose a rotation as a tank, and it is useless if diseases drop.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#17 Dec 10 2009 at 12:29 PM Rating: Decent
I'm getting 14k SS's on a regular basis in raids. You don't wanna know what it hit for when I got empowered light, it'd make you tear up.
#18 Dec 10 2009 at 7:59 PM Rating: Decent
****
4,684 posts
Quote:
I still like my 9k DC crits, but I might change to the other build soon.

Wait, WHAT? ITS OVER NINE-THOUSAAAAAAAAND!

How the hell do you do that? I realize I'm blood specced, but I crit for a third of that on mobs 2 levels lower than me, and with better gear than you. And I even have Morbidity maxxed out (which counters your Desolation). Just Impurity can't possibly triple your Death Coil damage, can it?
#19 Dec 10 2009 at 9:10 PM Rating: Decent
Muggle@#%^er
******
20,024 posts
Quote:
Wait, WHAT? ITS OVER NINE-THOUSAAAAAAAAND!

How the hell do you do that? I realize I'm blood specced, but I crit for a third of that on mobs 2 levels lower than me, and with better gear than you. And I even have Morbidity maxxed out (which counters your Desolation). Just Impurity can't possibly triple your Death Coil damage, can it?


A. Morbidity doesn't "counter" desolation, because BOTH specs will take it.

B. We'll have the Dark Death glyph. Don't know if you do (but I imagine you do. Just had to mention it).

C. We get +13% from EPB.

D. We get 10% more from BP.

E. As you mentioned, Impurity. Don't doubt it. DC already takes 15% of our AP. This brings it up to 18% (if it is multiplicative, which I imagine it is). Not huge, no, but that's sill a hell of a lot of damage once buffed. And it is applied before all bonuses.

F. Up until 3.3, it was normal to take Sigils that buffed DC, since SS sucked.

All that combined, and it doesn't seem improbable. Especially when getting the proper buffs.

[EDIT]

Actually, a 9K crit doesn't seem hard at all.

DC damage with above talents:

(523+AP*1.18+380)*1.15*1.15*1.13*1.1=(523+AP*1.18+380)*1.643 (Note, I have NO CLUE if these are additive or multiplicative bonuses).

(903+AP*1.18)*1.643=X

9000=(903+AP*1.18)*1.643

5477.7=903+AP*1.18

4574.785=AP*1.8

AP=2541

Now, doing this, I am SURE most are additive, because that damage is huge with that AP, and I didn't factor in Blood Presence.

I don't really feel like doing the rest of the math, though, lol.

But you can see how we have a LOT of bonuses. And Blood Presence is applied last, I believe, so the higher the initial damage, the larger the bonus multiplicatively.

Edited, Dec 10th 2009 10:39pm by idiggory
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#20 Dec 10 2009 at 10:13 PM Rating: Decent
****
4,684 posts
I was purely comparing my Death Knight (and spec) as he currently is to Mazra's - the reason I'm saying Morbidity counters Desolation is because Mazra's DK has 2/3 Morbidity whereas I have 3/3, which means I get 5% additional DC damage where he doesn't - which effectively counters the fact that Mazra's got Desolation (5% DC damage for him) and I don't. None of us have the glyph of Dark Death and I assumed both of us are talking about playing in Blood Presence regardless. I wasn't even really touching gear yet, though my raw damage stats are better than Mazras so if anything my DC should be doing more damage than his if we're looking at it purely through gear.

All of this means that effectively, the only Death Coil damage bonuses Mazra's DK currently has over me are Impurity and EPB (which I admit I forgot in my earlier post) - whereas his Death Coil is alledgedly critting for three times as much as mine is on mobs two levels lower. And that's what's confusing me - if I were to add the Impurity and EPB bonuses to my Death Coil as it currently is, the damage would definitely go up but not even get close to 9K crits.

Regardless, some further thought has given me the idea that Mazra simply meant SS or Scourge Strike in his earlier post and not Death Coil - judging from the gear he has I'd say 9K Scourge Strike crits would seem to fit. 9K Death Coil crits are just obscenely huge.
#21 Dec 10 2009 at 10:45 PM Rating: Good
34 posts
Ohh, this is making me rethink the old Blood DPS build... thanks Maz!
#22 Dec 10 2009 at 11:27 PM Rating: Decent
Muggle@#%^er
******
20,024 posts
Remember, just because he gets a 15% bonus and you get a 15% bonus, doesn't mean they'll be linear. If Maz's innate DC damage is higher, then he will be getting a much larger bonus out of BP than you will.

Don't forget Rage of Rivendare as well. An Unholy DK will likely always have that 10% bonus when the PvP DK won't (I imagine you spend a lot of time under 75% health).

Also, don't forget that he's probably getting raid buffs you aren't (with the exception of BGs, I suppose). Kings and (Imp) Might will give him 687.5+(116*2) more AP, which is 165.42 more damage.

Also note that the build Maz has now is different than the one he linked earlier, I think, because he is now 17/0/54.

So, assuming he was running the standard 3.2 spec, he probably had Dark Death and maxed Morbidity.

DC=

523+380+(RAID BUFFED AP=4552.5)*.18=1722.36

(more actually, since I think HoW will give 15.5 more from BoK, and you get AP from food/flasks/GoW).

You are saying your crits hit for 3K? Well this is the estimated DC damage if running with 2 Pallies (or a Warrior/Pally) and no Druid/Blood DK/MM Hunter. His crit, before any damage bonus (including talents and BP, with the exception of Impurity, and using the sigil), would be 3444.72.

Now, we have 1722.36. Assuming bonuses are additive, that means you get:

15% from Morbidity (which Maz may have had before respec, idk), 10% from RoR, 13% from EPB, 15% from Dark Death, 5% from Desolation and then (after those, I believe) 15% from BP. And, not that this is relevent, but it is possible this was factored in, you'd get an extra 10% on UB if it wasn't previously applied (less than 10% otherwise).

SO, 15+10+13+15+5=58% more damage (assuming no other additions from other class talents, like a Rogue's 3% bonus).

That's 2721.33 damage. Another 15% from BP is 3129.53 (if it is included in previous additive percentages, it is 2979.68).

So, that's a 6.2K crit without being fully raid buffed. Just the basics. 10% AP and GoW would up the damage by (52*2=104+455=559 AP = 100 more damage, 182.9 after buffs. And there are quite a few more talents spread across classes that would up the damage as you go from 10 to 25 mans (Warlock curse, maybe?).

Would you hit 9K at that gear level? I dunno. Buy you'd definitely get to the 6-7.x% area fairly easily.

The balance is that you launch more DCs than Unholy does, due to Sudden Death. Well, maybe not you (being a PvPer) but in general Blood does.

[EDIT]

A 9K crit would require a 4500 reg DC.

With just the above buffs active (and no debuff the DK can't provide) that would take:

4500-3129=1371.

1371=(AP*1.58)*1.15

1192.174=AP*1.58

754=AP

If he uses a 40 Str food, that's 82.4 AP. A Flask of Endless Rage is 180. An Unholy Strength Proc would give him (1160+116)*.15*2= 382.8 AP. All this is 645. Now, assuming he might have rounded up to 9K, we are there.

If he didn't, A druid would get him really close. Into the 700s. A Rogue or Hunter would give him 9Ks.

Edited, Dec 11th 2009 12:41am by idiggory
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#23 Dec 11 2009 at 1:08 PM Rating: Good
***
2,680 posts
Right now 17/0/54 is winning for me by a decent percentage. Death Coil is dropping in importance (even talented and glyphed it's not much of the overall percentage of total output) as is the Glyph of Disease (using the blood-to-death runes for SS is giving me more than losing a SS to IT/PS).

I'm not sure where you're getting all those DC numbers gory, probably 'cause this coffee is really weak and my brain is... umm.. what? But damage bonuses are traditionally additive and need to be calculated as such separately. Also, I don't think I saw the old AP variance taken into account. Not all abilities use full AP in the calc.

Overall in about the same gear I'm getting better output with 17/0/54 than with my frost build over 5 min timed tests. But noticed some really spiky threat in some 5-mans last night that kinda annoyed me. Overall I'm still frost for dungeons (more controlled burst for shorter engagements) but can see some solid potential for Unholy. Esp. in multi-target (Anub anyone?) fights. So much so that I'm not sure if I'll go back to blood for my 2-hand spec.
#24 Dec 11 2009 at 1:53 PM Rating: Decent
Muggle@#%^er
******
20,024 posts
I was just trying to demonstrate how you could get a 9K DC crit, not saying it was a norm.

And I know they're additive. That's why I did it as such in the second post. Did I make a mistake somewhere?

(Note, didn't mention the 2% from BSh in there).



But, also to note about the new SS, is that it is getting hotfixed to where it may only crit once. I am ASSUMING that means that they are taking away the second's ability to crit, so that there won't be a second multiplier on it.

However, this also means that it cannot crit when the first did not, so it is a larger nerf than it first seems.

However, I'm not convinced that this is a problem. The Unholy Spec I made is currently running with pretty awesome Single-Target TpS, considering it has much higher AoE TpS than Frost did.

Does it suck getting nerfed? Yes. But this still makes Unholy a viable spec for single-target situations.

[EDIT]
I just read GC's post off the front page, and (while I agree with the change) two things he said really bug me.

Ghostcrawler wrote:
You can see the problem there. As long as DKs do so much spell and disease damage, their strikes can't hit for really big numbers. (If you don't care about spells and disease damage, then you're probably playing the wrong class.)


I have a big issue with the idea that every DK spec HAS TO revolve around diseases. Why? Because a spec like Blood clearly doesn't. A big portion of their damage may come from them, yes, but that isn't at the core of the class. Diseases don't make that spec fun, they just make their numbers go higher.

I think Frost was a middle-of the road option, for those that wanted it. You should try to have 2 diseases when possible, but just FF was okay.

Unholy, to me, is the one you'd take if you wanted to really use diseases. BP was obviously necessary due to RoR, but FF was also a huge boost because of Wandering Plague and EBP.

The idea that diseases need to hit hard for every spec is stupid to me. That's like saying Fury Warriors should get most of their damage from Rend. It's useful in their spec, yes, but it is NOT a core part.

Do I agree with this statement only within the scope of Unholy (and somewhat Frost)? Of course. But I do NOT like the idea that Blizz is shoving diseases down our throats for every spec.

Ghostcrawler wrote:
Maybe in retrospect we made a mistake messing with Scourge Strike at all. Maybe a superior solution would have been to let some Unholy DKs just migrate over to Obliterate or whatever. Just remember as passionately as you feel about things now, many DKs felt just as passionately back then when they urged us to reconsider Scourge Strike. As another designer commented recently "You rarely see indifferent players come to the forums to post their indifference."


This is the other one that really annoyed me.

Blizz has made DKs change so much because they didn't want trees to use the "other's" ability. They've stated they want it to go Blood-DS, Frost-Oblit, Unholy-SS.

But to claim that it was a mistake to change SS is nonsense, because (at least in 3.2), the ability SUCKED. Even AFTER all the talent boosts it got, two BSs would hit for more.

To say "Meh, we should have just let players abandon their tree's strike because it sucked and we didn't really want to fix it, despite the fact that no talents in their tree boosted the other one" is ridiculous.

Is this change probably valid? Yes (though, I say that when it BARELY affects me, because I rarely go over 10% crit, with many buffs). But I don't like the reasoning he's giving behind the SS work. Saying its a good idea to abandon SS is tantamount to saying its fine to abandon Unholy. The ability is ingrained into the tree. If you have a problem with its damage versus Disease damage, then that needs to be resolved in a way that continues to let the tree's talents function, not because you gave them a stupidly OP 4pc bonus that lets them just ignore half the tree's talents.

Edited, Dec 11th 2009 3:12pm by idiggory
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#25 Dec 11 2009 at 3:51 PM Rating: Good
*
70 posts
Double crits is gone
#26 Dec 11 2009 at 3:56 PM Rating: Good
***
2,680 posts
Oh, no, Gory don't mistake what I was trying to say. I was saying that I didn't check the math (glad to see someone is posting actual numbers!). I'm not quite ready to get into my math model and honestly I'm not sure I will. Now that I'm not progression raiding it's kinda low on my list of priority.

But look up the AP coefficients. That should be in there somewheres.

What you're doing in your other parts of that last post though is looking at the trees as a designer without the more complete view that the actual designers have. It's very easy for us to get worked up about mechanic or talent changes but we can't really see the forest for the trees. The game designers have a lot of balancing to do and it's tricky. Overall Blizz has done a pretty good job fixing the major imbalances and I'm sure they'll get to SS at some point to tweak it a bit.

Point being: How we see the class is not how the folks writing the code necessarily do.
« Previous 1 2 3 4
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 122 All times are in CST
Anonymous Guests (122)