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Healing Through AOEFollow

#1 Nov 17 2009 at 5:25 AM Rating: Decent
I recently hit 80 and grabbed a couple epics, I've been trying to heal heroics with some mixed results. I did Culling of Stratholme fine my first time, I even got the drake. I did Violet Hold, and regular ToC many many times. All of those I did fine without any problems at all, but then I attempted to do Oculus tonight and it didn't go well. I'm unsure if it was my healing, the tank or both. The tank was a warrior and I don't think he was doing a good job keeping hate. I kept having one of the 3 or 4 mobs on me for each pull, and those mobs are annoying with all their AOE spells.

Then on the boss with the slowing that you walk around the circle, the one who teleport to the middle and you hide behind the pillar, I couldn't really handle that. I figure I could just spam Chain heal, but it just wasn't keeping up. Was this purely lack of SP on my part? I only have about 1400+ Healing right now, I'm not even sure what a good number is yet but I'm sure its at least double that. I don't know, it confuses me a little. I was able to heal through the second boss in ToC, the annoying priestess woman, which is a fairly AOE intensive encounter.

This is the gear I have so far, I know it's not great but I've only been 80 for about 8 hours now =p

http://www.wow-heroes.com/index.php?zone=us&server=Mannoroth&name=jeraziah

If anyone has some tips or advice I'd love to hear it. I hate being a noob and causing problems in groups.

Edited, Nov 30th 2009 9:05am by Railus
#2 Nov 17 2009 at 5:41 AM Rating: Decent
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The mobs in Oculus are mostly casters and incredibly hard to grab and control by anybody other than a Paladin or Death Knight. Even those need quite a bit of skill to control the situation. I think reducing the group size of those mobs is one of the things (finally) being nerfed now.

There is very little you can do. Your group either has the damage output to kill them fast, or you simply won't be able to keep up. Then again, it's a problem mostly with the Wrath style of "pulling". A little CC here and there would make things easy, and you can't really blame the devs for people NOT using it because they don't need to do so elsewhere.

The frost trap boss is a matter of proper tactics. You shouldn't have problems healing there if the tank keeps kiting in a circle around the platform and people hide behind pillars whenever the boss teleports to the center to do his AOE thingie.
#3 Nov 17 2009 at 12:16 PM Rating: Good
Oculus is unpopular because it's different, and if you don't know the mechanics of each encounter it's unforgiving. DPS can end up taking a disturbing amount of unnecessary damage if they don't know the mechanics and of course the stock reply when they die is to blame the healer.

The latest strategy I've read for the ice patch/teleporting boss is a zerg with overgeared people (including the healer) making it possible. A melee heavy group on that boss can be extremely difficult, but even if you've got one ranged dps that can stay entirely out of the frost patches 100% of the time Chain Heal is actually one of the more effective healing options of all healer classes for that fight. The second and third boss in there can either be very easy for a group that knows how to handle them or a nightmare for a group that doesn't.

I obviously can't say that there's nothing you could have done differently because I wasn't there to observe the encounter...suffice it to say there's a reason the dungeon is being nerfed to hell with 3.3.
#4 Nov 17 2009 at 3:46 PM Rating: Decent
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Quote:
The mobs in Oculus are mostly casters and incredibly hard to grab and control by anybody other than a Paladin or Death Knight. Even those need quite a bit of skill to control the situation. I think reducing the group size of those mobs is one of the things (finally) being nerfed now.


Plus, as a DK, I'm usually going through it too fast. My DG and two silences are almost always on CD because of all the mages, so pulling them in isn't possible. I have to balance how many casters I have on me with how many I can grab if changing position.
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#5 Nov 28 2009 at 1:18 AM Rating: Good
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On a related side-note, I have trouble healing the Black Knight on phase 3 in Heroic ToC 5. Kozha's my shaman's name, on Ursin, well-geared, but I usually have to pop Reincarnate on phase 3 of the Black Knight.

I have tried keeping Earth Shield on myself and spam chain heals, but that just can't seem to heal fast enough. I suspect no talent points in Healing Focus will make a difference, but is there anything else I should be doing other than Riptides and spam Chain Heals, let's just say the OP's not the only one that has trouble healing intensive AoE fights.
#6 Nov 28 2009 at 2:42 AM Rating: Good
shutframe wrote:
On a related side-note, I have trouble healing the Black Knight on phase 3 in Heroic ToC 5. Kozha's my shaman's name, on Ursin, well-geared, but I usually have to pop Reincarnate on phase 3 of the Black Knight.

I have tried keeping Earth Shield on myself and spam chain heals, but that just can't seem to heal fast enough. I suspect no talent points in Healing Focus will make a difference, but is there anything else I should be doing other than Riptides and spam Chain Heals, let's just say the OP's not the only one that has trouble healing intensive AoE fights.


One person in the group will get a debuff that amplifies the damage they take from the AoE in phase 3. That person should be the cast target for your chain heals. Other than that, it helps a lot of the group stacks in melee range of the boss. It bothers me when I'm in a group with a resto shaman healer and the ranged dps stand at max range like they're doing themselves a favor. Everyone takes about the same amount of damage in phase 3 regardless of how far away they stand. They can't out-range the AoE, but they can out-range the chain heals and that's a problem. Riptide on the tank (who should be blowing a DR cooldown for p3) and spam chain heals. That's what the resto shaman in my guild told me when I ran it in a PUG and people were dying left and right. And be firm with people. Ask them before the encounter to stack on the boss in phase 3. If you see anyone not doing it and it leads to a wipe, address them by name and ask again. If they keep doing it, they need to be replaced.
#7 Nov 28 2009 at 7:14 PM Rating: Good
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Right, thanks for the advice. I must say though, nothing peeves me more than a DK in phase 3 of Black Knight not using anti-Magic Shell, or a warrior not popping Shield Wall; I mean honestly, on my tank I use Divine Protection EVERY TIME we get to stage 3 of that fight. But that's a post I should be making in the warrior/DK forums, not this one.

Anyway, thanks for the reminders, most people are pretty good about stacking (the ones that aren't have low DPS anyway), and as for getting people kicked, the immense boost in influence on a group that I get from being healer is always fun to play around with.
#13 Nov 30 2009 at 8:03 AM Rating: Excellent
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Several posts have been removed from this thread. If you still feel the need to carry on a flame war, you can take that urge to the Asylum, forum=4.
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