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Tanking Noob QuestionsFollow

#1 Nov 03 2009 at 2:00 PM Rating: Decent
Well, I've been working on my offspec for some time trying to get a good set before I attempted tanking. I have read the guide and many of the posts here thinking it wouldn't be too difficult since I'm starting with good gear and planned on doing UK heroic only until I learned.

NOT !!!!
I don't need any advice on gear. I'm 30,674 HP unbuffed, 547 defence and block capped. I know to run Blessing of Sanctuary, Seal of Vengeance, Rightgeous Fury and to Judge wisdom. I also have studied the 969 rotation. It should be a breeze right? Hardly ....

I found myself constantly looking down at the action bars looking for anything that wasn't on cooldown. Mobs were getting away and I wasn't sure if I should target them with the mouse and use my taunt or what. Anyway, it was a disaster.

Here are some of my basic questions.

Should I be at max zoom for this? When I heal in a raid I am but I was having trouble seeing which way I was facing with multiple mobs and bodies all over the place when tanking.

Normaly I use the mouse to move around when healing. Should I use the arrow keys instead?

I'm binding my spells to the number keys. (2,3,4 etc.) What would be the best order?

When I kill a mob and start on the next do I start the 969 rotation from the beginning again? It seems like the time it takes to tab and face the next mob that I could do this.

Do I assume that the DPS is using the F key to target my target or should I be marking? I don't see alot of marking lately except for TOC.

I don't keep Omen running when I heal. If I get beat on I usually run to the tank or bubble. Should I use it on 5 man heroics? It seems I have enough to look at without having to glance at Omen.

If I see a mob run away from me do I try to target him with the mouse and taunt or keep my agro up on the current mob?

Well, that's a few of my basic questions. Any Help would be appreciated.

Dieforme



#2 Nov 03 2009 at 7:17 PM Rating: Good
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713 posts
Dieformee wrote:

Normaly I use the mouse to move around when healing. Should I use the arrow keys instead?

I'm binding my spells to the number keys. (2,3,4 etc.) What would be the best order?

When I kill a mob and start on the next do I start the 969 rotation from the beginning again? It seems like the time it takes to tab and face the next mob that I could do this.

Do I assume that the DPS is using the F key to target my target or should I be marking? I don't see alot of marking lately except for TOC.

I don't keep Omen running when I heal. If I get beat on I usually run to the tank or bubble. Should I use it on 5 man heroics? It seems I have enough to look at without having to glance at Omen.

If I see a mob run away from me do I try to target him with the mouse and taunt or keep my agro up on the current mob?

Well, that's a few of my basic questions. Any Help would be appreciated.

Dieforme





1. I use the keyboard to move but the best way to do it is to use the mouse and keybind moves to your mouse buttons.

2. I tend to have (1)Avengers Shield, (2)Holy Shield, (3) Hammer of the Righteous, (4) Judge, (5) Shield of Righteousness, (6) Consecration. Taunts, tank cooldowns, wings and autoattack take up the other spots for me.

3. Use 969 only on enemies that last longer than 15-20secs to kill. Anything under that and trash mobs dont require 969. On trash I tend to spam any aoe moves as priority then cycle through the mobs with single attacks in between.

4. Do not rely on DPS using focus, especially pug dps. Tab through the mobs while watching your omen if your worried about threat on trash.

5. HoR taunt it back, stun, judge and go back to what you were doing before.

Edit: by trash I mean your run of the mill heroic 5man trash not your Ulduar mini boss type of trash.

Focus is a up to you. I like being close not zoomed out when I have melee in 5man pugs as sometimes you can't always pick up which way a mob is facing (it could very well be smacking your melee not you). Its situational though. Any fight that requires you to take your environment into consideration (sarth flame waves, heigan dance, aggro dropping mobs that might be attacking your healers) would require a zoomed out approach instead.




Edited, Nov 4th 2009 1:26am by arthoriuss
#3 Nov 16 2009 at 10:39 AM Rating: Good
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1,634 posts
1. Yes/No. It’s situational. Sometimes you’ll want to see things (Runners/Adds) other times you’ll prefer to have your *** on the wall (Prevent knockbacks) and you’ll sacrifice vision for control. It is 100% situational. If you have to option to see everything, you should, If you don’t have that option you need to deal with it and move on.
2. Generally no. It is generally accepted that the best movement is Mouse movement. Having said this – I do use the keys to turn from time to time. I think that as a best practice – you should use the mouse, but don’t let people insist that you’re some kind of ****** for using the keys. It’s just not AS good.
3. I tend to use my most important keys to the most LEFT… So my Holy Shield is on 1. You can never go wrong having your shield up… Judgment is on 2. HoR is on 3. Then, despite not using it as often – Avengers Shield is on 4. It’s often my opener and it’s also used to chain pull, or grab casters attention. So I use it enough. 5 is consecrate. Really though – It’s up to you.
4. 969 is the optimal “long term” rotation. Trash often doesn’t require it. Trash pulls for me – Shield throw, Consecrate, HoR, Judge, Shield of Right…. Really just the shield throw and Consecrate matter – the rest are just spammed. It’s only 3-4 mobs… I’ll get their attention…
5. Assume nothing. I mark to start, then slack off as the group proves they are ok. Bind your keys to mark for F12 backwards to F6. (Skull = F12) That way you can quickly mark mobs. It really works well.
6. You shouldn’t NEED it for heroics, but it also doesn’t hurt to have it. It’s mostly used to see where you are relative to other tanks for mob exchanges and the such. DPS should know not to go near your TPS. I say keep it up as it doesn’t hurt you and can only help.
7. It depends. Hopefully you have some common sense DPS and can deal with a runner. DK should know to Grip the mob back into your consecrate. Mages should know to slow or stop the runner. Some feral Cats can slow them as well and if glyphed prevent them from running at all. In reality – your job is to hold agro. If you can go and pick up the mob you should. IF you moving might cause more problems than the mob running – well then you let him run and deal with it as best as you can. Your real goal is to never have a runner by proper pulling and DPS’ing.
#4 Nov 16 2009 at 11:56 AM Rating: Good

I have my camera zoomed out @ 50. It's a bit irritating at times when the architecture of a particular area makes my camera bounce around, but overall it's a more versatile option for keeping an eye on the field.

Mouse is the best option for movement as a tank. You need to be able to turn on a dime and quickly because a mob at your back is a bad scenario. I use the keyboard to strafe, move back, and very occasionally to move forward. That's about it. Everything else is done with the mouse.

There's no one ideal keybind setup. Virtually every prot pally you come across will be using a different layout. What's most important is that it works for you.

I start fights with the 969 rotation and then just continue through it as each mob dies. Use the "rotation" as a priority system in conjunction with your good judgement. Holy Shield will almost always be first priority. After that, I give priority to HotR and Consecrate on larger groups, SoR on single targets.

Never assume that your dps are doing anything right. It's the sure path to disappointment :P When I pull a group of mobs, the first mob I hit with Avenger's Shield is rarely the target I stay on at melee range. I select a target for Avenger's Shield based on the group I'm pulling and which mobs I want to try and hit. After that, it's not the least bit unusual for me to target something else. On trash packs of 4 or more mobs, it's usually the mob I don't hit off the pull that gets the bulk of my attention. DPS will more often than not target the first mob that they see you attack first and go nuts on it. Sometimes it works, sometimes they pull threat. Sometimes if they pull threat, I taunt. Sometimes I don't. Sometimes I just target the mob they're on and work a rotation to out-threat them on it and let them sweat a bit.

Omen is an asset to tanks so that you can see what kind of threat your generating, and also on larger trash packs you can tab through and find ones that are a little lower on threat to keep them on you through AoE. The uses for Omen as a tank are different than dps, but it's still a good thing to have.

If you get a runner, it's always best to taunt it back. In my case, I usually have a pretty good idea of where my healer is so if the mob bolts for the healer, I know quickly and can respond. If it's running after a dps, lately I haven't really been all that interested in trying to save them. Healers get top priority for taunts because they can't exactly stop healing for a few seconds to let me get a bigger threat lead. They're healing because they have to and if they're pulling threat as a result, it means I got an unlucky miss off the pull or I'm not working an adequate cycle through a large trash pack. If in doubt about who a runner is targeting, always taunt. Better safe than sorry.
#5 Nov 16 2009 at 12:38 PM Rating: Good
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1,609 posts
You need to do about 10 dungeons and then it'll become second nature. You will be an awful tank the first time you try no matter how good you've been at dps or healing.

Main tip i can think of for general trash packs: Most seems to be slightly spread out so Avenger's shield wont hit em all. So taunt one toward you and let them all gather up before throwing Avenger's shield and hammer of the righteous. They should all stick to you, drop consecrate to seal the deal. Caster's are trickier, it's best to taunt them then break line of sight to force them into melee range. Avenger's shield silence does the same thing but because of the daze effect, silence may wear off and they'll start casting still out of your range.
#6 Nov 16 2009 at 2:24 PM Rating: Good
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208 posts
I'm a bit late to this discussion so I'll try and avoid repeating whats already been suggested. I do think there are a few tidbits I can share that will help. Maybe even answer a few questions you didn't ask too!

Quote:
Normaly I use the mouse to move around when healing. Should I use the arrow keys instead?

I'm binding my spells to the number keys. (2,3,4 etc.) What would be the best order?

First of all, and there are exceptions, but I like to keep myself mentally organized by segregating my hands when possible. For tanking my left hand is defense and cooldowns and my right hand is used for 969 and offence.
Left:- Forward, back, strafe left/right.
- Things like taunts, divine protection, potions, hand of sacrifice, blessing of protection, mana regen ability, trinkets, freedom of movement, etc.
Right:- Mouse wheel (+shift) for 969 abilities along with Avenger shield.
- Buttons 4+5 for emergency buttons set to my focus; focus set to my healer.
Don’t forget you can left+right click your mouse buttons to move forward. Can be very helpful when your left hand is working overtime.

Quote:
Do I assume that the DPS is using the F key to target my target or should I be marking? I don't see alot of marking lately except for TOC.

I don't keep Omen running when I heal. If I get beat on I usually run to the tank or bubble. Should I use it on 5 man heroics? It seems I have enough to look at without having to glance at Omen.

I strongly recommend downloading TipTac. It an addon for tooltips and when you mouse over an enemy it will tell you who is targetting that mob. If I see a couple names on a mob I whack it a few times while I move my cursor over other targets until I'm confident I have agro on everything. Must easier to manage since my 969 is bound to my mouse wheel. I do not interupt my rotation to scan around.

Quote:
If I see a mob run away from me do I try to target him with the mouse and taunt or keep my agro up on the current mob?

Mouseover macro for the Hand of Righteousness. Friendly unit frame turned red? Put your mouse over it and hit your macro.

* I also have a very small hotbar for my 969 abilities right under my feet. If I forget what ability to use next I don't have to look away to figure it out. Bonus points because it also helps you notice when your stepping in something thats going to kill you!
#7 Nov 16 2009 at 9:45 PM Rating: Decent
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1,150 posts
I am hoping you have an addon like Clique for your healing because it can be very useful while tanking just for your Righteous Defense ability.
Set it to right click so you can just right click your party members portrait and get the mobs back on you without changing targets.

If you are having trouble holding aggro, which you probably will the first few times you tank, then mark one of the trash mobs with a Skull, you can focus on it, and by the time its dead your AoE abilities will have built enough aggro on the other mobs. When pulling a pack of mobs have Holy Shield up before the pull, use Avengers Shield and Hand of Reckoning at the same time for a little extra damage, when you get the mobs onto you use Hammer of The Righteous and Consecrate. You will probably now have enough aggro to last the rest of the mobs lifespan.

On single targets like bosses threat really shouldnt be an issue. Pop wings, use your biggest attacks first, ive seen myself generating 100k aggro before the dps has reached 10k.

Righteous Defense is one of your best abilities, get used to using it whenever a Healer pulls aggro by healing during the pull or when an overzealous dps charges in and pulls a pack before you get there. That one ability can pull 3 mobs onto you, but doesnt do any damage so make sure you add some threat to the mobs you just taunted or they will run away again.
#8 Nov 17 2009 at 12:58 AM Rating: Good
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713 posts

Be aware that Righteous Defense can cause real headaches in raids. If your on OT duty make sure you dont RD anything that is held by the MT or you will inadvertantly pull the boss.
#9 Nov 17 2009 at 8:17 AM Rating: Good
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208 posts
Quote:
Be aware that Righteous Defense can cause real headaches in raids. If your on OT duty make sure you dont RD anything that is held by the MT or you will inadvertantly pull the boss.

Thats why you should always target the friendly and not the enemy when using RD. If you target the enemy and let ToT defaulting take over you can cause problems. Thats why its being suggested to taunt by using your unit frames. Good point though and one that should be mentioned.
#10 Nov 17 2009 at 11:36 AM Rating: Good
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337 posts
My prot paladin is an alt for me, but I've been running a lot of heroics lately, and tanked a fair bit in TBC and Classic on my druid.

Practice will help with the constant looking at your action bars, and perhaps moving them further up your screen (or getting a cooldown monitoring addon) will help you monitor cooldowns without moving your eyes too far from the action. But ultimately, practice and getting the muscle memory working for you will be the biggest help.

When mobs run to somebody else, I'll generally taunt it back and hit it with something; maybe even making it my main target. However, with the current level of DPS and threat gen out there thanks to all the fairly easily attainable gear, nine times out of ten the mob will almost be dead anyway; it might not be worth taunting. One thing you could consider, is using a mouseover macro for your single-target taunt, so you can maintain your current target and still taunt. Personally, I just switch, and then give it a smack with some ability when it gets back into melee, and my threat solidly re-established.

For the camera, I also have it sitting about half way out, unless the boss is particularly large and I need to zoom out further to see anything other than it's bootstraps. This was particularly true in my pre-wrath tanking experiences as visibility was hard to come by as a main tank in a LOT of boss encounters.

For movement, I use a combination of the keyboard and mouse. Mouse for turning, and auto-run; keyboard for strafing and fine tuning of positioning. Positioning is something I continue to struggle with at times, as mobs just don't want to cooperate at times. I'm still getting used to taking avenger shield's daze in to account when pulling, as well.

In heroics, I rarely use 9696. For trash, I'll generally go in tossing a shield, simultaneously taunting one target, and from then on, focus mostly on aoe abilities. I'll also tab through the collected mobs for single target abilities if DPS are targeting different ones, or there's some strong aoe going on. If the DPS is fairly strong, a good portion of the pulls will die before anything approaching a rotation can be completed; so I'll often focus on getting snap-aggro on as many targets as possible. How I'll handle pulls does depend on the group, though. One thing I do find helpful, is pre-buffing a bit before pulls (sacred shield, divine plea, and sometimes holy shield), as I've had occasions where a GCD from holy shield on the way INTO melee range will cost me initial aggro, for lack of dps waiting half a second before starting.

Which leads to your next question. Some DPS will assist you, but most won't, and often tanks will change targets enough that it isn't even helpful to DPS. Don't be afraid to mark though. In most cases it isn't really necessary, our aoe threat is very strong and most people seem to have a solid idea of what to kill first (most dangerous mob > caster > quick kill > whatever else). I usually only mark in two situations: If there is a mob that is still quite dangerous, despite most people outgearing heroics these days, I will mark them to make sure DPS is on the same page. I will also mark if there is a particularly well geared dps that pushes really high TPS (in my experience so far, this is usually plate dps). Generally, they won't mind, as more often than not, they are in a raiding guild, know they are geared to the teeth, and often have to watch omen even in raids. Sometimes, they'll even ask for it, not wanting to make your job harder.

For threat addons... I have omen, but lately I've stopped using it. My main is a healer, so by and large I don't need it when raiding, and in heroics I really haven't found it all that useful. Most of the aggro loss in a heroic is simply because someone used a strong aoe ability early (bladestorm 2 seconds after the pull comes to mind), or DPS is targeting different things and their DPS is high enough that your aoe threat spam just isn't quite enough. In which case I might start marking (I have a macro to put a skull over my target, for easy marking). The threat mod I've been using lately is LDB_Threat (libDataBroker). It uses a data broker display add-on (fortress.. statblockcore.. etc...) to output blizzard's built in threat data. I have it set to a little box, right above my character's bar (middle of the screen-ish) for easy access. It tells me the name of the person next to me on threat, and a threat percentage. It also colours the text based: red means you have a solid aggro lead, and you're fine. Yellow means they are getting close, and you need to watch out. And green is you've lost it. Our main tanks prefer omen for raiding though, as it gives them more information (TPS, more than one person, visual indicator (rather than numerical) of just how close the other person is to their threat, etc...).

Just some general suggestions, some that have been mentioned already:

If you use clique / healbot / whatever when healing, I would definitely also set it up for prot. I current bind a handful of spells to a mouseclick over my unit frames: Hand of Protection, Righteous Defense, Hand of Salvation, Hand of Sacrifice, Hand of Freedom and Cleanse. I think that's everything for my prot set up. For the sake of muscle memory, I would try to double up as much as possible from your healing spec. In my case only Cleanse doubles up with Cleanse Spirit from my main. But along with FoL, they all share the same button set up as with my ret-offspec (PvP mostly). Being able to use the Hands, RD, and Cleanse quickly, and without having to change targets is immensely helpful.

A smaller tip you likely already know, but just in case: In situations where there is a lot of AoE damage going on, try to time Divine Sacrifice to be used alongside Divine Protection to help out your healer; maybe even Hand of Sacrifice you healer so they can focus on others without worrying too much about themselves. A prime example is phase 3 of the Black Knight in H-ToC.

Keybindings: Maintaining mobility, and accessibility of key abilities is important. You also want to reduce the chances of pressing the wrong ability. Part of that is just muscle memory, and part of it is reducing how far your fingers need to move (easier to maintain a correct idea of button location in relation to your fingers, without looking). I personally use a combination of the mousewheel (thanks to a very helpful post on these boards) and the buttons surrounding my movement keys. For me, the fact that I pvp plays a very big part in my keybinding selections, but I also feel that it is helpful in PvE. Everyone has their personal preferences, but I would definitely suggest giving mouse-wheel bindings a shot to see if you like it (UP, Down, and Click; multiplied by however modifier keys you use), it frees up a lot of buttons, and it's suprising how much it helped me with mis-presses and reaction times on abilities that were placed further away from my "rest position" at the movement keys.

Honestly though, it sounds like you've pretty much got a handle on the spec, and what you're doing, and I think what you need most is simply practice. Getting actions and reactions to become second nature, and having personal past experience to draw upon to help make snap decisions when the unexpected happens. As a healer, you'll already have experience playing a reactionary and pro-active game, so it's just a matter of getting some practice with your tanking ******** and translating those skills over to this other role.

And lastly, a parting thought: Think about what you like your tanks doing as a healer, and try to incorporate that into your own tanking style.
#11 Nov 17 2009 at 12:46 PM Rating: Good
Just a thought...I've seen a couple of responses suggesting Avenger's Shield + taunt (Hand of Reckoning) as a pulling technique and I just want to clarify. Hand of Reckoning would ideally be used before the shield is thrown in all cases. If you use it after, there's a very, very good chance that the group you threw your shield at has already targeted you in which case the damage component of Hand of Reckoning (and thus, the initial threat) is lost. In other words, if you throw your shield first and the mobs go aggressive before you're off GCD and can use Hand of Reckoning, using Hand is a wasted attack...it will do nothing.

A "standard" taunt ability produces no threat on its own...it just raises the threat of the caster to the same level as the top person on the mob's threat list.

Example:

Healer's threat total is at 15k.
Tank's threat total is at 10k. Mob goes after healer.
Tank taunts. Assuming the taunt doesn't miss, tank's threat total is now 15k (equal to that of the healer).
If the healer lands a big heal and ends up at 17k threat before the tank does anything else, the mob will turn back on the healer.

That's why pallies were given the damage component on Hand of Reckoning as long as the mob isn't already targeting the pally...every other tanking class has a way to close the gap and get that threat attack off to solidify the taunt. The cooldown on Avenger's Shield meant that we were at a disadvantage. DK's can Death Coil after a taunt and warriors/druids can charge to close the gap and land an attack but pallies were pooched if Avenger's Shield was on cooldown.
#12 Nov 17 2009 at 2:30 PM Rating: Good
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1,150 posts
Hand of Reckoning is off the global cooldown so you can cast it at the same time as Avengers Shield, as long as it hits before the Shield hits you still get the damage from it.
#13 Nov 17 2009 at 9:54 PM Rating: Good
EbanySalamonderiel wrote:
Hand of Reckoning is off the global cooldown so you can cast it at the same time as Avengers Shield, as long as it hits before the Shield hits you still get the damage from it.


I see Hand of Reckoning as something to use on trash groups of 4 mobs or more. Anything less and it's not really necessary. Depending on a given tank's approach, there's not a lot of time to be targeting a fourth mob after the shield is thrown.

To be clear, I'm not trying to suggest that it's a bad practice or without benefit, just that it's one that suits the style of some and not the style of others, and you can still stack solid threat off a pull without using it.
#14 Nov 18 2009 at 7:57 AM Rating: Good
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337 posts
Quote:
To be clear, I'm not trying to suggest that it's a bad practice or without benefit, just that it's one that suits the style of some and not the style of others, and you can still stack solid threat off a pull without using it.


That is true. I mostly find it useful in as far as giving me a couple more seconds to build a bit of extra threat on that 4th target in case DPS decide to hit it rather than one of the 3 that get hit with avenger's shield. I'll also use it on smaller pulls where the mobs hit particularly hard, again as a time buying measure, just in case. But like you say it does depend on the approach (how long it'll take to get into melee, or how much flight time avenger's shield will have, and so on), and play style. One could also start with a taunt, and toss a shield at the opposite side as well, if the mob acquiring you as a target too quickly might be an issue. It requires a somewhat mouse-heavy play style though, for that fast target switching at range.

Edited, Nov 18th 2009 9:02am by darklycute
#15 Nov 18 2009 at 1:20 PM Rating: Good
darklycute wrote:
Quote:
To be clear, I'm not trying to suggest that it's a bad practice or without benefit, just that it's one that suits the style of some and not the style of others, and you can still stack solid threat off a pull without using it.


That is true. I mostly find it useful in as far as giving me a couple more seconds to build a bit of extra threat on that 4th target in case DPS decide to hit it rather than one of the 3 that get hit with avenger's shield. I'll also use it on smaller pulls where the mobs hit particularly hard, again as a time buying measure, just in case. But like you say it does depend on the approach (how long it'll take to get into melee, or how much flight time avenger's shield will have, and so on), and play style. One could also start with a taunt, and toss a shield at the opposite side as well, if the mob acquiring you as a target too quickly might be an issue. It requires a somewhat mouse-heavy play style though, for that fast target switching at range.


That's what I've been doing lately is pull with Hand and then toss my shield. If the trash pack is 3 mobs or less, it doesn't really matter which I target (and as has already been mentioned, pulling with Hand on a group that is otherwise too spread out to hit with a shield is a good way to bunch them up). If the trash group is 4 mobs or more, I open with Hand on one and then throw my shield to hit 3 others. It's not as snappy as opening with shield and then going to HoR, but it means that a lag spike, mouse skip, or anything else that delays the activation of the abilities is going to negate the damage component of Hand. I tend to tank on the conservative side unless I know the group I'm with fairly well. My gear currently means that I can pull considerably more in a heroic than a freshly geared tank might, but that doesn't mean I do so unless I know for sure that the healer can manage their end and the dps aren't going to botch threat off the start and leave me in a situation where I've got 6 runners and can only taunt 4 of them.
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