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What annoys me about locksFollow

#1 Oct 19 2009 at 3:19 PM Rating: Default
I've used a lock since the start. Before BC. I've noticed one thing about locks that really annoys me. If my demon kills something without me dealing damage to the mob myself, I get no drop. The reason this is annoying is when the mobs are weak.

A good example of this annoyance would be running someone through a low lvl instance. I could go demo spec and have my FG 1-2 hit kill the mobs easily, but if I do that, no drops for anyone. Due to the low lvl of the mobs, it's a 1 shot kill with nearly any spell used. That's fine, but uses lots of mana to kill hundreds of simple mobs.

I just wish pet solo kills were loot-able.
#2 Oct 19 2009 at 4:19 PM Rating: Good
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I know how you feel but they had to put the restriction in play to prevent demo locks from just turning pets on aggresive decimating an area and then picking up afterwards.
#3 Oct 19 2009 at 4:28 PM Rating: Default
I suppose... could go afk in a lowbie area with pet on aggressive. I can see how that would be unfair to lowbies who need those kills. Still annoying though. Most of all, when soloing low instances for rep or specific drops.

I haven't played my hunter in ages... are their pets the same way?
#4 Oct 19 2009 at 4:48 PM Rating: Decent
I have a 35 hunter and she has the same problem as my 62 lock. While it is annoying, it's not that difficult to tag a mob as a hunter or a lock. Instant casts ftw. When I was leveling my mage as frost with the water elemental though, that was a little trickier. Even with the talent to take off .5 seconds from frostbolt it still took over 2.5 seconds to get a cast off, which can be an issue if you have mobs that go down super fast. Of course I did have access to ice lance or first blast, but ice lance I saved for when I had mobs snared and fire blast wasn't part of my rotation.

What really annoys me about locks is casting the DoTs and then waiting for the mob to die while you stand there. It's difficult for me to justify spaming shadowbolt after casting 2 or 3 DoTs on a mob, it feels like a waste of mana.
#5 Oct 19 2009 at 4:53 PM Rating: Default
Locks do have a few instant cast DOTs, but you still need to have the DOT deal dmg, before having the pet 1 hit kill a mob, to get loot. If I cast CoA on a mob, it's not tagged as mine until it ticks. So sure, I can instant cast DOTs on mobs, but you still need to wait for a tick, before sending in the pet.

Then again, suppose we could just wand the weak mobs. I'd prefer to not put that back on my talent bar though.
#6 Oct 19 2009 at 5:02 PM Rating: Excellent
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HandsOfDeath wrote:
I could go demo spec and have my FG 1-2 hit kill the mobs easily, but if I do that, no drops for anyone. Due to the low lvl of the mobs, it's a 1 shot kill with nearly any spell used. That's fine, but uses lots of mana to kill hundreds of simple mobs.


1. Round them up
2. Rain of Fire
3. ???
4. Profit

Yes, olde meme is olde, but true nonetheless.
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#7 Oct 19 2009 at 5:07 PM Rating: Excellent
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You don't have to wait for a DoT tick anymore to tag a mob. In patch 3.0.8 they changed it so that if you cast a spell that causes a mob to go aggressive against you, that mob is immediately tapped to you.

It is covered in the General section of the patch notes for 3.0.8.

Edited, Oct 19th 2009 6:08pm by CountFenris
#8 Oct 19 2009 at 6:08 PM Rating: Good
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CountFenris, looking at your post count and your post rating, are you some kind of sticky sock (no, that's not an insult)? Or are you, like found on the Druid board, a sprouting Warlock encyclopedia?
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#9 Oct 19 2009 at 9:27 PM Rating: Decent
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CountFenris wrote:
You don't have to wait for a DoT tick anymore to tag a mob. In patch 3.0.8 they changed it so that if you cast a spell that causes a mob to go aggressive against you, that mob is immediately tapped to you.

It is covered in the General section of the patch notes for 3.0.8.

Edited, Oct 19th 2009 6:08pm by CountFenris


This is very true.
However... you still don't get to loot the mob (as HandsOfDeath already said), which leaves us with the topic the thread is about (not being able to loot a mob your pet killed).
#10 Oct 19 2009 at 9:38 PM Rating: Good
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I actually enjoyed this. I was raising mining on my 80 lock and in Azeroth I'd just set my pet on defensive and go about my mining, never had to worry about mobs and don't really care about looting. Made it a breeze with-out having to attack, loot, and empty my bags all the time, it went much quicker than I thought(Jewelcrafting not so much).

When I run someone through a low level dungeon I bring my imp out to help the other players health(we are not careful) and just run around casting corruption on whatever moves. With siphon life talented you will never have to worry about health or mana. It's not much harder than putting a felguard on them, tab/pet attack/repeat vs tab/corruption/repeat.
#11 Oct 19 2009 at 10:56 PM Rating: Excellent
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Mazra wrote:
CountFenris, looking at your post count and your post rating, are you some kind of sticky sock (no, that's not an insult)? Or are you, like found on the Druid board, a sprouting Warlock encyclopedia?


Thank you for the compliment, but I am hardly an encyclopedia. I am a long-time Allakhazam lurker who finally decided to get a username and start posting.

Sticky sock? Is that some kind of Danish term? :)


arnlell - I guess I was talking about two subjects, though one could solve all of this with a simple macro that casts a DoT and then has your pet attack, while keeping them on passive.
#12 Oct 19 2009 at 11:27 PM Rating: Decent
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CountFenris wrote:
arnlell - I guess I was talking about two subjects, though one could solve all of this with a simple macro that casts a DoT and then has your pet attack, while keeping them on passive.


Except that if your pet one-shots the mob before the DoT gets a tick in you still can't loot the mob.
#13 Oct 20 2009 at 12:28 AM Rating: Excellent
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/sigh

Macro:
/cast Curse of Agony
/use [pet:imp, combat] Firebolt

Keep your pet on passive.

Done.
#14 Oct 20 2009 at 1:54 AM Rating: Decent
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I think there is no real answer to this as it does also affect hunters and i guess to a limited effect dk,s ? and other classes .

I found as a hunter its either not use the pet at all or at least doing some form of a.o.e. first , thinking about it i do usually become a melee trap hunter .

I guess a lock to save mana could either beat everything to death or use a wand but of course that does not solve the problem of killing multiple mobs fast.

I do agree that it is annoying when you cannot loot what your pet has killed though , i think it is fair as it would cause chaos if the pet went on the rampage in a quest spawn area.
#15 Oct 20 2009 at 3:07 AM Rating: Decent
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its to stop afk farmers
#16 Oct 20 2009 at 3:16 AM Rating: Decent
CountFenris wrote:
Mazra wrote:
CountFenris, looking at your post count and your post rating, are you some kind of sticky sock (no, that's not an insult)? Or are you, like found on the Druid board, a sprouting Warlock encyclopedia?


Thank you for the compliment, but I am hardly an encyclopedia. I am a long-time Allakhazam lurker who finally decided to get a username and start posting.

Sticky sock? Is that some kind of Danish term? :)


arnlell - I guess I was talking about two subjects, though one could solve all of this with a simple macro that casts a DoT and then has your pet attack, while keeping them on passive.


A sock is a term we use here for a regular poster who creates a second account to post from. This is generally frowned upon by the admins, but exceptions are made when a sock account is shared by multiple people for the purposes of creating a class sticky like in the druid or mage forums.
#17 Oct 20 2009 at 9:28 AM Rating: Decent
@ CountFenris - As much as I'd like to believe those patch notes, it's not true. I farm for crystallized fire. Their are usually other players in the area doing the same. If I cast an instant cast DOT on a mob, it becomes aggressive to me, but isn't instantly tagged as mine until a DOT tick goes off. I've had a few times another player grab the mob from me, after I put a DOT onto it.

So as much as I'd like to believe that patch notes, it's not true.
#18 Oct 20 2009 at 10:32 AM Rating: Good
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CountFenris wrote:
/sigh

Macro:
/cast Curse of Agony
/use [pet:imp, combat] Firebolt

Keep your pet on passive.

Done.


As has been mentioned previously here, this does NOT work.
1. CoA hits/tags mob.
2. Imp firebolts = dead mob
3. ????
4. No profit

I've run into this numerous times running in lowbie zones for mining, JC, even just yesterday for the HH boss on the guards in SM. While it does tag it for you, the body is not lootable if only your pet does damage to it.

Shadowfury is fun though if you have a cluster of mobs. SoC on the farthest one works well too as it aggros a trail of them to you then blows them up.

Really, if they're so low that your pet can 1-shot them you should be in zero danger so just a run through to round everything up + AoE of your choice works just fine. Set em on fire (shadowflame), bomb them (SoC), concuss them to death (shadowfury), rain fire on them . . .whatever you're in the mood for.

Plus you don't have the embarrassment of going oom from Corrupting 12 weenie mobs and not being able to loot half of them.

I suppose you could always run around stabbing stuff with a dagger and letting your pet finish them off too but it just seems so . . .uncool.
#19 Oct 20 2009 at 1:25 PM Rating: Excellent
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Pantherfern wrote:
As has been mentioned previously here, this does NOT work.
1. CoA hits/tags mob.
2. Imp firebolts = dead mob
3. ????
4. No profit


That macro DOES work. And yes, I already understand that if only your pet deals damage on a mob that you can't loot it - I have been playing a lock ever since I started WoW. I tested out that macro and it worked fine 100% of the time: dead low-level mob, loot for lock.

The imp's firebolt is a 3 sec cast time. If you have 2/2 Demonic Power that cast time is reduced to 2.5 sec. That is the only talent that decreases the imp's cast time; the rest either boost his spell damage or his critical strike chance. Therefore, even if he starts casting immediately when the instant cast DoT hits, it will have ticked on the mob by the time he finishes casting it, even in the unlikely scenario where there is no travel time for the firebolt because he is standing directly next to the mob.

The other key, as I have stated, is that you have to have your pet on passive. If they start attacking before you on a low-level mob, then of course they will probably kill it before you can hit it.

Pantherfern wrote:
Really, if they're so low that your pet can 1-shot them you should be in zero danger so just a run through to round everything up + AoE of your choice works just fine. Set em on fire (shadowflame), bomb them (SoC), concuss them to death (shadowfury), rain fire on them . . .whatever you're in the mood for.


Ostensibly this is the only real answer. Even as a clothie, with mobs at such a low level you can just round them up and kill them yourself with whatever AoE you'd prefer. The level difference means they will mostly miss you on their attacks, and it shouldn't take much to down them. Again, you can leave your pet on passive, or not even have one out.
#20 Oct 28 2009 at 8:34 AM Rating: Excellent
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I haven't played my warlock since BC and I know there have been many changes, including how downranked spells work, but wouldn't this be a good example of a time to use rank 1 corruption? When you vastly outlevel an area you are trying to farm it can be a PITA to get them to agro you so you can AoE them all down. But if you toss out the occasional rank 1 corruption on the furthest targets possible while moving, wouldn't they train to you and you'd still have enough mana to blow them up?

Or, and I'm just thinking of this now and have no idea if it would work - isn't there a way to buff yourself with a thorns-like potion or scroll? Does reactive damamge like that count for tagging mobs? Pet on def stance and run around?
#21 Oct 28 2009 at 11:51 AM Rating: Default
Even with rank 1 DOTs, you need to wait for them to tick, before the mob is tagged as your own. Anyone can steal the mob from you, before the DOT ticks.
#22 Oct 31 2009 at 10:44 AM Rating: Good
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Quote:
Even with rank 1 DOTs, you need to wait for them to tick, before the mob is tagged as your own. Anyone can steal the mob from you, before the DOT ticks.


100% incorrect. Any action that puts a mob in combat with you, tags it as yours.
#23 Oct 31 2009 at 6:32 PM Rating: Default
@ Tayron - As I've stated before, that is wrong. A mob isn't tagged as yours, until a DOT tick goes off (aka: you actually deal damage).

Multiple times I've put the instant cast DOTs on mobs and, before they tick, someone steals the mob from me. Death Knights death gripping, warriors charging, etc. Many classes have taken a mob away from me, after I cast a DOT.
#24 Nov 01 2009 at 9:48 AM Rating: Good
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HandsOfDeath, when did you try all this? It might've been changed in a recent patch. I seem to remember one patch note that mentioned targets who engage you in combat are now tagged to you.

Edited, Nov 1st 2009 4:48pm by Mazra
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#25 Nov 01 2009 at 12:00 PM Rating: Decent
@ Mazra - Last weekend was the last time I played.
#26 Nov 05 2009 at 8:18 AM Rating: Good
HandsOfDeath wrote:
@ Tayron - As I've stated before, that is wrong. A mob isn't tagged as yours, until a DOT tick goes off (aka: you actually deal damage).

Multiple times I've put the instant cast DOTs on mobs and, before they tick, someone steals the mob from me. Death Knights death gripping, warriors charging, etc. Many classes have taken a mob away from me, after I cast a DOT.


Then the server recognizes that they cast first, or your client is bugged. I pull mobs with faerie fire all the time on my druid and have often had someone trying to zap the same mob at the same time; they'll nuke it dead, and I get the loot.

The 3.0.9 patchnotes clearly state that anything that causes aggressive action toward YOU (your pet doesn't count) = tap.
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