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#1 Oct 09 2009 at 6:32 AM Rating: Decent
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Are there any good blood rotation add-ons? I have Facesmasher, but that seems to works on a FCFS basis, I was looking more at a fixed:

IT - PS - HS - HS - DS - RG - DS - HS - HS - HS - HS - OB
#2 Oct 10 2009 at 2:46 AM Rating: Good
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Rotation addons?

I'm not sure what you mean by that. An addon that tells you what to hit when? I am, however, curious why you want two Heart Strikes in before the Death Strike. You'll miss out on Abomination's Might for (statistically) four strikes. Is that really worth the bonus damage to Death Strike from the glyph? Maybe later on when Abom Might is up and running, but on the first rotation?

I'd probably hit Death Strike first, since it isn't affected by diseases. That way you get 10% more attack power (and thus spell damage) for your Frost Fever and Blood Plague, unless those things scale after application. Again, I haven't had much experience with Blood in a raid scenario (I'm a DW Frost *****) so maybe it's worth it. *shrugs*

Anyway, I haven't heard of anyone using a rotation addon before. The Blood rotation isn't exactly complicated. Just make sure you've got six Blood runes at the end of 1st rotation. Which reminds me, what does RG stand for? And are you using Obliterate at the end of the second rotation instead of two Heart Strikes?

DS - IT - PS - HS - HS - DS - DUMP - HS x 6 - DUMP

That's how I did it. Basically the second Death Strike should be ready once you've used all those other strikes. This opens up four Death runes and two Blood runes for the second rotation, allowing you to cast Heart Strike six times.
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#3 Oct 10 2009 at 1:23 PM Rating: Decent
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DS first is good in raid, for the ap buff. Your correct mazra.


Start with this;
DS > IT > PS > HS > HS > DS > DC > HS x6 > DC

Try to keep some RP for your DS, as that improves it's damage (with the glyph) while diseases do not.


DO NOT USE OBLITERATE IN BLOOD. It consumes your diseases. You wanna let those diseases tick for as long as possible, and keep them up for the improved HS damage.


Facesmasher sounds and looks a bit like auto-rogue. I don't recommend using it, and just learn your priority (which is 5 buttons).

But, the above rotation is simplified.
#4 Oct 10 2009 at 8:46 PM Rating: Default
In addition, get a glyph of Disease if you don't have one and use Pestilence to refresh your diseases, as it makes life a lot easier. It makes your rotation DS-IT-PS-HS-HS-Dump-HSx6-Pest.
#5 Oct 11 2009 at 12:19 PM Rating: Decent
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Boo to glyph of disease.

Glyph of Dark Death, Dancing Rune Weapon and Death Strike for your majors.

Glyph of Raise Dead, Pestilence and Horn of Winter for your minors.




Sure you can refresh all your dots with 1 blood rune, which reduces your HS rotation by 1. And doesn't give you more RP for DC and DS. And that rotation is impossible (Unless you wait for a blood rune to come off CD).

Just use IT and PS instead of Pestilence. You'll gain net DPS from more HS than having another DS.
#6 Oct 12 2009 at 7:04 AM Rating: Decent
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The rotation I posted in the OP came from EJ.
#7 Oct 12 2009 at 3:33 PM Rating: Decent
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Was it disease-less blood? Because that spec is long dead.

Check the date on the EJ post. Because none of the current builds use it.
#8 Oct 13 2009 at 2:47 AM Rating: Decent
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devioususer wrote:
Was it disease-less blood? Because that spec is long dead.

Check the date on the EJ post. Because none of the current builds use it.


Arn't IT & PS classed as diseases?
#9 Oct 13 2009 at 4:42 AM Rating: Decent
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Yes, and they are used to boost OB's damage and are then consumed.

OB still doesn't do as much as 2x HS would.
#10 Oct 13 2009 at 7:02 AM Rating: Decent
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OB is the dump though, no?
#11 Oct 13 2009 at 8:02 AM Rating: Good
Goggy wrote:
OB is the dump though, no?


Unless I've totally be doing the DK thing wrong. "Dump" means to get rid of your Runic Power. Using OB will just remove your diseases (unless you went down into Frost tree for Annihilation).

Your rotation?:

IT-PS-HS-HS-DS -DUMP-
DS-HS-HS-HS-HS -Dump (right out of a EJ Blood post)

The 1st dump, you should be maxed RP. So use something. Death Coil until no more power.
Then you start phase 2.
Then dump again.
Then start all over (for this simple rotation. They have a rotation that uses your Ghoul)




I do the DW thing.

My rotation is:

IT PS OB BS BS Dump
OB OB OB Dump

My Dump is Frost Strike. OB doesn't eat my diseases because I'm frost and Annihilation.
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#12 Oct 13 2009 at 8:24 AM Rating: Decent
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I wasn't sure on the 'dump' bit, so I probably interpreted it wrong.

Maybe we could get some testing for max DPS in frost DW/single, blood and so on?
#13 Oct 14 2009 at 9:13 AM Rating: Good
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Blood will out perform dw frost at higher gear levels.

Frost dw isn't too terribly far behind blood though in dps.

Blood is much more forgiving when it comes to gear.

Frost is not all that forgiving when it comes to gear.

Blood rotation is pretty straight forward and simple.

Frost can get a little crazy on its rotation. I've had some pretty long chains of FS and OB.

Frost is more fun. 12k OB crits are pretty retarded.
#14 Oct 14 2009 at 10:14 AM Rating: Good
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The One and Only ArexLovesPie wrote:
Frost is more fun. 12k OB crits are pretty retarded.


This is exactly why I'm DW Frost and probably also why I'm only sitting at 2.8k in Heroics.

I love it, though.
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#15 Oct 14 2009 at 11:27 AM Rating: Good
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I got empowered light on 25 man twins and had a few 40k oblit crits.

That was fun. 6600 dps from a scrub geared dk.
#16 Oct 14 2009 at 3:36 PM Rating: Decent
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Quote:
I am, however, curious why you want two Heart Strikes in before the Death Strike. You'll miss out on Abomination's Might for (statistically) four strikes. Is that really worth the bonus damage to Death Strike from the glyph? Maybe later on when Abom Might is up and running, but on the first rotation?


Abom's might doesn't stack with other +10% AP buffs, no? If it is already up from another member (and it is their responsibility, like if you have a MM Hunter).

In that case, your DpS will be higher with the later DS (assuming you have the DS glyph).
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#17 Oct 14 2009 at 4:11 PM Rating: Decent
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Can someone explain the UB nerf in 3.3 to me? I haven't toyed with the build since I came back, so I don't know much about its current state. But UB is really just a shadow of its former self, imo, now.

If you ONLY used 1 DC per rotation, it wouldn't be that bad. But I'm under the impression that they don't stack--you can't have 2 UB effects on one mob (from the same DK).

Is Unholy really competitive in PvP right now?

Or do they think the SS changes are going to more than make up for the 10% lower UB damage (its actually a larger % drop, when considering glyphed versions I think)?
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#18 Oct 14 2009 at 7:12 PM Rating: Good
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idiggory wrote:
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I am, however, curious why you want two Heart Strikes in before the Death Strike. You'll miss out on Abomination's Might for (statistically) four strikes. Is that really worth the bonus damage to Death Strike from the glyph? Maybe later on when Abom Might is up and running, but on the first rotation?


Abom's might doesn't stack with other +10% AP buffs, no? If it is already up from another member (and it is their responsibility, like if you have a MM Hunter).

In that case, your DpS will be higher with the later DS (assuming you have the DS glyph).


If you're running raids where you have others assigned to buff attack power, you probably wouldn't spend points on Abomination's Might in the first place, in which case, yes, you should start with IT/PS and HS, before using DS.

As for Unholy Blight, it's not really been nerfed, as far as I know. It just works differently now - and works very well with Blood. Before I switched to Frost, I ran a 50/0/21 build which sacrificed DRW for UB. I hate "on use" things, like trinkets and talents, so I wanted a DPS buff that applied itself. I also had Sigil of the Vengeful Heart which buffs Death Coil a lot, so I went all out and got Morbidity and Dark Death as well, making my Death Coils crit for up to 5k (in my old gear). 5k isn't bad for a filler. It's nothing compared to the 10k crits I get from Frost Strike, but still. And with UB glyph, I got some nice damage rolling.

The charm about UB and Blood is Sudden Doom which gives you a chance to cast a free Death Coil on attacks. With Death Coil being buffed as much as it was with my build, and with Heart Strike hitting multiple targets, I could keep a decent UB tick rolling on at least two targets. Of course, it's not a huge DPS increase, but it was there.

Edited, Oct 15th 2009 3:16am by Mazra
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#19 Oct 14 2009 at 7:32 PM Rating: Decent
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If you're running raids where you have others assigned to buff attack power, you probably wouldn't spend points on Abomination's Might in the first place, in which case, yes, you should start with IT/PS and HS, before using DS.


What else are you going to spend them on? Abom's Might still gives +2% Strength. Your only other options are utility spells (that you just don't need many of). At this point, you need one more point (and have already taken all DpS increasing talents except AM in the tree). So, for the sake of argument, you spend it on Rune Tap. But then, you grab Bloodworms and Hysteria... and that's only 4 points. At this point, if not taking AM, you have 3 "meh" choices. Improve RT with one point, making it a 13.3% heal every 50 seconds. Grab Mark of Blood for more utility. Or, put one point in IBP (the worst option of the three, in my opinion). Let's just say you grab Mark of Blood.

Once you hit Heart Strike, you have another floating point with the addition of another possibly useful talent--Vampiric Blood. You could take that, I suppose...

And then go down to 51 points with Dancing Rune Weapon.

But, honestly, why would a DpS need that much support? They don't, unless they suck at watching threat or don't know the fight (like how to evade AoEs). Is there some damage that is inevitable? Of course, which is why either RT or VB is taken in a build instead of SoB or something (which may be a VERY minor DpS increase over time).

I'd much rather have 2% more Strength, even if the rest of the talent is wasted.

[EDIT]
Quote:
As for Unholy Blight, it's not really been nerfed, as far as I know. It just works differently now - and works very well with Blood. Before I switched to Frost, I ran a 50/0/21 build which sacrificed DRW for UB. I hate "on use" things, like trinkets and talents, so I wanted a DPS buff that applied itself. I also had Sigil of the Vengeful Heart which buffs Death Coil a lot, so I went all out and got Morbidity and Dark Death as well, making my Death Coils crit for up to 5k (in my old gear). 5k isn't bad for a filler. It's nothing compared to the 10k crits I get from Frost Strike, but still. And with UB glyph, I got some nice damage rolling.

The charm about UB and Blood is Sudden Doom which gives you a chance to cast a free Death Coil on attacks. With Death Coil being buffed as much as it was with my build, and with Heart Strike hitting multiple targets, I could keep a decent UB tick rolling on at least two targets. Of course, it's not a huge DPS increase, but it was there.


Its bonus is being lowered to 10% (as it stands now) in 3.3, according to the patch notes I have seen (over at MMO-Champion)... Seems like a huge nerf (half of its strength). Of course, I am examining it as an Unholy talent, not for Blood use. The tree seems to have disappeared recently, so it is just odd to me to further nerf one of (what use to be) its key talents. I say buff it and make its talent-value more expensive so we can get more Unholy DKs into the mix. It's a pretty interesting tree, mechanically.

Edited, Oct 14th 2009 9:37pm by idiggory
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#20 Oct 15 2009 at 5:16 AM Rating: Good
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Has Abomination's Might always given +2% strength? Never seen that part of the tooltip before. But yeah, you're probably taking it anyway, but then I'm guessing you'd be the AP ***** of the raid and the MM Hunter can spend his 1 point on something else?

As for the UB nerf, it sucks. Glad I went Frost anyway.
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#21 Oct 15 2009 at 9:26 AM Rating: Decent
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Has Abomination's Might always given +2% strength? Never seen that part of the tooltip before. But yeah, you're probably taking it anyway, but then I'm guessing you'd be the AP ***** of the raid and the MM Hunter can spend his 1 point on something else?


I don't remember it not, lol.

+10% AP is one of the easiest buffs to get in a raid, anyway. SO many classes give it, most with talents that they'd take anyway (like Abom's Might for DKs and Unleashed Rage for Shaman). A raid is likely to get it without ever assigning anyone to the task.

20% Haste is harder, imo. It either requires a DK to spec down something they may not otherwise (I don't know how integral haste is to DW, but it was always hard to tank as Frost and take IIT without losing something important). But, the only other option I know of is a Enh Shaman dropping Windfury Totem instead of Wrath of Air, with 2 points in IWT.
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#22 Oct 15 2009 at 11:14 AM Rating: Good
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idiggory wrote:
20% Haste is harder, imo. It either requires a DK to spec down something they may not otherwise (I don't know how integral haste is to DW, but it was always hard to tank as Frost and take IIT without losing something important). But, the only other option I know of is a Enh Shaman dropping Windfury Totem instead of Wrath of Air, with 2 points in IWT.


I run with Improved Icy Talons on my DW Frost DK, simply because unless you're guaranteed a Shaman in your raid, it's the preferred build, according to Elitist Jerks. The other build, which sacks Improved Icy Talons should have higher personal DPS, but I have tried it and found I liked the other build better. Plus, people get all happy when you join a melee heavy group. Smiley: grin
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#23 Oct 15 2009 at 11:27 AM Rating: Decent
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Quote:

I run with Improved Icy Talons on my DW Frost DK, simply because unless you're guaranteed a Shaman in your raid, it's the preferred build, according to Elitist Jerks. The other build, which sacks Improved Icy Talons should have higher personal DPS, but I have tried it and found I liked the other build better. Plus, people get all happy when you join a melee heavy group.


Yeah. For a DpS, I'd be surprised if they didn't have it, when speaking of someone that doesn't spend most of their time raiding with one in a guild, or something.

It's just a little hard to grab it as a tank, without losing some better talents.
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