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Trash Aggro, should I be worried?Follow

#1 Oct 08 2009 at 9:40 AM Rating: Good
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Lately I've noticed that the hardest part of tanking a heroic is holding aggro on the trash. I know that part of the problem is running with impatient folks who don't want for me to pull, mark targets, or for consecration to tick. Still I'd like to reduce the stress of trash pulls and I suppose that I may be doing something less than ideally. I'm beginning to wonder if it wouldn't be practicable to pop both holy shield and consecration before/while I pull, but keeping my mana up through the trash and into boss fights is also a bit of an issue. I'm at the soft expertise cap and can afford to lose some hit and defense, but both of those will happen when I have rounded up enough badges to go for the tier 8 two piece.

My armory for what it's worth
#2 Oct 08 2009 at 9:50 AM Rating: Default
firstclassforever wrote:
Lately I've noticed that the hardest part of tanking a heroic is holding aggro on the trash. I know that part of the problem is running with impatient folks who don't want for me to pull, mark targets, or for consecration to tick. Still I'd like to reduce the stress of trash pulls and I suppose that I may be doing something less than ideally. I'm beginning to wonder if it wouldn't be practicable to pop both holy shield and consecration before/while I pull, but keeping my mana up through the trash and into boss fights is also a bit of an issue. I'm at the soft expertise cap and can afford to lose some hit and defense, but both of those will happen when I have rounded up enough badges to go for the tier 8 two piece.

My armory for what it's worth


1: Libram of Defiance = 25 Emblems of Triumph. Get it A S A P.

2: Drop Pursuit of Justice. Get Vindication. HUGE bonus.

That aside looking good.

Just run Reg ToC for Black Heart trinket and H ToC for, well, everything, but especially the Ring.

Good luck overall.
#3 Oct 08 2009 at 10:57 AM Rating: Good
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firstclassforever wrote:
Lately I've noticed that the hardest part of tanking a heroic is holding aggro on the trash. I know that part of the problem is running with impatient folks who don't want for me to pull, mark targets, or for consecration to tick. Still I'd like to reduce the stress of trash pulls and I suppose that I may be doing something less than ideally. I'm beginning to wonder if it wouldn't be practicable to pop both holy shield and consecration before/while I pull, but keeping my mana up through the trash and into boss fights is also a bit of an issue. I'm at the soft expertise cap and can afford to lose some hit and defense, but both of those will happen when I have rounded up enough badges to go for the tier 8 two piece.

My armory for what it's worth


Get a better weapon. When a Fury warrior is DW Justicebringer trash aggro can be tricky.

Run H ToC and get a new one.

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#4 Oct 08 2009 at 11:08 AM Rating: Decent
Horsemouth wrote:
firstclassforever wrote:
Lately I've noticed that the hardest part of tanking a heroic is holding aggro on the trash. I know that part of the problem is running with impatient folks who don't want for me to pull, mark targets, or for consecration to tick. Still I'd like to reduce the stress of trash pulls and I suppose that I may be doing something less than ideally. I'm beginning to wonder if it wouldn't be practicable to pop both holy shield and consecration before/while I pull, but keeping my mana up through the trash and into boss fights is also a bit of an issue. I'm at the soft expertise cap and can afford to lose some hit and defense, but both of those will happen when I have rounded up enough badges to go for the tier 8 two piece.

My armory for what it's worth


Get a better weapon. When a Fury warrior is DW Justicebringer trash aggro can be tricky.

Run H ToC and get a new one.



I don't think a simple weapon upgrade could handle that ungodly weapon being dual-wielded. I've never even SEEN one of those and I run TotC10/25 and Heroic. Then again if they had those I doubt they'd do Heroics, even Daily lol.

But yes, very good easy obtained weapon there.
#5 Oct 08 2009 at 12:37 PM Rating: Excellent
The Horde Version Dual Blade Butcher droped for us this week.

http://www.wowhead.com/?item=47285

I was salivating so hard. A fuggin DK won it. He did not deserve it, there was drama. I should join a guild with DKP. ><

Oh and I lost the roll on Ony's sword too, last week and last night I was due for it if it dropped... we downed Ony 25... 1 hand ax dropped. ><

Um yeah Hi OP, you should be fine on threat. It's not always your job to overcompensate for DPS who are screwng up.

When I tank though I find a Capt America Sheild followed by Hammer o the Right pretty much locks up threat and I run with a arcane mage sometimes that does 10-11k DPS in 25's and 7-8k in 5 mans.

Dont forget your little freind the pally slap if a mob strays off to go eat one of your deeps.
#6 Oct 08 2009 at 2:53 PM Rating: Good
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SarionBelmont wrote:
2: Drop Pursuit of Justice. Get Vindication. HUGE bonus.


Bad advice IMO.

Pursuit of Justice, especially at the OP's gear level, is very useful in raids. It allows you to get full +Stam on boots instead of Tuskarr's Vitality.

Vindication only reduces mobs' attack power, and doesn't stack with Demo shout and the like IIRC.

How is THAT going to help the OP's threat?
#7 Oct 08 2009 at 3:14 PM Rating: Excellent
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Yeah, OP doesn't need gear advice, mostly sympathy.

I run into the same problem tanking trash with my Paladin too, when an Arms warrior charges ahead and pops Bladestorm while I'm still running in, it's his damn fault he gets smashed like a pancake.

Just insist people back off for a tick or two of consecration, and let one or two of them die would be my recommendation. And don't worry, it's not so much a gear issue.
#8 Oct 08 2009 at 4:20 PM Rating: Good
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shutframe wrote:
Yeah, OP doesn't need gear advice, mostly sympathy.

I run into the same problem tanking trash with my Paladin too, when an Arms warrior charges ahead and pops Bladestorm while I'm still running in, it's his damn fault he gets smashed like a pancake.

Just insist people back off for a tick or two of consecration, and let one or two of them die would be my recommendation. And don't worry, it's not so much a gear issue.


I had an H-UK run this morning, and peeps didn't give me more than a split second. They don't seem to understand that now that I am almost ready to start Ulduar-10, that my avoidances and block is high enough that I don't need healed much.

A lot of my incoming mana is from getting healed, and things die too fast for me to block/dodge/parry enough of their attacks, resulting me going OOM every other trash pull because they are just "bam bam bam bam bam hurry up!" kinda thing.

Ugh.

Is it common to have to blow through waters like crazy as a prot paladin as you get that high in gear?
#9 Oct 08 2009 at 5:33 PM Rating: Good
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Libram of Defiance wont help your threat generation. Either get the Emblem of Conquest one (LotSS) or get the Ret Triumph badge Libram (200 str proc).

I follow Master Shojindo's pull method and find it works very well. Sometimes I'll taunt the mob furthest away so it has to run through the others to get to me thereby guaranteeing my Avengers Shield will hit all three targets.

#10 Oct 08 2009 at 10:36 PM Rating: Good
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You might try spec'ing into crusade and pickup Seal of Command. Its better snap threat than Veng as it has no ramp up time. Of course overall SoComm is much less threat but should be better for the 1st 20-25sec. Always swap back to Veng for bosses. A str trinket wouldn't hurt either, you have plenty of hp for any heroic.

Also make sure you're keeping up Divine Plea as much as you can. Chain pull/double pull if your grp's dps is good and your healer knows the plan. You really shouldn't be having mana issues with 2/2 in SA, generally if you are it means you either aren't pulling enough mobs or you don't trust your healer to keep you up if you do double pull.

This is just my own opinion for 5mans, but i find Holy Shield to be the lowest priority. I almost never use it in 5mans, unless i pull more than 6 or my healer is in greens. I almost always want to take more damage to get more mana back and blocking less does increase damage taken. Obviously i'm missing out on some threat from Holy Shield blocks, but I prefer the ability to keep consecration down and hitting all mobs rather than random mobs having much more threat from hitting my Holy Shield.
#11 Oct 09 2009 at 6:08 AM Rating: Good
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Remember - you set the pace.

If someone is pulling agro or not allowing you to get it in the first place - that's their problem.

Biggest offenders are Warriors using charge. (IMO) I'll throw a shield at a few guys - then I see some J/O War running in with that charge animation. Suddenly 2,3,4 mobs are on me, and I need to drag the pile over to the guy he's stunned and hit a few times. I then need to turn my back on the other mobs (Eating the damage) and pick up the mob the war stunned.

Other offenders Druids with that stupid wave thing. Mobs are all walking toward me. Yep, this is going to be easy. I'll have them all in consecrate, hit them with a hammer, shield.... Wait - what's with the tidal wave thing? WTF? The mobs are spread out now. One of them is attacking the god damn owl that started the tidal wave....


Trash should be AOE'd down in most places. If you can't hold agro as a paly - it's not your fault (Unless RF is off). Generally it's one or more party members being retarded...
#12 Oct 09 2009 at 2:43 PM Rating: Decent
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Quote:
Biggest offenders are Warriors using charge. (IMO) I'll throw a shield at a few guys - then I see some J/O War running in with that charge animation. Suddenly 2,3,4 mobs are on me, and I need to drag the pile over to the guy he's stunned and hit a few times.


Warriors need that first burst of rage to do Anything, to be honest.

I play an Arms warrior too, and I'll charge. Charge has a minimum distance, by two laws:

1). The ability itself is ranged.
2). If the mobs get too close, you get stuck in Combat. I didn't spec into Juggernaut because that actually hurts me -- the longer CD on charge hurts, esp with fast-pulling in heroics.

So, if I charge, I have to do it right away, before the mobs get to the group, otherwise I get put in combat even though I didn't touch anything. However, I do it a little differently.

I'll make sure to pick a mob the tank threw his shield at, or a mob that got hit by at least a tick or two of D&D, or a mob the prot warrior charged at. As soon as I charge, I'll back up to where the tank is, so the mob will follow, without the tank having to run over and get it. And if I pull aggro, I got Shadowmeld, I can pop that and wait until the tank pulls aggro (they can taunt if they have to).

A Death Knight who knows what they are doing will just simply death grip the stupid thing after I charged it, unless there's a caster (I'll charge that, instead).
#13REDACTED, Posted: Oct 09 2009 at 3:19 PM, Rating: Sub-Default, (Expand Post) Wrong. Taking damage lowers threat. Requiring more heals = more threat on healers.
#14 Oct 09 2009 at 7:41 PM Rating: Excellent
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Worse advice. How does run speed add to threat? It doesn't in any way, shape or form.


Dude, have you raided at all?

Have you done 10-man Naxx at all?

You need +Movement Speed, especially in the Off-tank role, which paladins are usually given, due to their good AoE tanking ability. They usually give the Warriors or Bears, or even Death Knights the MT duty, and let the paladins OT because they can round up adds quicker and easier.

Having +Movement Speed, especially _fifteen percent_, is a godsend in raids. Many fights are highly mobile and being able to get there, quicker, is potentially live-saving. Whether you are chasing down spiderlings during Maexxna, running away from Anub'rekhan when he does his bug storm (or to stop DPSing Anub and grab a Gate Watcher when it pops), or whether you're doing the Safety Dance, or running up to Grob after killing slimes to continue DPSing him, or how about Lava Waves in Sarth?

Having +Movement Speed helps in mobile combat, which many raids feature. Anytime you're running around on the battlefield, getting there 15% sooner can save lives. Paladins don't have Charge like a Warrior or Bear does, and we don't have Death Grip either. Pursuit of Justice is the answer/counter to that. It'd be stupid not to take it if you plan on going past 5-man heroics at all.

Edit:

Quote:
I hate to be condescending but you are just getting into Naxx, let people with far more tank experience say what is b
better and what is not.


That's mighty strange; every tank guide I read said the exact opposite; they said "Either take PoJ or get Tuskarr's Vitality, but +movement speed helps a lot in raids" (paraphrased). They usually say that PoJ is better.

I've never, ever read a guide that said Vindication > PoJ. Never. I've never seen any of the paladin gurus say that either. Never.

And from my experiences, I'm inclined to agree.

I think the only boss in Naxx or OS I've ever stood still during, was Patchwerk lol.

Edit2:

I've read the entire wowwiki entry on Threat, and I see nowhere within where it says taking damage lowers threat. IN FACT...

wowwiki.com wrote:
Basic NPC attacks on a player do not modify threat; a character being attacked is neither gaining nor losing threat from it. However, some NPCs have special moves that affect threat.


That basically says that mobs attacking you DOES NOT MODIFY YOUR THREAT (unless a mob has a special attack that does so).

So where are you getting off on this "taking damage lowers threat"....what are you playing, FFXI? lol.

Edited, Oct 9th 2009 11:53pm by Zariamnk
#15 Oct 09 2009 at 7:56 PM Rating: Excellent
The difference between Tuskarr's Vitality and Greater Fortitude is 70hp, I would personally take the move speed enchant (even if it is a little slower) and put the talents into Conviction and Crusade to maximize your threat output and improve your personal dps a little (because let's face it, 200 extra raid dps is 200 extra raid dps).

I do agree that move speed is pretty handy for any tank though. Tanks more than anything could use a little breathing room, and getting from point A to point B a little bit faster in a movement heavy encounter accomplishes that very well.


SarionBelmont wrote:
Taking damage lowers threat.


How long have you been playing this game, exactly? Smiley: dubious

Edited, Oct 9th 2009 11:58pm by Norellicus
#16 Oct 09 2009 at 8:04 PM Rating: Excellent
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Overlord Norellicus wrote:
The difference between Tuskarr's Vitality and Greater Fortitude is 70hp, I would personally take the move speed enchant (even if it is a little slower) and put the talents into Conviction and Crusade to maximize your threat output and improve your personal dps a little (because let's face it, 200 extra raid dps is 200 extra raid dps).


That's what I was thinking too, when I read his earlier post. Then I saw he said _Vindication_ and not Conviction, and I was like.. "what!?" And then I thought "maybe he mis-typed that..." then I read his newest and I sighed, and said 'nope.'.

If I ever do a respec, I'd likely consider that option, esp when/if I get new boots that would need a new enchant.

My DPS/threat has been fairly decent (for a tank), though... so it isn't enough to make me run out and go change it _right now_. Both setups are good. PoJ is only a 2-point talent; you're not missing that much taking it.
#17 Oct 09 2009 at 9:25 PM Rating: Excellent
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Question: aren't there some healing spells where the healing gets credited to the tank? And if so, wouldn't that healing add to the tank's, not healer's, threat? So in that respect taking damage WOULD affect threat for the tank, but in a positive light. Now if that's wrong, please correct me, but I thought I had read that somewhere (cause unlike some others, I don't mind being corrected =P).

I also have to add my endorsement to the run speed increase, particularly PoJ talent over T's Vitality. The enchant is only 8%, yes? While PoJ is 15%. And with as much as many people here and on other sites tout about getting as much stamina as you can get I'm surprised there aren't more in favor of taking PoJ while getting the 22 stam boot enchant. Paladin threat is insane, even after the recent nerf. I don't see any reason to take T's Vitality over PoJ.

Plus, if you do any PvP as Prot like I do (love it!), the disarm reduction of PoJ is very nice to have :)

Edited, Oct 9th 2009 10:25pm by Maulgak
#18 Oct 10 2009 at 2:31 AM Rating: Excellent
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Quote:
Wrong. Taking damage lowers threat. Requiring more heals = more threat on healers. Avoidance and mitigation aid in threat a huge amount.


Complete horses**t, both sentences. In fact i think Maulgak is correct in that there are a few heals where the beneficiary of the heal actually gets the threat and I'm pretty sure all mana gained thru SA is threat producing as well(at least it was back in BC). The only thing taking more damage does is require more healing while providing you with more mana in return.

Avoidance and mitigation have no effect or a negative effect on threat. Because of the way HS works high avoidance actually hurts threat generation against melee mobs. That's not to say avoidance is bad, because it isn't, it's far better than block atm(in raids at least).

Quote:
Now I agree the Valiance Libram is nice for soak fights(fights where mitigation is worthless, like Sapphiron/Hodir/Northrend Beasts/Jormungars/Twins but mitigation is still preferred in things like heroics.


Mitigation includes armor, and i can't think of many fights where its 'worthless'. I think you meant to say 'fights where more avoidance is less optimal the LoV is a good alternative as it allows you to at least do more dps/tps'. For instance Northrend Beasts does involves eating a nasty bleed, getting hit while stunned, and taking poison+fire+frost damage throughout the 3 phases. Having another 200 dodge isn't going to be very noticeable given all that unavoidable damage.

If you did mean mitigation, then you deserve the sub-default rating as 80% of the dam in Hodir/Sapp/Twins(ok so Twins is closer to 65%) is straight physical damage. Which means it is avoidable and mitigated by armor/block value.

The reason to use LoV on Hodir is for more threat and the reason to use it on Twins is for more dps as you're doing double damage and they really don't hit very hard so more avoidance shouldn't be necessary. Not sure why you included Sapphiron, this is one I would definitely want more BV or more dodge on if I was an up and coming tank(ie, didn't outgear the encounter by 15k hp).

Quote:
Worse advice. How does run speed add to threat? It doesn't in any way, shape or form. Get the Stam chant AND Vindication. There is NO reason to have +movement speed aside being impatient. You can't outrun anything with it anyhow, and while running in raids you have to stop and wait for others anyhow, no point. Gear level has nothing to do with a movement talent...

Every raid member needs to have increased run speed, thru enchants or talents, regardless of role. Increased run speed as a tank reduces the time required to pull and position a mob, thereby increasing the entire raids time on target. Not to mention picking up adds faster. So while faster threat on target isn't necessarily more threat overall, it is necessary as many achievements are for timed kills. Increased run speed should also increase your raids dps+survivability as you can move out of fire/void zones/misc. aoes and back into healing/dps range that much faster.
#19REDACTED, Posted: Oct 10 2009 at 5:41 AM, Rating: Sub-Default, (Expand Post) The amount of garbage tanks in this thread is amazing. You guys can keep playing your 3.0 content and enjoy a dungeon I can likely 5 man minus a few select bosses.
#20 Oct 10 2009 at 6:03 AM Rating: Excellent
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SarionBelmont wrote:
The amount of garbage tanks in this thread is amazing. You guys can keep playing your 3.0 content and enjoy a dungeon I can likely 5 man minus a few select bosses.

Have any of you cleared TotGC as a tank? If not please stop talking, because I have and do it weekly now.

You can think that how you gear or spec is right, but Naxx is such ridiculously old content that people still running it obviously have no abilities to speak of anyhow. By running heroics you can get to Uld25 ready in a matter of a week.

Run speed offers nothing, even in gathering adds on Anub in TotGC if you can't move and use your ranged threat abilities well enough you don't deserve to be there.


For mediocre players who are in ancient content, sure. Get Run Speed. Tuskarr's is not that bad (as mentioned you lose what, 70hp?) but it is still not optimal. Saying that EVERY MEMBER NEEDS MOVEMENT SPEED is completely ignorant and shows your raiding knowledge.

Honestly, when you raid CURRENT content your opinion will hold more weight. You whiney kids still wasting time on worthless content can keep running your mouths and giving bad advice all you want, but you will still be wrong.

As for hits lowering threat, it was more of in line with healing being more focused on you.
Personally I prefer a tank who requires a heal once every few seconds+, not one who you have to bomb with heals and go OOM before a second, or third phase.

But hey, I'm not in the mighty Naxx10, I only know how to tank -hard- content.

Either listen to them and be a mediocre tank stuck in Naxx nearly a year after it's out... or listen to a tank who has cleared every raid in WotLK and get up to par to do the same.

Your call really.


You supposedly cleared TotGCr but yet you didn't know that taking damage DOES NOT LOWER THREAT?

Lawl.

I've heard stories of people getting carried through content, but Come On....

Or did you buy your character through ebay?

How much does a TotCr character go for, anyways?

You sound like someone who wants to show off, but yet, someone who didn't earn something. Most of the higher-end raiding people I know will give out advice, but not sound like "holier-than-thou", which is absolutely oozing from every post you make.

Edited, Oct 10th 2009 10:05am by Zariamnk
#21 Oct 10 2009 at 6:18 AM Rating: Excellent
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SarionBelmont wrote:
There is NO reason to have +movement speed aside being impatient. You can't outrun anything with it anyhow, and while running in raids you have to stop and wait for others anyhow, no point. Gear level has nothing to do with a movement talent...


Back in BC it was a staple part of the prot tanking spec. Asking a Prot Paladin that didnt tank in BC to LOS a pack of mobs these days and they give you that Homer Simpson blank face. I suppose it shows how Blizzard have tweaked our tanking to make it easier for caster mobs. At raiding level having a Prot Pally offank to a Warrior or Druid that charges makes the PoJ talent invaluable not to mention all the bosses that require some sort of kiting whether it be adds on Ignis, moving Steelbreaker, Molgeim or Hodir out of runes or repositioning lolOny when you dont have a fear ward so she doesnt cleave your raid in half after a fear. PoJ IMO is far from worthless.

SarionBelmont wrote:

As for helping threat it goes along with this post:

arthoriuss wrote:

Libram of Defiance wont help your threat generation.


Wrong. Taking damage lowers threat. Requiring more heals = more threat on healers.


Really? To my knowledge Parry is the only avoidance stat that gives you a slight threat increase and if your spamming your 969 rotation chances are that the white attack swing reset isn't even going to register because your spamming some part of your 969. What about buffs like Ret Aura and Thorns that require you to be hit so that they reflect damage to your attackers?

SarionBelmont wrote:
Now I agree the Valiance Libram is nice for soak fights(fights where mitigation is worthless, like Sapphiron/Hodir/Northrend Beasts/Jormungars/Twins but mitigation is still preferred in things like heroics.


Armor (mitigation) isnt wasted on NR beasts with Gormok hitting you for wep damage everytime he impales and Icehowl hitting you for physical damage while your stunned.

SarionBelmont wrote:

I hate to be condescending but you are just getting into Naxx, let people with far more tank experience say what is better and what is not.


I think your sub default post is answer enough for this comment. Seems the majority of posters here disagree enough to have forced your post into a hidden unless clicked on score.

Edited, Oct 10th 2009 2:20pm by arthoriuss
#22 Oct 10 2009 at 6:51 AM Rating: Excellent
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Zariamnk wrote:
You supposedly cleared TotGCr but yet you didn't know that taking damage DOES NOT LOWER THREAT?


Here's the vital bit: he must have cleared it on something other than his pally, at least if said paladin is using the same name he uses on WoWHead, because Arilwen-the-paladin on the US Armory is only 4/5 on TotGC 10 and 0/5 on TotGC 25. Which is fine, really, just not as good as he's claiming to be.

There's an Arilwen-the-mage on the EU armory, but she's got even less done--no regular TotC 10 clear at all, only a 25-man clear, and no Heroic bosses down.
#23 Oct 10 2009 at 8:01 AM Rating: Good
SarionBelmont wrote:
As for hits lowering threat, it was more of in line with healing being more focused on you.


Tell me, do you understand the difference between x-y:a and x:a+b?
#24 Oct 10 2009 at 8:09 AM Rating: Excellent
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Woah, I turn my back on a thread and it turns into a flame fest, for some odd reason I wasn't expecting that. Though I suppose a discussion on how to tune the opening of 969 for maximum AoE threat was a bit much to ask.

Advice on tuning my gear is welcome, the advice to pick up The Mechanical Turkey Chopper was particularly good as it will help make up the massive drop in expertise that will happen when I upgrade my chest piece. Though I am a little surprised that no one has picked up on the crapfest that is my bracers.

As for my choice of PoJ over vindication, I freely admit that it is just plain selfish and has nothing to do with tanking. If I were raid tanking than I would be making that choice based on who, if anyone, will be covering that debuff. But I don't raid tank and so my choice is between making bosses that don't hit very hard hit less hard or making shopping in Dalaran 15% faster. And I hate shopping. It's for very similar reasons that I love druid flight form (only I love flight form more).

Lastly it is true that impatient dps who don't watch their threat are idiots. Now I could let them pull aggro and give the healer something to do (they tend to complain about being bored); but, being the persnickety perfectionist that I am, I'd rather raise my game and play better. Part of which will no doubt be figuring out how to use my hand spells better and trusting that they have the dps to kill the mob before it gets to them. Sadly I am not a trusting soul and the first part may well be my only option.

Edited to add that two posts where added to this thread whilst I was writing this post.

Edited, Oct 10th 2009 12:10pm by firstclassforever
#25 Oct 10 2009 at 8:37 AM Rating: Excellent
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Sarion, we all think you're full of it when you talk about your raid xp, champ, especially with those outdated wowhead links, just link to your armory profile and show us what you've done. Till then, though, don't claim you've done stuff your profile links say you haven't.

We all know you want to be the authority on paladins, your problem is that you just rant and flame, with providing only a minimum of reasoning and no proof whatsoever. So until you actually provide a coherent argument and not just a raving flame with vague references to raids you might not have done, we'll continue to think of you as a foolish poser whose **** isn't nearly as large as he claims.
#26 Oct 10 2009 at 8:57 AM Rating: Excellent
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shutframe wrote:
Sarion, we all think you're full of it when you talk about your raid xp, champ, especially with those outdated wowhead links, just link to your armory profile and show us what you've done. Till then, though, don't claim you've done stuff your profile links say you haven't.


His armory profile isn't too hard to find. 20 seconds is what it took me.
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