Forum Settings
       
« Previous 1 2
Reply To Thread

Priest 3.3/T10 discussion.Follow

#1 Oct 08 2009 at 2:01 AM Rating: Good
******
27,272 posts
With the release of the setbonuses and a lack of thread on the subject I decided to make one.
(and cause I'm bored and want to do some mathstuff)

Holy/disc
* Item - Priest T10 Healer 2P Bonus - After your Pain Suppression and Guardian Spirit talents expire on your target, they grant your target 10% increased healing received for 10 sec.
* Item - Priest T10 Healer 4P Bonus - Your Flash Heal spell has a 15% chance to reset the cooldown on your Circle of Healing and Penance Spells.


shadow
* Item - Priest T10 Shadow 2P Bonus - The critical strike chance of your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells is increased by 5%.
* Item - Priest T10 Shadow 4P Bonus - (Updated) Reduces the channel duration and period of your Mind Flay spell by 0.5 seconds.


3.3 patchnotes:
Discipline
* Power Word: Shield; This spell can now be cast on non-raid/party friendly targets.

Shadow
* Mind Flay: The range of this ability has been increased to 30 yards, up from 20.
* Shadowform now let the periodic damage of your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells benefit from haste.
* Glyph of Mind Flay now Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain.
* Glyph of Shadow Word: Pain - The periodic damage ticks of your Shadow Word: Pain spell restore 1% of your base mana. (Old - Your haste now reduces the time between the periodic damage ticks of your Shadow Word: Pain spell. PTR Only change)
* Glyph of Shadow now increase your spell power by 30% of your spirit for 10 sec. (Up from 10%)
* Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
* Vampiric Embrace: This ability is now provides a 30-minute buff that cannot be dispelled, instead of a target debuff.


pets
Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.


Gear:

New T10 previews: Male, Female


Caster Trinkets

* Item - Icecrown 10 Normal Caster Trinket - Each time you deal spell damage to an opponent, you gain 18 spell power for the next 10 sec, stacking up to 10 times.
* Item - Icecrown 10 Heroic Caster Trinket - Each time you deal spell damage to an opponent, you gain 20 spell power for the next 10 sec, stacking up to 10 times.
* Item - Icecrown 25 Normal Caster Trinket 1 Base - Your harmful spells have a chance to increase your spell power by 32 and an additional 32 every 2 sec for 20 sec.
* Item - Icecrown 25 Normal Caster Trinket 2 - Each time one of your spells deals periodic damage, you have a chance to gain 918 spell power for 10 sec.
* Item - Icecrown 25 Emblem Healer Trinket - Your spell casts have a chance to grant 100 mana per 5 sec for until cancelled.
* Item - Icecrown 25 Normal Healer Trinket 2 - Each time your spells heal a target you have a chance to cause another nearby friendly target to be instantly healed for 5550 to 6450.

Crafted:
Haste legs.
Hit boots.
Spirit legs, boots.


I'll keep this updated with new info whenever new stuff comes out.

UPDATED 26 OCTOBER


---------------------------------------------------------------------------

Both holy bonuses look nice, although I think the 4piece isn't as great as it looks.
Still, it has the largest chance to proc when you need to heal loads which is when it's most useful.
2piece is a nice little extra that'll help tanks live through burst damage that lasts longer than 8 seconds.

Shadow 2pc is rather unoriginal, but a nice dps increase I guess (someone post how much % of your dps is from those three spells please :) ).
it ends as '% of damage from dots * 0.05 = % of dps increase' which doesn't look too impressive unless dots are 50% or more of your dps.
Four piece basically means double damage from Mind flay (at double the mana cost, but who cares?)
Once more, I don't know what % of your dps is from Mind flay so I can't say how good it really is, but it looks good.
Even if mind flay is only 10% of your dps it's a 10% dps increase.

Edited, Oct 26th 2009 12:16pm by Aethien

Edited, Oct 26th 2009 12:18pm by Aethien

Edited, Oct 26th 2009 12:51pm by Aethien
#2 Oct 08 2009 at 7:19 AM Rating: Decent
****
4,684 posts
I'm actually kind of confused about the healing T4 bonus. For disc, this means there's a 15% chance you'll be able to heal insane burst damage on the tank (without cancelcasting gheal). 15% is not enough. I'm thinking it will mainly benefit a disc priests' longevity as he can use Penance over Flash Heal more often when raid healing. As for holy... I'm not too sure. When I play holy, I generally face 3 situations;
A) A group is slightly damaged and a couple of random people are damage. I use Circle of Healing to heal up the group, getting it on cooldown, and I use Flash Heal to heal up the random people. If Flash Heal removes the cooldown from CoH here, that's all great, but it won't give me any real benefit.
B) Major raid damage is going around. I throw down CoH and start casting Prayers of Healing - which don't cause the tier bonus to proc. By the time I get down to casting Flash Heals again there is usually only 1 second of CD left on CoH. If I'm lucky here the set bonus might allow me to cast CoH one second earlier. I guess that's some benefit, but since it's CoH, that sucks - CoH is a 'free Hp5' spell and not a life saving spell. You throw it down for extra AOE throughput and cutting 1 second of it's cooldown isn't a brilliant boost.

P.S. Unless it changed, you missed this one.

Edit: Yes, I can count. But upon a closer look, I'm going to leave the error intact for the lulz.

Edited, Oct 8th 2009 5:21pm by Mozared
#3 Oct 09 2009 at 1:11 AM Rating: Good
******
27,272 posts
Update:
* Item - Priest T10 Shadow 4P Bonus - (Updated) Reduces the channel duration and period of your Mind Flay spell by 0.5 seconds.

Looks a lot more sensible. :P
#4 Oct 09 2009 at 4:56 AM Rating: Good
**
606 posts
Quote:
Update:
* Item - Priest T10 Shadow 4P Bonus - (Updated) Reduces the channel duration and period of your Mind Flay spell by 0.5 seconds.

Looks a lot more sensible. :P


As much as I LOVED the "Reduce Channel Time by 51%," this one is more 'appropriate.' In essence, I wouldn't have cast any spell other than my DoTs and Mind Flay.

The New T10, well, if you have that, you don't need haste. At all. So looks like I'd skip it...


#5 Oct 09 2009 at 5:46 AM Rating: Excellent
**
717 posts
BakaShinobi wrote:
The New T10, well, if you have that, you don't need haste. At all. So looks like I'd skip it...

If Blizzard implements haste affecting dots, I could see that rotations (priorities) take strange little twists. The 15/18/24 second cds turning into 12.75/15.3/20.4 second cds may cause need of more filler abilities like MF and SW:D.
#6 Oct 09 2009 at 10:49 AM Rating: Good
**
889 posts
Quote:
Shadow
* Mind Flay: The range of this ability has been increased to 30 yards, up from 20.


This is a pretty clear indicator to me that they're going through with their plan to make the current SW:P Glyph the new Mind Flay glyph, and make a new SW:P glyph to make it work with Haste (GC said this was contingent on making the old Mind Flay glyph obsolete).
#7 Oct 09 2009 at 2:31 PM Rating: Good
**
606 posts
Trylofer wrote:
BakaShinobi wrote:
The New T10, well, if you have that, you don't need haste. At all. So looks like I'd skip it...


If Blizzard implements haste affecting dots, I could see that rotations (priorities) take strange little twists. The 15/18/24 second cds turning into 12.75/15.3/20.4 second cds may cause need of more filler abilities like MF and SW:D.


I'd say it's pointless to get haste for 1 spell...

..but that's kinda what we do already >.<
#8 Oct 09 2009 at 3:27 PM Rating: Excellent
**
717 posts
BakaShinobi wrote:
Trylofer wrote:
BakaShinobi wrote:
The New T10, well, if you have that, you don't need haste. At all. So looks like I'd skip it...


If Blizzard implements haste affecting dots, I could see that rotations (priorities) take strange little twists. The 15/18/24 second cds turning into 12.75/15.3/20.4 second cds may cause need of more filler abilities like MF and SW:D.


I'd say it's pointless to get haste for 1 spell...

..but that's kinda what we do already >.<

Oh yeah, I was thinking the haste thing was across the board, no wonder I don't get invited to the meetings. =(
#9 Oct 09 2009 at 3:40 PM Rating: Good
**
606 posts
Only SW:P will get benefit from haste (when glyphed) in 3.3 . I'd love more, but it hasn't been mentioned yet..

(I'd also rather have VT affected by haste, but I'll take what I can get).
#10 Oct 09 2009 at 11:18 PM Rating: Good
******
27,272 posts
The question will now be, is it worth to drop glyph XXX for Glyph of SW: Pain?

Because if blizzard sees people not bothering with the glyphs, why would they implement haste on all DoTs/HoTs as baseline?
#11 Oct 10 2009 at 3:43 AM Rating: Good
**
626 posts
Blue wrote:
Priest
2 piece bonus - Your Flash Heal critical strikes cause the target to heal for 25% of the healed amount over 9 sec.
4 piece bonus - Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.


Seems like Blizz is still tinkering with the healing set bonuses.
#12 Oct 10 2009 at 5:44 AM Rating: Good
**
606 posts
Quote:
The question will now be, is it worth to drop glyph XXX for Glyph of SW: Pain?

Because if blizzard sees people not bothering with the glyphs, why would they implement haste on all DoTs/HoTs as baseline?


Yes, because the glyph of mind flay is in essence being removed and the effect is becoming a base part of the spell (increasing range to 30 from 20)

Blizz is so nice to shadow priests and only gives us 3 useful glyphs at a time...
#13 Oct 10 2009 at 6:40 AM Rating: Good
******
27,272 posts
Thundil wrote:
Blue wrote:
Priest
2 piece bonus - Your Flash Heal critical strikes cause the target to heal for 25% of the healed amount over 9 sec.
4 piece bonus - Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.


Seems like Blizz is still tinkering with the healing set bonuses.
This looks much better though.
At least the 4pc.
#14 Oct 10 2009 at 6:51 AM Rating: Excellent
**
717 posts
Thundil wrote:
Blue wrote:
Priest
2 piece bonus - Your Flash Heal critical strikes cause the target to heal for 25% of the healed amount over 9 sec.
4 piece bonus - Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.


Seems like Blizz is still tinkering with the healing set bonuses.

I had read that Blizzard had got such negative feedback on the first set bonus that this falls in line a bit better. The arguments being that the 2pc bonus was inconsequential, "Great, the tank gets increased healing after the critical time is over, who cares", and for the 4 pc, "Great, it procs infrequently for very little benefit from a spell that is low on priority, who cares." The argument being that the proc itself would only be beneficial about 25% of the time (Fheals proccing just before the cd expires would be negated entirely.)

This is better. The proc for the spell (Penance or CoH) keying off the same spell with the added caveat that a Fheal must be cast to actually enable the proc. That still sounds a little unwieldy, but it is a step in the right direction. I can see this going through further revision.

I think this works better for Holy, since they are already looking for SoL procs off of CoH, and could get off some major healing with a proc. Disc would get some benefit too, but it would put me in a position to choose between shielding and Fheal, right now I prefer to shield.
#15 Oct 10 2009 at 10:35 AM Rating: Decent
****
4,684 posts
I might as well just stop posting here, people like Trylofer and Dadanox always say everything I wanted to say anyway.

As usual, I completely agree with Try here - as long as you can see the "Flash heal reactivates Penance" coming, it'll be a lot easier to change your spell priority accordingly - once you get the buff you might want to decide to throw a Flash Heal and another Penance rather than a Renew, new PW:S, or whatever. The only pro/con (depending on where you stand) is that this will make priest healing even more complicated as you'll have another buff to watch.
#16 Oct 10 2009 at 10:39 AM Rating: Good
******
27,272 posts
It's the large downside with healers and procs, there's always a good chance it's totally wasted.


And I'm not that happy with the 2piece, critical heals already have the tendency to be overhealing so the added healing is pretty moot.
#17 Oct 10 2009 at 11:05 AM Rating: Good
**
626 posts
His Excellency Aethien wrote:
It's the large downside with healers and procs, there's always a good chance it's totally wasted.

And I'm not that happy with the 2piece, critical heals already have the tendency to be overhealing so the added healing is pretty moot.


It's not too bad for disc priests who are MT-healing I suppose. An extra HoT on the tank is never bad.

But yeah, I agree with you on the proc bit. I probably won't be trying to keep 4pc if a better gear piece comes along.
#18 Oct 10 2009 at 3:54 PM Rating: Excellent
**
717 posts
Mozared wrote:
I might as well just stop posting here, people like Trylofer and Dadanox always say everything I wanted to say anyway.

As usual, I completely agree with Try here - as long as you can see the "Flash heal reactivates Penance" coming, it'll be a lot easier to change your spell priority accordingly - once you get the buff you might want to decide to throw a Flash Heal and another Penance rather than a Renew, new PW:S, or whatever. The only pro/con (depending on where you stand) is that this will make priest healing even more complicated as you'll have another buff to watch.

OMG! It's the other way around! I wind up having to post some inane crap half the time because I want to get in the conversation and will feel left out if I don't, but I would be just repeating you guys if I just wrote what I thought.

You made me go OMG, Moz... I will get you for this. =P
#19 Oct 11 2009 at 5:37 PM Rating: Good
I think we can agree that the priest forum is just too awesome. Can we turn it down a bit?
#20 Oct 12 2009 at 12:34 AM Rating: Good
******
27,272 posts
IDrownFish wrote:
I think we can agree that the priest forum is just too awesome. Can we turn it down a bit?
Doing my best to bring chaos, destruction and evil into the hearts of the happy priest community here but it ain't working that well yet.
#21 Oct 12 2009 at 4:20 AM Rating: Excellent
****
4,074 posts
His Excellency Aethien wrote:
IDrownFish wrote:
I think we can agree that the priest forum is just too awesome. Can we turn it down a bit?
Doing my best to bring chaos, destruction and evil into the hearts of the happy priest community here but it ain't working that well yet.


I dunno, it may be starting to rub off. I kicked a kitten this morning. Then laughed about it.






Not really, I just wanted you to feel you're doing well, because that's what we do here.
#22 Oct 14 2009 at 2:39 AM Rating: Good
******
27,272 posts
Updated and holy mother of god Shadow is getting buffed.
SW:P glyph looks mostly like a leveling glyph, but a nice leveling glyph for sure.
But no more globals wasted on VE, hasted dots and extra damage from other little things, good times for shadowpriests.

Also a really nice change to shields.
#23 Oct 14 2009 at 5:47 AM Rating: Excellent
****
4,074 posts
Heck, I have plenty of mana problems in PVP. I might take that SW:P glyph just to keep a constant stream of regen going. If only there was another glyph I could bear to give up...

Quote:
Discipline
* Power Word: Shield; This spell can now be cast on non-raid/party friendly targets.


This is not a huge deal, but it makes me happy to see them finally recognizing that the whole Disc spec is designed around shield and we should be able to use it whenever the heck we want. I hope it includes NPC's. I hate doing escort quests and not being able to shield the slowidiot.



I've used the word "heck" twice in one post. Two "trousers" and a "GET OFF MY LAWN!" and I get the Crazy Old Lady achievement!
#24 Oct 21 2009 at 3:21 AM Rating: Good
******
27,272 posts
Updated with gear
Quote:
Gear:
Priest T10 preview

Caster Trinkets

* Item - Icecrown 10 Normal Caster Trinket - Each time you deal spell damage to an opponent, you gain 18 spell power for the next 10 sec, stacking up to 10 times.
* Item - Icecrown 10 Heroic Caster Trinket - Each time you deal spell damage to an opponent, you gain 20 spell power for the next 10 sec, stacking up to 10 times.
* Item - Icecrown 25 Normal Caster Trinket 1 Base - Your harmful spells have a chance to increase your spell power by 32 and an additional 32 every 2 sec for 20 sec.
* Item - Icecrown 25 Normal Caster Trinket 2 - Each time one of your spells deals periodic damage, you have a chance to gain 918 spell power for 10 sec.
* Item - Icecrown 25 Emblem Healer Trinket - Your spell casts have a chance to grant 100 mana per 5 sec for until cancelled.
* Item - Icecrown 25 Normal Healer Trinket 2 - Each time your spells heal a target you have a chance to cause another nearby friendly target to be instantly healed for 5550 to 6450.


T10 doesn't look all that cool to me, looks more like mage gear than priest.
But I guess it still beats hunter T10 :P
#25 Oct 21 2009 at 4:50 AM Rating: Decent
****
4,684 posts
Damn, mage looks much?

Quote:
* Item - Icecrown 25 Emblem Healer Trinket - Your spell casts have a chance to grant 100 mana per 5 sec for until cancelled.
* Item - Icecrown 25 Normal Healer Trinket 2 - Each time your spells heal a target you have a chance to cause another nearby friendly target to be instantly healed for 5550 to 6450.

That first one seems a bit... weird. I guess that'll be changed as was done to the other trinkets who initially had such a vague description including the words 'until cancelled'. As for the second one; whether this is any good is extremely dependant on three factors; "what is defined as a "nearby" target?", "will this be a smartheal?", and "what is the internal cooldown?". If it's restricted to say, melee range, and it's not a smart heal, this only means that everytime I heal the tank I'll have a chance to overheal a random nearby melee that's already on 100%. In the best situation it's a smartheal with a larger (say 20 yards) range and a low (1 or 2 percent) proc change - which is effectively something similar to the glyph of Circle of Healing.

Edited, Oct 21st 2009 12:51pm by Mozared
#26 Oct 21 2009 at 5:41 AM Rating: Excellent
****
4,074 posts
teacake wrote:
Quote:
Discipline
* Power Word: Shield; This spell can now be cast on non-raid/party friendly targets.


This is not a huge deal, but it makes me happy to see them finally recognizing that the whole Disc spec is designed around shield and we should be able to use it whenever the heck we want. I hope it includes NPC's. I hate doing escort quests and not being able to shield the slowidiot.


I flame myself for this idiotic comment. This is a HUGE deal. I forgot how in Wintergrasp you aren't always in the same raid. Smiley: banghead Take away the very thing that makes me tick, why don't you. Blizzjerks.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 254 All times are in CST
Anonymous Guests (254)