sandralover wrote:
I would say with care at level 50 it is quite possible to take on 10 mobs if you are a reasonable player as ret ( unlike me who forgets to shield ect ) but it does need a little care , 5 mobs is no problem at all , the one type of mob that can cause a problem in a group is a caster so i always try and kill them first or they tend to stand back and do a lot of damage and to me 10 mobs makes me an aoeadin as i find it hard to collect up more than that anyway as i always seem to get some run away.
I have been thinking of dual spec and i may just try out Prot but i doubt i will be able to kill more mobs at a time or as fast as i can now.
Don't overestimate your abilities; Ret at Lv50 is not going to take on 10 yellow mobs and live. 4-5, yes. It might be a challenge. Ret just doesn't have the defensive abilities/avoidances/block that a Prot setup would.
If you try 10 mobs at once, you'd rush in there, guns blazing, you might get 1 mob down before you're almost dead. Pop your shield, now you're doing 50% of your normal damage while you scramble to heal yourself (burning through half of your mana to do so). Judge to get back what, 30% of that mana? As soon as your shield wears off, 9 mobs can beat you down to almost dead again within a couple seconds. By this time, you might have 2 mobs dead and will be using your Lay on Hands. 8 mobs will still beat you down fairly quickly.
The reason prot works so well with AoE grinding, is that you get an instant 9% damage reduction (+6% from Imp. Righteous Fury, +3% glyphed Divine Plea), the huge armor benefit of a shield equipped, +40%-ish percent Block, not to mention you will be blocking at least 50-75% incoming damage every time you block (again, 40% of all incoming hits should be blocked), and you regenerate mana every time you do dodge, parry, or block. Also, with holy shield up, when you do block, the enemy takes more damage. Add in Consecrate and Ret Aura, and all the mobs are constantly taking damage. Add a Shield Spike and you deal even more damage. Hammer of the Righteous can be glyphed to hit 4 mobs with a single use, Avenger's Shield hits 3 mobs every time it is used, and most tank weapons are 1.60 speed, and Judgment of Light heals you every time you swing, every 1.5 seconds, you get a decent chunk healed.
Ret on the other hand, specializes in quick demolition of small groups of mobs, 1-3 mobs. Walk up to a mob, judge, strike, storm, dead. Rinse, repeat. Replenishment makes sure you will never run out of mana, with only 1 mob hitting you a couple times, your Judgment of Light should return enough HP that you shouldn't need to heal yourself very often at all.
Which is better for normal quest-style leveling and ultimate XP/hr? Ret. You will complete quests faster (few quests ever want you to kill more than 10 mobs, and even if they do, such mobs are rarely close-by to round up and burn them all down at once), and Ret has the added bonus of Pursuit of Justice -- 15% walk/mounted speed means you arrive at your destination 15% faster, which is 15% less time spent on travel, especially pre-70 when your best speed is 170% and you do quests indoors, where you can't take advantage of Crusader Aura. Prot doesn't get this until late-70s unless you do a Prot/Ret hybrid earlier, but you lose key Prot abilities doing so.
Edit -- Afterthought:
AoE-adin is mainly for fun, IMO. Grinding Mobs for XP will always be slower than questing. If you grind the right mobs, though, you could level and get quite a bit of money doing so. It is mainly for enjoyment, seeing a bunch of mobs lay dead at your feet. It can be fun and enjoyable to see a bunch of mobs die, and it can be good tanking practice, to get the hang of your tank rotations (which would be very similar to AoE grinding rotations) and concepts of tanking.
For practical raw speed leveling with doing quests as fast as possible, Ret will beat a Prot every single time.
Edited, Oct 7th 2009 10:18am by Zariamnk