My shaman based on www.wow-heroes.com currently is sitting at a gearscore of 2591. First thing first, is to get your mp5 up to at least 500 w/watershield. I realize some people glyph for this, I didn't because I was able to pull 544 without the watershield glyph. As your gear gets better your spell power increases naturally. I've found my heals doing great if a tank knows how to mitigate damage. The less affective your tank is at holding threat and reduce incomming damage. The more mixed results will be to my gem suggestions. Stock flasks of pure mojo, you can actually trade out gems for your mp5 towards other stats.
- 11 mp5 with increase of 3$ to heal criticals seems like a good choice for
metagem. Fills the problem of getting a high mp5, and boosts heal crits to
boot
- You need some red gems to make this happen. For each of my 'red' and 'yellow' sockets I got 12 spellpower/10 haste. Both of these are constants. They are not luck based, like raising your intelligence or crit value higher.
- 'blue' sockets should be mp5, and if you can get a good amount of mp5 between 500-550 only counting the watershield buff. Then resort to going the secondary for 'blue' sockets. This is 10 haste/5 mp5.
- haste by far is the most difficult stat I've seen to raise for Restro shaman. The choices becomming harder and harder to find the later you go with gear. Haste allows you a little more time to stay on top of AoE damage. Like throwing a chain heal on someone with a group nearby, and then going right over to the tank with a healing wave.
- Once you have reached 20-22k mana and have 500-550 mp5 you should not run out of mana, unless your raid has poor dps, or the tank is not able to handle the fight. Thus, you watch your mana bar more as a way of seeing how poorly your raid members are doing by how far it drops. Else, the raid is too challenging for your raid group at this point. These numbers given work magic on good raid groups all the way up to ToC 10man.
- Criticals are important to proc several shaman talents, however its still chance. As a healer never depend on chance, go by your worse ever healing spree and work from there. If your OOM, you need a bit more mp5, like I said earlier always bring flask of pure mojo. If your tank is easy to overheal and all of sudden healing wave after healing wave cannnot keep him/her alive. They may need to modifiy thier tatic in order to reduce damage
- Time is the enemy, the longer the fight the better chance whatever you fight in a raid has to win. Like those 2 dpsers that die at the same time, while your 0.02 sec away from a chain heal. Only to see the tank's health drop almost to 0. The faster mobs die the less time anyone can go from 100% to 0%. Besides those fights where instant death can occur, and everyone should know how to avoid that already.
- Healing is like a lead guitar in a band. If your drummer keeps dropping his sticks, or the bassist keeps missing the core notes. Your going to stand out like an untalented musician. Your are the REASON for keeping everyone alive. However, everyone else is responsible for thier own life as well.
- Your tank should be able to live at least a full 5 seconds without a heal. If they cannot do that, time for a replacement. Same goes for dps, if they drop in under 5 seconds it was most likely thier fault. This should be considered only when those being healed are at 100% and take less than 6 seconds to go to 0%.
Yes, this post is pretty harsh, however I've seen these results time and time again. Everything I mentioned is in general, there is always that special fight that changes these assumptions. Thanks for the consideration to read and see my method of heals.