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#1 Oct 01 2009 at 6:14 AM Rating: Good
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So last night I was about 10 minutes late for the raid, which I told the raid leader I would be so my spot was taken for HToC 25. Well we don't tolerate DC's and such and one of our resto druids dc'd three times so they decided to replace her with me.

Now I've got plenty of experience healing I did it all in BC and I've healed a few key fights for us in t7/t8. I always try to keep up on my resto skills with the latest builds, talents and such. I've heard mixed things about Revitalize so I decided to test it out a few months ago but it was pushed to the wayside.

Well since I was healing last night I still had revitalize in my talent build, which is a pvp build btw, and I figured this is a great time to test it out!

So for three hours I compiled data with recount showing me how much regeneration it had.

I don't have the numbers in front of me but from what I can remember atm.

Anywhere from 2-5% of mana regeneration on any given raid members. Average was about 5000-10000 mana per person over the course of the 10 tries.
For DK's it was around 90% of the rune power regeneration. I spiked at about 1000 rp regen on the best and 600 on the lowest.
For warriors the rage regen was kinda low. Somewhere around like 200 per warrior. We only had three.
And for our non existant rogues but one feral druid! His energy regen was about 500 for the tries.

Now, I've looked at about 6 resto druids in the various top guilds. Exodus, Angry (all be cause of RP) and Premonition and noticed they all take it. But it seems that our resto druids don't.

I'm looking for feedback from you other raiding resto druids about revitalize. I personally think its an amazing talent and you can fit it into any possible build you want.
#2 Oct 01 2009 at 7:51 AM Rating: Excellent
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Revitalize is a talent I'm generally fond of, but it's also one that there seems to be a lot of debate about.

On paper I think the bonuses from it are pretty well worked out. You get a sizable amount of mana regen from it, not as much as replenishment, but still nothing to sneeze at. Added to that there's the runic power, rage, energy regen, which has the potential to add a small, but significant, amount to the overall DPS of the raid. In addition, it's a buff only resto druids can give, as opposed to replenishment, which several classes bring.

What the decision comes down to, IMO, is how often you are casting RJ & WG.

If you are doing raid-heals, in a 25-man, chances are those 2 spells will account for 80-90% of your healing, if not more in some fights. Given that you'll get a proc once every time you cast RJ, and about 5-ish procs for WG if you hit the max # of targets (fuzzy rounding math, of course :p) it really starts to add up.

Now on the other side of the spectrum you have dedicated MT heals. Here the vast majority of your healing is likely coming from direct heals, i.e. Nourish, so you'll be getting far fewer procs. In this case choosing some thing like Natural Perfection, Nature's Grace, or Tranquil Spirit over Revitalize probably makes more sense.

Now most of what I find myself doing as a druid healer falls somewhere in between these two extremes. Doing 10-mans, OT heals + raid heals, 5-mans, rolling HoTs on the tanks primarily, etc. In these cases the decision isn't as clear cut, as you are still doing a large amount of healing through Revitalize-procing spells, but it's likely more in the 50-60% of your healing range. So you are getting maybe only half of the potential return from the talent points as you would if you were doing a RJx5 + WG rotation.

I never seen any math on when the points in Revitalize become more useful then in some other places, and I imagine it's fairly situational and based on your raid makeup; for example that bear tank is likely not having any problems generating rage. The way I see it, you are trading some potential amount of your personal maximum healing (from Natural Perfection, Nature's Grace, etc) in order to increase the Threat/DPS/healing output of the raid.

I guess whether or not it's worth it will depend on what job your raid is having you do. I'd look at the spells you are using when healing. If a large amount of your healing is coming from RJ & WG then the points in Revitalize are likely well spent. If you aren't getting much healing from these spells, you can probably skip Revitalize.

Oh, and a side note, Revitalize will proc on 100% over-heals as well, so don't forget to factor that in! ;-)




Edited, Oct 1st 2009 8:52am by someproteinguy
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#3 Oct 01 2009 at 9:13 AM Rating: Good
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We've got two holy pallys. They're definately not MT healing by any means. They've got raid duties. So I'm going to point out to my gm that they should have it and then post a few armory's to validate my point.
#4 Oct 01 2009 at 9:45 AM Rating: Good
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Hmm I have always left it out of my resto build perhaps I'll test it out this week.
#5 Oct 01 2009 at 3:18 PM Rating: Excellent
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So I did some testing.

I found that for any rage class, the regen is kinda bleh. But since I don't know the rage costs for abilities 4 rage per tic might seem worthy.

I found for any dk, this talent is unebelievable. 16 runic power per tic and with how fast WG procs if you get 2 in a row on a frost dk thats an extra FS.

For energy classes its decent, not very game changing by any means but it does mean a few extra special abilities.

Then I took a survival hunter. I had him switch specs to get his mana down to 0. He had his form of replenishment up while I hit WG and Rej every time they tic'd off.

And to my very large surprisal revitalize out performed replenishment in straight mana regen.

So I've come to the conclusion that this is a must have talent.
#6 Oct 01 2009 at 4:49 PM Rating: Good
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revitalize is awesome. its a decent chunk of rage for warriors and can help alleviate low rage periods. its awesome in pvp; less so in pve, but still good.
#7 Oct 02 2009 at 10:54 AM Rating: Good
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I had it and loved it, but it was a difficult relationship.

Knowing my Wild Growth and Rejuvenation helped increase the resource bar (mana, rage, energy, runic power) of other classes meant I became obsessed with trying to make it proc as much as possible, so I focused almost exclusively on Wild Growth and Rejuvenation in my rotations. It would even make me edgy and irritated if somehow I couldn't get all four people into my Wild Growth hit and I often found myself healing people who were at full health, just to proc Revitalize.

So I pulled out the points and spent them on less mana on my Nourish. Cold turkey.
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