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How good is feral tier 9?Follow

#1 Sep 30 2009 at 4:31 AM Rating: Good
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Pretty simple question. My guild is plodding through Ulduar 10 (I just joined and had my first run last night), and we run the heroic daily pretty much every day. Originally I was saving up for some of the ilvl 245 gear from emblems of triumph, the shoulders in particular. Now I'm wondering if it wouldn't be better to buy tier 9. We aren't running 10 man ToC, so it's not like I'll get the gear any time soon anyway. But the purchasable pieces are only ilvl 232. Are the feral set bonuses worth it for a tank to skip out on the extra 13 ilvls?

Edit: And a secondary question: if you are geared for Ulduar (ilvl 213-226), are you geared enough for the new Onyxia encounter? It would be nice to have her as a weekly loot pinata.

Edited, Sep 30th 2009 8:32am by LockeColeMA
#2 Sep 30 2009 at 5:53 AM Rating: Good
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Are the feral set bonuses worth it for a tank to skip out on the extra 13 ilvls?

If you're not doing ToC, I would say yes. And even if you were, ToC 10 drops 232 as well anyway so you're not supposed to be decked out in i245 for that content.

The shorter CD on Growl is kinda nice but the decreased CD on Barkskin is what you really want, imo. I can hardly think of a better tank bonus on tier gear.

You might wanna skip on either the helm or shoulders and get the i245 non-tier piece instead since all you really need is 4-piece tier.

Quote:
if you are geared for Ulduar (ilvl 213-226), are you geared enough for the new Onyxia encounter?

Yup, definitely. It's not meant to be a particularly hard encounter. Supposedly on par with ToC but in my opinion it's a little bit easier/simpler to execute than most ToC fights.
#3 Sep 30 2009 at 3:02 PM Rating: Good
Do 10man ToC. It is relatively easy and very quick. We clear it easily in less than an hour now, although we are pretty well geared. As a bonus, you get more emblems of triumph which helps everyone in the guild gear up quicker.

We run 4 or 5 10 mans between all our alts, and it is still quite easy although the PvP encounter can be more of a challenge with undergeared groups or with bad class composition.

#4 Oct 01 2009 at 5:31 AM Rating: Excellent
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Friar RareBeast wrote:
Do 10man ToC. It is relatively easy and very quick. We clear it easily in less than an hour now, although we are pretty well geared. As a bonus, you get more emblems of triumph which helps everyone in the guild gear up quicker.


Unfortunately I don't think my guild will survive ToC 10. We're working our way through Ulduar; wiped about 6 times on Ignis last night and never got him past 60%, but downed Kologarn and Auriaya (first time for the cat lady). If we can't even take out the first few bosses in Ulduar 10, I would think ToC would be like slamming your head against the wall repeatedly, or listening to varus for more than a couple of seconds.
#5 Oct 01 2009 at 10:22 AM Rating: Good
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LockeColeMA wrote:
Friar RareBeast wrote:
Do 10man ToC. It is relatively easy and very quick. We clear it easily in less than an hour now, although we are pretty well geared. As a bonus, you get more emblems of triumph which helps everyone in the guild gear up quicker.


Unfortunately I don't think my guild will survive ToC 10. We're working our way through Ulduar; wiped about 6 times on Ignis last night and never got him past 60%, but downed Kologarn and Auriaya (first time for the cat lady). If we can't even take out the first few bosses in Ulduar 10, I would think ToC would be like slamming your head against the wall repeatedly, or listening to varus for more than a couple of seconds.


I remember when my guild was barely eeking through Uld. Ignis was a ***** then and the Keepers...

We are starting to get into hardmodes now that the roster has stabilized a bit. You will get there as well.

Also what Ignis strat are you using?

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#6 Oct 01 2009 at 11:35 AM Rating: Good
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Right now I'm using 2pc T9 (Shoulders/Chest) and 2 pc T8 (Head/Gloves) to get each 2pc bonus.

I like getting almost 4 ppm on Clearcasting from T8 and the extra time on rake makes the rotation easier with the loss of the 4pc T8 bonus to Savage Roar.

I'm averaging around 4.4k dps self buffed on a target dummy over a 5 minute time range.

I'm such a buff ***** though. I get in even a 10 man raid and I'm doing 5.5-6k and in 25's I'm up over 6k on a constant basis.

#7 Oct 01 2009 at 12:25 PM Rating: Good
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Horsemouth wrote:
LockeColeMA wrote:
Friar RareBeast wrote:
Do 10man ToC. It is relatively easy and very quick. We clear it easily in less than an hour now, although we are pretty well geared. As a bonus, you get more emblems of triumph which helps everyone in the guild gear up quicker.


Unfortunately I don't think my guild will survive ToC 10. We're working our way through Ulduar; wiped about 6 times on Ignis last night and never got him past 60%, but downed Kologarn and Auriaya (first time for the cat lady). If we can't even take out the first few bosses in Ulduar 10, I would think ToC would be like slamming your head against the wall repeatedly, or listening to varus for more than a couple of seconds.


I remember when my guild was barely eeking through Uld. Ignis was a ***** then and the Keepers...

We are starting to get into hardmodes now that the roster has stabilized a bit. You will get there as well.

Also what Ignis strat are you using?


On Ignis we tried a couple of strats. Our DPSers average like 2.5k DPS, so blowing him up while off-tanking the adds will likely NOT work. The first two tries we tried to kite him in a rectangle between the water. No luck. The next two tries we went east to west, with our healers in the water and facing his back (they were in the northern water). That worked a tiny bit better, but our off-tanks (we used two) weren't fast enough on picking up the adds, getting them heated, and then getting them shattered. And one time they brought the add to the totally wrong place, got it shattered, and instantly killed two people.

After those attempts I tried a modified version of the speed-DPS run; only used one off-tank, and I tanked him while standing in the water, the raid in the deeper part behind me. Took care of any problems with fall damage from Flame Jets, but we still had trouble getting the adds into the fire (I would spin him around to get a scorch behind him) and then into the water. We tried that twice. After that we kited him between the two water ponds, with the raid standing about in the middle between the two and Ignis facing away from them. That worked pretty well, but again: OT/DPS not downing the adds quick enough. Also, using two OTs meant we had very low DPS (only 4 DPSers).

Personally, if we try again this weekend, I want to try strategy I read on wowhead, about standing in the water (our fifth and sixth attempts), and making him face 45 degrees away to lay down a scorch, then getting back in the water to ignore the next scorch, then getting back out to lay down the next, etc. I really think it would be easier. Honestly what I'd like to do is stop MTing it and be the add tank; I just feel like I could do it better. And tanking Ignis himself isn't tough; you just need to deal with a lot of damage (and unfortunately I have the best gear).

Any pointers? The one thing I can understand from strats is that our shatter teams aren't working fast enough. I'm not sure why that is. Also, I looked up the strats from bosskilers, wowhead, and wowwiki.
#8 Oct 01 2009 at 1:08 PM Rating: Good
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We typically do the speed kill now, having the offtank just tank all the adds right beside ignis so that the OT can also help with dps from AOE damage. Just facing Ignis in the water the whole time for no scorches and less damage on tank.

Typically we use 1 OT and 1 MT to do it when we shatter them. The ranged all stand in the middle of the two pools and the OT calls out either North or South for were he is taking the heated add and then ranged just switches and throws a quick hit on them and then right back to Ignis without having to move.

It really depends a lot on your dps being good enough to drop him before you get too many adds and your OT being good enough to maneuver them. Tanking ignis is just boring :P
#9 Oct 01 2009 at 1:19 PM Rating: Good
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We typically do the box method of moving Ignis and have the OT kite into Scorch then water.

At first we had a Boomkin root the mobs after they were in the Scorch as we weren't as geared then.

Really depends on how geared your raid is on what method will work. If you are having OT death issues I am guessing you don't have the DPS to go the speed kill route. So try and convince them to let you do the adds if that has been the hangup. Either way the DPS will be slacking with 2 OTs especially if you are 3 healing as well.

Make sure your shatter ***** can reliable hit for 5k with a single cast and that the OT knows to move away as they explode and it hurts.

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#10 Oct 06 2009 at 8:32 AM Rating: Good
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I'm not blown away by the T9. ToC is quite simple once you have it down, at least the regular, non-heroic mode. My guild, in Uld 10 gear and the ridiculous welfare epics from the latest heroic grind, has it on farm, takes maybe 90 minutes. And we're far from uber.

Ony is a cakewalk. If you can get through the first part of Uld, you can down her. Farm her too.

The problem is the drops in ToC, at least, don't seem that remarkable to me. Perhaps it will change on heroic but I have gotten most of the leather pieces and they are about equal to or inferior to the T9 that you can easily pick up from running the heroic daily. At this point I'm in ToC for emblems and one trinket.

PS, Ignis is always hard. He's more like one of the keepers than the loot pinatas that otherwise populate the first half of Uld.

PPS, In case I wasn't responsive enough to OP: Do ToC if you can down Auriaya. You are geared, at least for the first few bosses. Don't sweat your inability to down Ignis, he is the hardest. The trick is to get the OTs and shatter people used to him. The rectangle strat works the best for us, and we've tried all the variations. It wasn't until I made a macro to target the adds and got used to handling them (you have to taunt them twice after they're in the fire, they drop aggro when they start to move again) that we basically had him on farm.

Edited, Oct 6th 2009 12:37pm by tuskerdu
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