yeah, feral and resto are pretty freaking strong. i dont know if id call resto OP, but i do know that without an MS effect or a dispeller, killing a resto druid is near impossible with anything less than three dps.
feral walks an interesting line. if you leave them unmolested theyll tear someone a new ******* just as sure as any elemental shammy or destro lock will. the flipside of this is that elem shammies and destro locks dont have near the tankability that a feral druid does, so if a feral goes defensive on you youre really wasting resources if you continue to stay on them. this gives ferals the ability to really control where a fight goes because if you let them dps in cat youre borked, and if you let them tie you up in bear youre borked.
hell, ive seen some geared cat druids just sit in cat and take the damage while they continue to dish it out. its very sick.
i foresee nerfs coming. cant say exactly what for ferals (perhaps an easing of the dps rotation at the cost of some overall dps, combined with survivability decreases in cat) but for restos id expect there to be some incentive created to do more than stack HoT's on someone. how theyll do that i dont know, but they likely wont be doing any of this until the xpac at the earliest, thanks to the inflation of raid difficulty/stats over LK.
but no, we wont be the next paladins. even playing feral like a total facerolling dumbass wont get you as far as doing the same with paladin. ferals also dont have the fallback of an immunity bubble in fase things go south, and thus are much more vulnerable to focused casting dps than pretty much any paladin is.