Patch Notes wrote:
Druid
Balance
* Moonkin Form: This form now also reduces the damage the druid takes while stunned by 15%.
* Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.
Feral Combat
* Infected Wounds: The debuff generated by this talent no longer stacks and instead causes the full effect with a single application.
* Predatory Strikes: This talent now also causes the druid’s finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.
Balance
* Moonkin Form: This form now also reduces the damage the druid takes while stunned by 15%.
* Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.
Feral Combat
* Infected Wounds: The debuff generated by this talent no longer stacks and instead causes the full effect with a single application.
* Predatory Strikes: This talent now also causes the druid’s finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.
Predatory strikes...
Ohai art of war/enh shammy thing etc.
Question: Does anyone here think there is enough time in the feral druid rotation to take 3 GCD's to cast something? (1 to switch out, 1 to cast, 1 to switch back in)
Actually, I'm tired, I can't remember if it takes a GCD to switch out...
The rest of them aren't that interesting from my point of view: I don't balance pvp and the infected wounds change is just meh.
No resto love. Or hate either, so perhaps I should be thankful.