Horsemouth wrote:
Also the wand thing is huge.
Yes.
Yes it is.
OH! Wrong wand...sorry >.<
Quote:
If you haven't replaced your wand in ~4 levels go hit the AH. It matters.
Specifically (and this may have been mentioned later but I'm responding as I read through this), your best wands up to about level 30 are almost always going to be the ones that enchanters can make. The first one is available at level 5, with another at 13, and then one in the early twenties. There are four of them altogether, and I don't recall having seen a quest reward or BoE world drop that was better for that early stage.
Wands are to casters what normal melee attacks are to classes like rogues and warriors until you reach the mid-later levels. While solo, wands are what let you keep plugging along without having to stop so often to drink and recover the mana you just blew trying to nuke down every mob with spells. Wands are also your backup in case you happen to go OOM in the middle of a fight. If you've got a choice between using a wand and trying to kill something with your melee weapon as a caster, the wand is always going to be the better option.