I started a shaman, with the goal to play an enhancement/resto dual-spec. Having the heirloom leather shoulders from my rogue, I went ahead and got the melee/hunter mail chest as well. With plenty of badges and such from my 80's coming in, I am planning on purchasing 2 of the McGowan maces to dual-wield them 40-80. Resto won't be overly important until I reach the mid-50s.
What am I supposed to be doing until I reach 40, though?
One thing I am contemplating is to use an Arcanite Reaper (getting one for my paladin project anyway), but if I look at how my fights go right now (only level 7 so far), it seems that the majority of my damage at this point actually comes from spells rather than melee... So I am looking at Aurastone Hammer or even that Jordan Staff, with the result being that I am utterly confused... Aurastone will definitely be nice to have once I add the resto spec, but the idea of actually beating on things with it is not very appealing. The staff - despite being usable by a mage as well - lacks intellect and mp/5. Just WTH am I supposed to do?
Then there is enchants. The Arcanite reaper would get a Counterweight until the haste benefit wouldn't be all that great anymore (mid-20's or so) and then be replaced by Crusader, mostly to benefit the Pally. What to do when dual-wielding those heirloom maces, though? Agility +15 or what?
Lastly professions. Totems being 50% of the reason for me to level the shaman (the other being chain heal), I am of course intrigued by the new upcoming leatherworking drums, allowing me to provide just about any buff in the game. What to pick along with that, though? I don't need/want skinning. I have all gathering professions covered on other toons, and gold is not an issue. I've been thinking Alchemy for Mixology and trinkets, but Engineering is such a fun thing to do...
Help me out here, please!