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Tips for Movement Based Fights(Read:Need more Yogg DPS)Follow

#1 Aug 23 2009 at 5:43 PM Rating: Good
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2,550 posts
Any tips for movement based fights?

A Mutilate rogue with roughly equal, maybe a little worse gear is doing a ton more Damage than me, though our DPS is about equal.

Halp please...
#2 Aug 24 2009 at 10:01 AM Rating: Decent
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811 posts
I just self-censored. My original post was lame an offered no insight to your question. My apologies on wasting your screen-space.

Carry on.

Edited, Aug 24th 2009 7:20pm by ThomasMagnum
#3 Aug 28 2009 at 3:43 PM Rating: Good
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1,006 posts
Find a way to stay on target more. Yep.
#4 Aug 29 2009 at 12:58 PM Rating: Decent
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924 posts
Rocket boots!
#5 Sep 01 2009 at 3:34 PM Rating: Decent
Honestly, nothing will improve your time on target (and thus performance) in a movement based fight more than having knowledge and experience with the fight. The more you can predict when, where, and how you're going to need to move, and return, is going to get you where you need to be when you need to be there. I guess that's a wordy way of saying that your best tools are common sense, experience, and situational awareness.

Outside of that, you can make effective use of Sprint to cover the ground faster in a pinch, and also just be aware of when movement is going to affect buffs/debuffs. Is moving now going to cause SnD, Rupture, HfB, etc to drop? If so, then your priorities may be different than where you left off once you return to your target.

Sorry if it sounds silly, or like i'm stating the obvious, but in a lot of ways that's what it can boil down to. Movement mechanics, IMO, are designed to disrupt you at that base level, and force you to be aware.

My 2c, for what it's worth.
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