Level 80 Death Knight (51/12/8)
Blood (51 points)
Butchery - Rank 2/2
Whenever you kill an enemy that grants experience or honor, you generate up to 20 runic power. In addition, you generate 2 runic power per 5 sec while in combat.
Subversion - Rank 3/3
Increases the critical strike chance of Blood Strike, Heart Strike and Obliterate by 9%, and reduces threat generated while in Blood or Unholy Presence by 25%.
Bladed Armor - Rank 5/5
Increases your attack power by 5 for every 180 armor value you have.
Two-Handed Weapon Specialization - Rank 2/2
Increases the damage you deal with two-handed melee weapons by 4%.
Rune Tap - Rank 1/1
Converts 1 Blood Rune into 10% of your maximum health.
Dark Conviction - Rank 5/5
Increases your chance to critically hit with weapons, spells and abilities by 5%.
Death Rune Mastery - Rank 2/3
Whenever you hit with Death Strike or Obliterate there is a 66% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
Improved Rune Tap - Rank 1/3
Increases the health provided by Rune Tap by 33% and lowers its cooldown by 10 sec.
Vendetta - Rank 2/3
Heals you for up to 4% of your maximum health whenever you kill a target that yields experience or honor.
Bloody Strikes - Rank 3/3
Increases the damage of Blood Strike by 15% and Heart Strike by 45%, and increases the damage of Blood Boil by 30%.
Veteran of the Third War - Rank 3/3
Increases your total Strength by 6%, your Stamina by 3%, and your expertise by 6.
Mark of Blood - Rank 1/1
Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 4% of its maximum health. Lasts for 20 sec or up to 20 hits.
Bloody Vengeance - Rank 3/3
Gives you a 3% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Hysteria - Rank 1/1
Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to lose health equal to 1% of their maximum health every second.
Improved Blood Presence - Rank 2/2
While in Frost Presence or Unholy Presence, you retain 4% healing from Blood Presence, and healing done to you is increased by 10% in Blood Presence.
Improved Death Strike - Rank 2/2
Increases the damage of your Death Strike by 30%, increases its critical strike chance by 6%, and increases the healing granted by 50%.
Sudden Doom - Rank 2/3
Your Blood Strikes and Heart Strikes have a 10% chance to launch a free Death Coil at your target.
Vampiric Blood - Rank 1/1
Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 35% for 20 sec. After the effect expires, the health is lost.
Heart Strike - Rank 1/1
Instantly strike the target and his nearest ally, causing 50% weapon damage plus 368, total damage increased by 10% for each of your diseases on the target.
Might of Mograine - Rank 3/3
Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 45%.
Blood Gorged - Rank 5/5
When you are above 75% health, you deal 10% more damage. In addition, your attacks ignore up to 10% of your opponent's armor at all times.
Dancing Rune Weapon - Rank 1/1
Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but for 50% reduced damage.
Frost (12 points)
Improved Icy Touch - Rank 2/3
Your Icy Touch does an additional 10% damage and your Frost Fever reduces melee and ranged attack speed by an additional 4%.
Toughness - Rank 5/5
Increases your armor value from items by 10% and reduces the duration of all movement slowing effects by 30%.
Nerves of Cold Steel - Rank 3/3
Increases your chance to hit with one-handed melee weapons by 3% and increases the damage done by your offhand weapon by 15%.
Annihilation - Rank 2/3
Increases the critical strike chance of your melee special abilities by 2%. In addition, there is a 66% chance that your Obliterate will do its damage without consuming diseases.
Unholy (8 points)
Vicious Strikes - Rank 2/2
Increases the critical strike chance by 6% and critical strike damage bonus by 30% of your Plague Strike and Scourge Strike.
Virulence - Rank 3/3
Increases your chance to hit with your spells by 3% and reduces the chance that your damage over time diseases can be cured by 30%.
Ravenous Dead - Rank 3/3
Increases your total Strength by 3% and the contribution your Ghouls get from your Strength and Stamina by 60%
Glyphs
u can add the glyphs you want
all in all this spec is good for crits and dps specs tht dont want much to do with disease not set in stone u can spec u guy how u want this is y personal spec and i do great dps
Edited, Aug 17th 2009 9:34pm by dmhutton