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Coming back to raid again?Follow

#1 Aug 14 2009 at 6:23 AM Rating: Decent
43 posts
For starters, here's my armory before I stopped playing in June.

http://www.wowarmory.com/character-sheet.xml?r=Icecrown&n=Nicoga


I've only run Ulduar through Hodir, but I never really got much gear since I only did about 2 runs in Ulduar up to that point. You can tell me gear is pretty respectable Naxx gear, but I'm not sure how I would fair coming back to things in an end game guild.

Assuming I did come back, would I be able to jump back into where I left off? Finding a guild on Icecrown is going to suck a bit...I raided with Six Sigma for a pretty long while, but due to my work related hiatus, I'm not with them anymore. So I have to find a GOOD raiding guild and one be able to start gearing up again.

So my question I guess is this - am I too behind the end-game curve to jump back in and get up to date gear and such? And have there been too many changes to the FFB build that I should be aware of? I read something about LB not proc'ing hot streak anymore or something like that, but what other (if any?) changes should I be aware of? I've noticed that Mage's don't really get many changes from patch to patch...

Thanks all. Oh, and where do I begin to look for a solid end-game guild on my server? :P
#2 Aug 14 2009 at 8:07 AM Rating: Good
A few things I noted:

Your helm and shoulder enchants are bad, the staff enchant is behind the times. By the time you have that amount of gear I would expect you to have the rep required from Hodir and Kirin Tor.

Your gear is fine to go into Ulduar, and most guilds are killing the first two bosses of T9 (which are super easy as I understand it) and then go back to Ulduar to get more gear. As long as you find a guild that is progressing/clearing Ulduar you shouldn't have much trouble at all getting the gear out of there. Plus the fact that everything drops emblems of conquest now which allows you to get T8-esque gear + 2 pieces of T8 (+ 2 more if you do VoA as I understand).

FFB isn't really the main spec anymore, it may be with your gear level, but if you have a single piece that has hit on it I would throw that on and start gearing for fireball spec which nets higher DPS.


To find an end-game guild on your server check the oboards for your realm, wowprogress.com, and guildox.com (I believe is the website) they will list guild progression and you can try to find them on your realm etc and throw an app in.
#3 Aug 14 2009 at 8:23 AM Rating: Decent
43 posts
Yeah, those enchants required rep that I never got. I need to work on that. Need to find the guide that outlines what quests will get me the rep needed. :P

And fire is the new spec, huh? Will my gear support it, or will I need to regear entirely before venturing out? Thanks for the protips - always appreciate straight up criticism.
#4 Aug 14 2009 at 9:14 AM Rating: Good
Your gear will do fine, but you could use a bit more hit (which you should never gem or enchant for). (Un)fortunately Ulduar gear is flooded with hit, so a trip or two there will definitely net you a piece that will put you closer to the hit cap and allow you to make the respec worthwhile (because fireball spec gets 0% help from any hit talents, so you need around 14% self-buffed hit, where you have just under 9%).
#5 Aug 14 2009 at 9:17 AM Rating: Decent
43 posts
Alright. So I need to gear for hit, gem for everything else. Is crit still the most important stat in the fireball spec?
#6 Aug 14 2009 at 9:41 AM Rating: Good
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stinlin wrote:
Alright. So I need to gear for hit, gem for everything else. Is crit still the most important stat in the fireball spec?


Crit tends to be fine when you have the gear for Fireball, so you instead begin stacking haste as your secondary stat to spellpower.
#7 Aug 14 2009 at 10:13 AM Rating: Decent
43 posts
Interesting - didn't know haste was important to anyone but Arcane, so I'll have to start working towards some new gear overall. :P Will running 5 man's get me anything worthwhile anymore (after the new stuff that's been added with 3.2)? I realize I can do 10 man stuff to get some emblems for some gear, just not sure if I'll be getting any upgrades or anything from that either. I'll have to hunt around for upgrades, but just wanting to know if I can jump right into some 10-man stuff until I find a 25-man raid guild again.
#8 Aug 14 2009 at 6:04 PM Rating: Decent
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stinlin wrote:
Will running 5 man's get me anything worthwhile anymore (after the new stuff that's been added with 3.2)?


You can get Conquest Emblems from heroics now and Triumph Emblems(the new ones) from the heroic and regular mode dailies. I've also heard that the new 5 man has some good epics, but I haven't looked at em.

Edited to mark out bad info.

Edited, Aug 15th 2009 12:02am by Poldaran
#9 Aug 14 2009 at 6:58 PM Rating: Decent
The One and Only Poldaran wrote:
stinlin wrote:
Will running 5 man's get me anything worthwhile anymore (after the new stuff that's been added with 3.2)?


You can get Conquest Emblems from heroics now and Triumph Emblems(the new ones) from the heroic and regular mode dailies. I've also heard that the new 5 man has some good epics, but I haven't looked at em.


Negative. You only get them from Heroic Daily, not from Regular.


The 5 man ToC dungeon is pretty straight forward.

Naxx10

ToC5 Regular

Naxx 25

Uld 10

Toc5 Heroic

KT/Sapph 25
#10 Aug 14 2009 at 10:01 PM Rating: Good
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SarionBelmont wrote:
Negative. You only get them from Heroic Daily, not from Regular.


Really? Seems I was going on old information(it was initially reported that you would get it from both). My bad.


http://wow.allakhazam.com/forum.html?forum=21&mid=1245350771280943245&page=1 wrote:
o The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.


Edited, Aug 15th 2009 12:11am by Poldaran
#11 Aug 15 2009 at 11:40 AM Rating: Decent
37 posts
Folks,

I dinged 80 on this toon 4 days ago and been trying to max out gear as fast as possible. Should i stay with current spec or switch to fire. Any criticism is much welcomed. =)

thanks..

http://www.wowarmory.com/character-sheet.xml?r=Dentarg&n=Burstonya





#12 Aug 15 2009 at 3:28 PM Rating: Good
You don't have nearly enough gear to switch to fire, if you can't get the good enchants for the head/shoulders yet you shoudln't even really be considering it.

Your meta gem is a joke, right?

chest enchant should always be +stats
spellpower to gloves
we don't use intellect gems
we don't value mp5, so your gem in your weapon is terrible. The socket bonus isn't even that good so I would just throw spellpower into it, otherwise if you need the blue gem for the meta use a purified gem.
why would you put that gem in your belt?
your second trinket is effectively worthless.


keep gearing up and when you are in full epics, with about 1900-2000 spellpower and close to self-hit capped (without gemming/enchanting for hit) consider switching to fire. Right now your two builds of choice would be frostfire or arcane.
#13 Aug 15 2009 at 3:42 PM Rating: Decent
37 posts
Brutal..but excellent feedback. =)

thanks for your help....
#14 Aug 15 2009 at 4:14 PM Rating: Good
Smackonya the Righteous wrote:
Brutal..but excellent feedback. =)

thanks for your help....


Sorry if it was brutal, had a fun 4 hours of helping the wife move her friend's stuff out of an apartment and am wearing new contacts (never worn them before - today is my 3rd day) so I've been a little short to everyone.

To put it better, you need to be using a chaotic skyflare diamond - always - which requires two blue (read: purified) gems.

Your second trinket is bad because it doesn't work with spells, it is for hunters or something like that, but definitely not mages. Save up badges and get a sundial asap.

Our yellow gems should almost always be orange, and for arcane or fireball it should always be spellpower/haste. For frostfire it is generally spellpower/crit, but haste is fine so you don't have to constantly re-gem if you are always respeccing.

Your belt gem should generally be spellpower or the second meta color gem if you can't get a good socket bonus out of it elsewear (if that makes sense).

And keep working on your reputations, get your kirin tor and hodir rep up to get the new enchants. Unfortunately you don't have a beneficial profession, so that will go neglected, but if this isn't a super serious character or if you just want to focus more on making money then you are fine with mining/skinning. Although I would pick up tailoring or something like that and keep skinning (as you have it maxed) and tailoring doesn't take a gathering profession and you wouldn't have lost much time at all from your mining only being 77.
#15 Aug 16 2009 at 6:30 AM Rating: Decent
Quote:
Crit tends to be fine when you have the gear for Fireball, so you instead begin stacking haste as your secondary stat to spellpower.


Also deep fire spec has many talents that increase crit of certain spells or fire in general
#16 Aug 17 2009 at 10:31 AM Rating: Decent
I'm in a similar boat as the OP. After a few months away, I am dusting off my mage alt for some Nax nostalgia.

The part about never gemming/enchanting for hit surprises me. I thought that my first priority was to get hit capped by (most) any means possible, and then work on the other stuff from there. That might just be my lingering BC mindset, though.

I'm currently working on getting into Nax for the achievements. Apparently the fact that I ran it a thousand times on my priest doesn't hold any water for my mage, and my guild fell apart while I was away, so no freebie runs.

http://www.wowarmory.com/character-sheet.xml?r=Blackrock&n=Bradon

(For some reason, my OH isn't showing up... it's the 1st tier badge one)

So, even at my current progression level (rofl) I should not be gemming/enchanting for hit? Will that not give me problems trying to DPS bosses? I'd love the extra SP I'd get from getting rid of those.

Edit: Alright, after reading a few more posts, I see it reiterated. I'll just get rid of the gems/enchants.

Edited, Aug 17th 2009 12:05pm by Saaru
#17 Aug 21 2009 at 1:55 PM Rating: Decent
37 posts
Anobix,

In a prior response (look up) you mentioned Frostfire or Arcane as the choice build for me based on spec, gear and such. Given my current gear, ( I know, there a few things i need to tweak that you mentioned before) should i stay arcane or would frostfire give me more dps?

Thanks as usual for your help.


http://www.wowarmory.com/character-sheet.xml?r=Dentarg&n=Burstonya



#18 Aug 21 2009 at 5:10 PM Rating: Good
Your gear looks fine for the most part, I'm a bit confused by your hit enchant on your gloves and the enchant on the legs should always be spellpower/spirit, and your belt gem is bad. other than that it is a good start for both specs.


That being said, at your gear level both will come out to be pretty close, it all depends on the raid buffs that you get. Are you the only mage there with a lot of ranged classes (without a warlock to put up the crit debuff?) if so, I would respec fire/frostfire and make sure to put that up. If you are in a raid with little synergy for casters arcane is a good way to go, as long as you have replenishment.

@ Saaru,

Hit is indeed very important to us, but from the math that I have seen/heard people talk about it being at hit cap (or close) is a good dps increase, but trading 20 hit on gloves (for example) for 23 spellpower is a good dps increase because of the amount of hit (26.7 I believe) that it takes to reach 1% of hit. I think it really depends on the person and their goals, but I generally just gear for hit til capped but keep my gems/enchants in their spellpower/etc ways.

Edited, Aug 21st 2009 9:14pm by Anobix
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