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#1 Aug 13 2009 at 4:02 PM Rating: Decent
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I'm a fairly new Druid who just hit 30 and got travel form. I was excited until I saw it was only a 40% speed increase. I have a 60% increase at level 20 with my mount. What's the point of travel form now? Did they forget to change it with the rest of the mount changes or are they just ignoring it?
#2 Aug 13 2009 at 4:11 PM Rating: Good
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You can learn it at level 16 now.
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#3 Aug 13 2009 at 4:11 PM Rating: Good
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Minoran wrote:
I'm a fairly new Druid who just hit 30 and got travel form. I was excited until I saw it was only a 40% speed increase. I have a 60% increase at level 20 with my mount. What's the point of travel form now? Did they forget to change it with the rest of the mount changes or are they just ignoring it?


Yes.

Back when you got your mount at level 40, getting a 40% movement speed increase at level 30 was huge, especially since Travel Form was an instant cast, as opposed to the 3 seconds of mounting back then.

Druids were the favored Warsong Gulch flag carriers because they could shift out of snares and back into Travel Form, moving faster than anyone at foot and in the time it took to mount up, the Druid would be halfway across the field. Then Shaman got their instant cast Ghost Wolf and finally mounts were lowered to level 20 and 40 for the epic, if I remember correctly. It's much harder for a level 60 Druid to get away from a level 60 anything else when they spend 1.5 seconds on a cast which increases their speed by 100% which is much faster than the 40% of Travel Form.

In my opinion, Travel Form should be changed to close to epic land mount speed.
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#4 Aug 13 2009 at 4:32 PM Rating: Decent
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Mazra wrote:
In my opinion, Travel Form should be changed to close to epic land mount speed.


Lets take that one step further, remember the halloween brooms that changed based on what your riding skill was? That would be a bit more agreeable to those who don't play druids, otherwise within 2 days of the change everyone would be screaming for a nerf on the O-Boards.

When you get it at 16, it's 40%.
When you get your mount at 20, it goes up to 60%.
When you hit 40, take it up to 100%.

Eliminates some of the hassle, still makes it a boost for druids, but nothing that the masses will scream too loudly about.
#5 Aug 13 2009 at 4:59 PM Rating: Decent
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Karilena wrote:
Mazra wrote:
In my opinion, Travel Form should be changed to close to epic land mount speed.


Lets take that one step further, remember the halloween brooms that changed based on what your riding skill was? That would be a bit more agreeable to those who don't play druids, otherwise within 2 days of the change everyone would be screaming for a nerf on the O-Boards.

When you get it at 16, it's 40%.
When you get your mount at 20, it goes up to 60%.
When you hit 40, take it up to 100%.

Eliminates some of the hassle, still makes it a boost for druids, but nothing that the masses will scream too loudly about.


Until we step into a battleground. "Druids are op flag carriers!" "Druids run away before i can kill them!"

Which they have a bit of a point.
#6 Aug 13 2009 at 5:17 PM Rating: Decent
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Quote:
You can learn it at level 16 now.


Oh, well that makes sense. I was 29 when the patch hit so I just saw it as a 30 spell.
#7 Aug 14 2009 at 1:13 AM Rating: Good
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Micros wrote:
Karilena wrote:
Mazra wrote:
In my opinion, Travel Form should be changed to close to epic land mount speed.


Lets take that one step further, remember the halloween brooms that changed based on what your riding skill was? That would be a bit more agreeable to those who don't play druids, otherwise within 2 days of the change everyone would be screaming for a nerf on the O-Boards.

When you get it at 16, it's 40%.
When you get your mount at 20, it goes up to 60%.
When you hit 40, take it up to 100%.

Eliminates some of the hassle, still makes it a boost for druids, but nothing that the masses will scream too loudly about.


Until we step into a battleground. "Druids are op flag carriers!" "Druids run away before i can kill them!"

Which they have a bit of a point.


Paladins, Unholy Death Knights and, uh, Hunters? get spells/talents which increase their movement speed by up to 20% when mounted. Yes, Travel Form is an instant cast and breaks snares, which is why I think it should be only close to epic land mount speed. Naturally, Shaman would have to get the same upgrade for their Ghost Wolf thing.
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#8 Aug 14 2009 at 5:08 AM Rating: Excellent
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I'll answer this in haiku.

Cheetah Form is nice.
It is useful in Warsong.
Nowhere else, 'fraid so.
#9 Aug 14 2009 at 9:28 AM Rating: Good
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Micros wrote:
Karilena wrote:
Mazra wrote:
In my opinion, Travel Form should be changed to close to epic land mount speed.


Lets take that one step further, remember the halloween brooms that changed based on what your riding skill was? That would be a bit more agreeable to those who don't play druids, otherwise within 2 days of the change everyone would be screaming for a nerf on the O-Boards.

When you get it at 16, it's 40%.
When you get your mount at 20, it goes up to 60%.
When you hit 40, take it up to 100%.

Eliminates some of the hassle, still makes it a boost for druids, but nothing that the masses will scream too loudly about.


Until we step into a battleground. "Druids are op flag carriers!" "Druids run away before i can kill them!"

Which they have a bit of a point.


They should do the speed increase, but make it like aspect of the cheetah; you get dazed if hit. Shifting could still break the snare, but it would limit its usefulness in BGs.

I'd just use it to get from enemy to enemy, personally.
#10 Aug 14 2009 at 12:12 PM Rating: Good
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Only if they'll make paladin's inherent speed from talents daze them when hit :P
#11 Aug 15 2009 at 9:07 AM Rating: Decent
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Galenmoon wrote:
Only if they'll make paladin's inherent speed from talents daze them when hit :P


Difference is, Paladin abilities and Hunter abilities don't go as fast as our travel form now, so if we made it so a paladin would be dazed, it would be beating him with a nerf-bat so hard he couldn't walk.

Literally.

A paladin's abilities (I think, the points in retribution anyway,) are on 24/7, so if we made it so he got dazed when he hit - nobody would have a paladin. It would make no sense. The aura is only for mounted speed, and it's only 20%. Not very big of an upgrade.

What about a tank who got dazed every time he got hit? Even if it's a 25m raid boss?
What about a healer who catches a stray mob, and needs to bring it to the tank?
Or a ret pally who scores a crit on a mob that just joined the party, should he be dazed because he had the misfortune (or crappy tanking,) to get hit?

LockeColeMA wrote:
They should do the speed increase, but make it like aspect of the cheetah; you get dazed if hit. Shifting could still break the snare, but it would limit its usefulness in BGs.


With slight limitations- if you get dazed, you have an internal cooldown before you can get dazed again. Say, if you get dazed for 15 seconds, and you can only get dazed every 25 seconds. Gives a druid a 10 second leeway, so that s/he can jump out of form and hit himself with a HoT.

If you switch form, you'll stay dazed for the full duration, to keep from jumping out of form and back again to get away. Stuff like that is a bit too cheap, and will have the nerds raging on the O-Boards.

#12 Aug 15 2009 at 10:41 AM Rating: Good
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Literal meaning is literal...

What I would like to highlight is that a paladin can still use all of his abilities while being 15% faster.
A druid in travel form can do 1 thing. Run.

It would be a hugely OP ability if he could cast spells and instant attacks while in travel form, but he can't, he can do nothing but run. With the huge amount of spells out there now that slow down speed(Chains of Ice, Frost Shock, Frostbolt, Slow, etc..) it's not as hard as it once was to make a druid have to shift a hundred times to get away from you. And that entire time you're doing damage to him while he's doing nothing but running.

It's been a core ability of druids for a long time now, having mounts only takes that away from lower level druids. Why bother chasing him when you can just spend 1.5 secs mounting, get a group and get in-front of him, then nuke him when he tries to take the tunnel up or whatever scenario you want to say. Just seems a little broken to me. I know some people will claim it's "fixed finally" but meh.
#13 Aug 15 2009 at 10:45 AM Rating: Excellent
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I demand they change cheetah form to stag form.

DOWN WITH THE PLACEHOLDER THATS LASTED NEAR FIVE YEARS!

GET YOUR PITCH FORKS WE'RE GOING TO RAISE SOME HELL DRUIDS!
#14 Aug 15 2009 at 11:15 AM Rating: Good
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Now that's what I'm talking about.
#15 Aug 15 2009 at 11:27 AM Rating: Good
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I wonder if I could manage to start a hand written petition and run around Fargo awhile getting people to sign it.

By Signing the lines below, you pledge that you wish for Blizzard Corp. to change the Druid spell Cheetah Form, along with its avatar into Stag Form, also with a new avatar, in the MMORPG World of Warcraft(tm).


The real question would be how many people could I really get to sign it that had no idea wtf it was about.
#16 Aug 15 2009 at 11:53 AM Rating: Good
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Galenmoon wrote:
What I would like to highlight is that a paladin can still use all of his abilities while being 15% faster.
A druid in travel form can do 1 thing. Run.


Back in the day when I switched to LW/Skin I was pushing level 70, this was in Chocolate btw.

I used travel form to farm leather.

The cheetah does has claws.

Worked until I got maybe within 10 levels of my level at the time.
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#17 Aug 15 2009 at 12:44 PM Rating: Good
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I'll keep that in mind when I'm pvping against people 10 levels below me :P

Edited, Aug 15th 2009 4:45pm by Galenmoon
#18 Aug 16 2009 at 1:04 AM Rating: Decent
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Quote:
I'll answer this in haiku.

Cheetah Form is nice.
It is useful in Warsong.
Nowhere else, 'fraid so.


Its handy when running between the mailbox and AH in Thunder Bluff. :)
#19 Aug 17 2009 at 6:36 AM Rating: Good
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<---- Alliance

I do have a level 2 troll hunter! But thats neither here nor there.
#20 Aug 17 2009 at 8:42 AM Rating: Good
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Travel Form doesn't need upgrading.

No other class in the game can jump into 40% movement speed while already in motion, or already in combat. That is all the advantage Travel Form needs to be worth something.
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#21 Aug 17 2009 at 9:28 AM Rating: Good
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Along with the Stag Form Revolution tm.

I was hoping I could spark a Haiku Revolution... But that died in the fire :(
#22 Aug 17 2009 at 10:23 AM Rating: Good
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cheetah form is fun
when you want to run, not cast
i am that lazy
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#23 Aug 17 2009 at 11:43 AM Rating: Good
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ArexLovesPie wrote:
I demand they change cheetah form to stag form.

DOWN WITH THE PLACEHOLDER THATS LASTED NEAR FIVE YEARS!

GET YOUR PITCH FORKS WE'RE GOING TO RAISE SOME HELL DRUIDS!


Stag Form is sex on wheels, eer legs. Err, four legs.. Err..
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