You hurt my feelings when you ruined my ridiculously fun and OP spec.
In my defense, it would hurt less if deep Holy healing didn't suck so completely in PVP.
Quote:
We are going to fix the specific scenario where a PvP paladin with a Prot build but spell power gear can heal for more than a Holy build in the same gear. We want to do this without messing up the Prot paladin trying to tank in PvE.
We will probably not make this change before the end of the current Arena season, but you can be thinking about your teams for season 7 with this change in mind.
We will probably not make this change before the end of the current Arena season, but you can be thinking about your teams for season 7 with this change in mind.
I particularly like the part where he says your teams. Not your spec, but your teams. The nerf will be swift and hard, and pally healers will be the next wallflowers, I suspect.
Edited for source, sorry.
Another edit. Here he is again in another topic. I think GC got reamed by a prot healer team recently. He seems very upset. :D
Quote:
Touched by the Light helps to solve a specific problem which is that paladins do both physical and magical damage and Prot paladins need both for threat (and damage). It works fine when the paladin is in tanking gear, and in fact was designed so that paladins wouldn't need to mix tanking gear with caster gear as they did in the past.
It is not balanced for a Prot paladin who decides to wear spell power gear. At that point you're double-dipping.
We have no problem with Prot paladins in PvP, but they need to be there because their survivability is an asset, not because they can out-heal an entire tree dedicated to healing.
There is a fine line between creative use of game mechanics and something that goes against our vision for the game. It's always going to be subjective. If the Retribution tree ended up being better at tanking than the Protection tree, or the Shadow priest was a better healer than the Disc tree, or the Marks hunter had a more powerful pet than the BM hunter, we'd take similar action.
It is not balanced for a Prot paladin who decides to wear spell power gear. At that point you're double-dipping.
We have no problem with Prot paladins in PvP, but they need to be there because their survivability is an asset, not because they can out-heal an entire tree dedicated to healing.
There is a fine line between creative use of game mechanics and something that goes against our vision for the game. It's always going to be subjective. If the Retribution tree ended up being better at tanking than the Protection tree, or the Shadow priest was a better healer than the Disc tree, or the Marks hunter had a more powerful pet than the BM hunter, we'd take similar action.
http://blue.mmo-champion.com/28/19110155361-cannot-kill-self-healing-prot-pallys.html
Of course the nerf is warranted. I just hope he's also taking a good hard look at why people felt the need to get this creative in the first place.
Edited, Aug 10th 2009 5:07pm by teacake
Edited, Aug 10th 2009 5:11pm by teacake