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As for 5-mans, you can expect to only pull half dps on trash because they don't live long enough to bother with rip. Bosses will probably die to quickly too to get a real feel, with how overgeared people are. I'm not surprised you're having trouble getting dots up. The rotation is something you get used to.
I don't really understand how this can be the case.
Looking at trash in two ways:
1) 3 to 4 Target Pulls:
If you have 2pc T8 then Rake (for a free Swipe due to clearcast) >> SR >> Swipe >> Tiger's Fury >> Swipe >> OoC >> Swipe >> Swipe... Trash dies and you've done 3 to 5k DPS depending gear.
2) 1 Single Target Pull:
Mangle >> SR >> Rake >> Shred >> Tiger's Fury >> Shred >> Shred >> FB = less than 10secs with potential of closing at 4CP if energy is low and the target will die before you could get the 42 energy to shred again. It's also possible to FB sooner than that depending on crits on the Rake and next two Shreds. The way FB works slamming all that dmg into an instant, can actually make FB perform better in a short fight than Rip could in a long fight.
5mans in general are easy for feral cat to do well on in part because of Tiger's Fury. The CD spends a lot of time ticking down during non-combat moments, which can translate to walking into a lot of pulls with it available. You also walk into each fight with a high burst of damage due to the way our energy works, always pooling up between fights. The exception to this is when you have Ulduar+ geared tanks that only allow the previous pull to be half dead before gathering up the next pull. In which case, my dps still tends to be about the same even though I never get a break for energy to pool up just because I go from swiping 2 to 4 targets to swiping 6 or 7 targets.
I just don't get how a feral cat dps could be halved by fighting trash. In most cases, it should be about equal, and without bringing berserk into it, on 4+ pulls it should actually be higher.