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#1 Aug 07 2009 at 7:13 AM Rating: Decent
Ok I love my dps kitty. I am just having problems with getting my dps up here. I have fairly good gear. I know I lack in the idol deparment and I am working on that. I do not raid right now and my guild is small so we just maily do heroics.

I think my build needs to change? Gems?


http://www.wowarmory.com/character-sheet.xml?r=Area+52&n=Felagund

thanks for any advice



#2 Aug 07 2009 at 8:13 AM Rating: Excellent
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Your build picked up all the DPS talents, there's a few things I would do differently, but all the essentials are there. Generally speaking, don't gem for hit rating. We get enough energy refunded from abilities that miss that it's actually not that important. The biggest boost to DPS you caget right now would be to practice our rotation found here.

In order of importance, you need to keep up:

Savage Roar
Mangle debuff (or trauma if you have an Arms warrior)
Rip (5 points)
Rake

Fill in between with Shred if you can get behind the boss. Feral Faerie Fire is important too, but it has a 5 min duration, so you don't have to refresh it often. Practice on a training dumy if you want, it helps. Also, BadKitty is hawt. You can find it at Curse, maybe WoWInterface too.

edit: typos

Edited, Aug 7th 2009 1:55pm by AstarintheDruid
#3 Aug 07 2009 at 9:16 AM Rating: Good
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What is your dps at right now?
#4 Aug 07 2009 at 10:00 AM Rating: Excellent
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JOHN ******* MADDEN

edit: I actually say this in vent when I DPS.

Edited, Aug 7th 2009 2:02pm by Horsemouth
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#5 Aug 07 2009 at 11:58 AM Rating: Good
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I preempt mine with AAAHHHHHHHHHH!!! JOHN ******* MADDEN!!!!! CATCH ME U **********
#6 Aug 07 2009 at 2:13 PM Rating: Decent
I am hitting about 18-19 right now. My hubby put the gems for hit on her today. If I do not have the hit gems then should i just gem for agi?

Thanks for all the help guys.... What build do you guys run if you do not mind me asking?
I usually run with a warrior tank or a rogue. Oh ya a ret pally

#7 Aug 07 2009 at 2:28 PM Rating: Excellent
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That kitty rotation is the pits until you get it; I spent quite a bit of time on the dummy practicing. After a couple of hours I was up maybe 30% just from memorizing the rotation, and getting a better feeling for the timers, etc. But I was pretty sad to begin with...

Quote:
JOHN ******* MADDEN


*nods*

Something else; my dps will actually be lower for a majority of the encounters in heriocs. It takes quite a while to get all those darn buffs/debuffs up before your DPS peaks. I know some of the groups I run with can down heroic bosses fairly fast these days. It's not unusual for me to spend the first half of the fight with my DPS slowly building, and in the end I'll be lower on the meters then I am in a longer fight.

Edit:

Armor Pen > Agility > Strength > Hit ~ Expertise > Haste > Critical > Attack Power

That was my understanding at least; but kitty is my 3rd spec, so I'm sure one of the more experience cats could probably offer better advice.


2nd Edit:

Apparently my second grade teacher was right, i don't know the difference between > and < :)

Edited, Aug 7th 2009 8:54pm by someproteinguy
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#8 Aug 07 2009 at 4:18 PM Rating: Decent
I am going to spend more time with the practice of my rotation. We just changed a few gems again to see. If i really watch the rotation and buffed i can hit 19-20.

Thanks for the advice and I always welcome more....

Love my kitty.......
#9 Aug 07 2009 at 4:53 PM Rating: Excellent
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someproteinguy wrote:
Edit:

Armor Pen < Agility < Strength < Hit ~ Expertise < Haste < Critical < Attack Power


Armor Pen doesn't get to be better until you have a lot of it already. If you're gemmed for Agi and sitting around 250 ArP, you can start switching gems to ArP.


Off Toskks DPS Gear Method, my ranking is:

Agi > ArP > Str > (Hit = Expertise) > (Crit Rating = 2 AP)


Toskk doesn't want to favor ArP over Agi until you get either Grim Toll or Mjolnir Runestone, which I'm still working on. Without either trinket, the break-even point for me would be around 600 ArP (where ArP is = Agi), and with anything higher than 600 ArP, ArP > Agi.

Edit: This is using my stats, with a bizarre combination of Naxx and Ulduar 10/25 loot. Also, using 2t7 and 2t8, because I can't get either my legs or shoulders to drop.

Edited, Aug 7th 2009 9:00pm by AstarintheDruid
#10 Aug 08 2009 at 12:47 AM Rating: Good
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Is there a soft cap for armor penetration?

I'm guessing most mobs have some kind of standard armor rating, unlike players where it depends on the armor worn. Considering all our damaging attacks as Feral are physical attacks, like Rogues and Warriors, I'm puzzled why armor penetration isn't rated higher. Isn't it one of the more important stats for Rogues and Warriors?

Edited, Aug 8th 2009 10:59am by Mazra
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#11 Aug 08 2009 at 8:36 AM Rating: Good
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The ArP soft cap is determined by the ArP trinket you have available to you.

There is a thread somewhere on it in EJ I'd have to find, but bosses typically have a standard amount of Armor.

The Soft ArP cap would be how much you need to hit 100% ArP when your trinket procs.

The reason it's a soft cap, is you have to figure that when your trinket is on CD, you're still wailing away. The more ArP you have, the more you continue to hit for until it procs again. The downside is you're wasting part of the proc if you're over 100%.

There is a break-even point between ArP and Agility where once you have a certain amount of ArP, Agility actually becomes more valuable again. That number differs between Toskks, Rawr, EJ, etc, so I won't put up a concrete one here, but more of a "Check what system you use says and make a judgement call".

#12 Aug 08 2009 at 11:38 AM Rating: Good
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And if you don't have an ArP on-proc trinket? Smiley: dubious

Seems odd that caps would be calculated around a gear setup. Sort of like saying that you need specific items in each slot.
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#13 Aug 08 2009 at 2:33 PM Rating: Excellent
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The ArP hard cap is around 1200, so you're wasting the extra ArP from your gear every time your trinket proc pushes you past that. With an up time of, say, 25%, that means that the extra ArP only increases your DPS during 75% of the fight, while extra Agi would increase DPS during 100% of the fight. These numbers are approximations of what Tossk valued each stat at in terms of DPS.

1 Agi = 1.41 DPS
1 ArP = 1.45 DPS

If the ArP only helps 75% of the time, over a 5 min fight it helps for 225 sec, or 362.25 damage / ArP. Agi would be of benefit for the full 300 sec, and increase damage by 423 damage / Agi.

That's why there's a soft cap based on your trinket proc.
#14 Aug 11 2009 at 9:16 AM Rating: Decent
Thanks everyone.. My biggest problem is my rotation. So gotta work work work on it..


Quote:
Love my Kitty


Edited, Aug 11th 2009 1:16pm by CoolFela
#15 Aug 21 2009 at 5:50 AM Rating: Decent
I just wanted to tell all of you who gave me advice. I have been working hard on rotation and I am getting better at my dps. Last night in our heroics I hit 19-21. So I am on the move up. When I get new gear and work more on the rotation I hope to be a very nasty kitty!!


Quote:
I Love my Kitty
#16 Aug 21 2009 at 6:53 AM Rating: Good
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I assume you mean 1.9k-2.1k dps? :P
#17 Aug 21 2009 at 8:38 AM Rating: Excellent
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Gratz CoolFela! :D
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#18 Aug 21 2009 at 8:56 AM Rating: Good
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someproteinguy wrote:

Apparently my second grade teacher was right, i don't know the difference between > and <


Stupid Teacher training...here's a really useful tip. The crocodile eats the bigger number.

1<2
2>1

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