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Exorcism Nerf?Follow

#1 Jul 15 2009 at 10:37 PM Rating: Decent
Eh, k.

So I'm a Prot Pally, pretty much always have been, and the class is the one class that I've been devoted to levelling past 50, and the recent patch notes in relation to Prot Pallys has left me in frustration.

Now I can only speak for myself, ofcourse, but it was even stated by GC himself that he knows the changes towards the abillity were going to **** people off, specifically Protection Paladins.

And eh, a couple of issues arise in my head at the current time, and due to frustration, I need to level with somebody to why I'm wrong; So I cant vent. -.-



Now I've always used Exorcism as 3 things ;-

1. A second pull, to Hand of Reckoning.
2. A "lets-get-threat" abililty, And;
3. One of the abilities I use to deal a large chunk of my single-target DPS.

But making it castable runs so much for me at this current time. I'm a tank, and you want me to cast things to do one of my few things to do DPS?
-If I'm single-targeting, Consecration isn't worth the mana; A simple concept.
-I have my Judgements, Exorcism, Auto-attack, and Hammer of Wrath; Of which, the mana spent to use Hammer of Wrath isn't plentiful, but doesn't reason using it over waiting an extra 2 or so seconds to down the mob.
-Pallys are what I'd like to call THE multi-mob tanks. It's a well known fact that they make one of the best off-tanks when it comes to end-game business, and are amazingly fun to level with when partnered with a friend. Yet if I've pulled a good 12 or so mobs, the whole camp and with a friend healing me, would the time it takes to cast this spell now once every 4 seconds reason using it over auto-attack, whilst being interrupted and/or knocked back by multiple-mobs?

And the rotation of spells? :\
#2 Jul 15 2009 at 11:11 PM Rating: Good
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You won't be using Excorcism anymore as a protection paladin, except perhaps for pulling a Single target. Being unable to block while casting is a fine example of why you won't be casting it during tanking...

While I do not like this change myself either (since I am a prot-leveller from level 10), there are also good changes coming up for the protection tree.
#3 Jul 16 2009 at 12:02 AM Rating: Good
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Yes, the buffs Prot is getting FAR outweigh this nerf of Exorcism being given a cast time. I don't like it either, but not so much from a Prot view as from a Ret view. Since the change to Exorcism making it usable on any (PvE) target I really didn't use it a whole lot while tanking. I did however use it a lot more when I was DPS. I still will, it'll just have to be in conjunction with a proc like Fury Warriors using Slam.

It was just a here and there kind of thing for me while tanking. The fact I won't use it while tanking anymore really doesn't concern me.
#4 Jul 16 2009 at 4:38 AM Rating: Good
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Prot pallies are getting so many buffs next patch it isn't even funny. Here's the up side; you can use exorcism again in pvp. Hooray!

The paladins this hurts most are those still leveling, or just starting out as a cast time on that ability makes it very akward to use against fast dying mobs.
#5 Jul 16 2009 at 8:27 AM Rating: Decent
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ArtemisEnteri wrote:
Prot pallies are getting so many buffs next patch it isn't even funny. Here's the up side; you can use exorcism again in pvp. Hooray!

The paladins this hurts most are those still leveling, or just starting out as a cast time on that ability makes it very akward to use against fast dying mobs.


^^^^
This.

When they changed Exorcism to be All-Mobs, it was like "YAY! now I don't have to auto-attack everything to death until Lv50!"

Now it is "Meh, I can only use it to pull now" as I won't want to be stopping to cast... I'm not a mage/priest/warlock.

Oh well, back to Auto-Attacking everything to death until Lv50, except for Judgment.
#6 Jul 16 2009 at 1:12 PM Rating: Good
I have no sympathy for the pallies coming up using exo on everything who suddenly have to lose an ability.


This isn't even a big nerf. Exo was only useful as a way to generate snap threat early in a pull/after a taunt. You can still PULL with Exo, so that's a moot point, and HoR now does more damage than Exo anyway so... who cares?


#7 Jul 16 2009 at 5:25 PM Rating: Good
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Loki wrote:
I have no sympathy for the pallies coming up using exo on everything who suddenly have to lose an ability.


This isn't even a big nerf. Exo was only useful as a way to generate snap threat early in a pull/after a taunt. You can still PULL with Exo, so that's a moot point, and HoR now does more damage than Exo anyway so... who cares?




Sometimes, Exo was good as a "There's another mob running around that some idiot pulled, Avenger's and Hand of Reckoning are both on Cooldown, I need that mob NOW!"

You could use Righteous Defense, but I've found it isn't 100%... for some reason, sometimes, RD fails to allow me to target one of my party members (and automatically using it on the mob I'm currently targeting!) and/or I'll grab it... but I'll lose threat before it gets to me (it only holds it for what, 3-4 seconds? If they are near max range sometimes it takes them longer than 3-4 seconds to get to me and sometimes retarded DPS are attacking the wrong mob, etc.

Exorcism, esp against Undead/Demon, give a HUGE chunk of threat right off the bat; some 3k damage worth + Righteous Fury bonus. Anything I Exo'd is coming to ME, plain and simple, unless a DPS is opening a can of whup on it.

So yeah, I'll miss the extra ranged to "grab this mob NOW!" move. But, with all of the other awesome things Prot Paladins are getting, I won't QQ too much. I still think Blizz could have given Deep Prot a talent to make it instant again. *shrugs*
#8 Jul 16 2009 at 8:12 PM Rating: Decent
Where the hell are you that you're losing threat on 3+ mobs at a time? Please don't say "Thorim Arena" because they don't even spawn that fast there.
#9 Jul 16 2009 at 11:02 PM Rating: Decent
emalon
if more than 2 adds die in the same time, or close together
a. no hunter
b. ****** hunter
#10 Jul 17 2009 at 12:30 AM Rating: Good
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Fact is, giving Exorcism a cast time just takes Prot back to where we were before it was usable on all types of mobs (minus Undead/Demon targets obviously). We'll just have to deal with things the way we did "back then", which really wasn't all that long ago. And those tactics work equally well on Undead as they do on Humanoids, so we really don't lose much.

I do agree though that it sucks for leveling Paladins, but what I said above goes for them too. It was nice yes to have an additional ability to use before getting Crusader Strike, but Exorcism can still be used as a means of pulling, and quite often nowadays things don't last long enough for multiple Exorcisms to be cast in a single fight anyway (exclude elites/large packs).

It's (almost) always been a situational spell anyway, just now the situation has been changed :)
#11 Jul 17 2009 at 5:19 AM Rating: Decent
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Loki wrote:
Where the hell are you that you're losing threat on 3+ mobs at a time? Please don't say "Thorim Arena" because they don't even spawn that fast there.


Who said I was _losing_ threat? The only time I said the phrase "lose threat", is when #2 below happens...

Sometimes new mobs enter a battle (they are spawned, some idiot aggros them, a patrol comes, etc), when Avenger's and Hand of Reckoning are on Cooldown. That leaves me with Righteous Defense and Exorcism, giving me two options:

1). Use Exorcism on the mob; give me 2000-3000 damage plus a lot of threat. (Preferred, until the patch)
2). Use Righteous Defense whoever aggro'd the mob(s). (Isn't 100% because if you JUST aggro'd and did nothing else, you have very low threat against the mob. Righteous Defense, being a Taunt, sets my threat equal to theirs and makes it attack me for 3 seconds IIRC. Sometimes it takes longer than 3 seconds for the mob to get over to me. If the healer throws a heal, someone throws an AoE, what-have-you, after RD wears off, BOOM, I lost the mob already.)

This is why I liked Exorcism in this situation; 2k-3k damage is guaranteed to get the mob and keep the mob. I've never, ever had it fail unless it outright missed.
#12 Jul 20 2009 at 4:59 AM Rating: Decent
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I haven't done anything in the test realms for my pally, so I have a question.

Does Exorcism get axed from Ret pally rotations? I wasn't sure if with Art of War proccing easily enough would remove the problem.
#13 Jul 20 2009 at 6:33 AM Rating: Decent
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Zariamnk wrote:
Loki wrote:
Where the hell are you that you're losing threat on 3+ mobs at a time? Please don't say "Thorim Arena" because they don't even spawn that fast there.


Who said I was _losing_ threat? The only time I said the phrase "lose threat", is when #2 below happens...

Sometimes new mobs enter a battle (they are spawned, some idiot aggros them, a patrol comes, etc), when Avenger's and Hand of Reckoning are on Cooldown. That leaves me with Righteous Defense and Exorcism, giving me two options:

1). Use Exorcism on the mob; give me 2000-3000 damage plus a lot of threat. (Preferred, until the patch)
2). Use Righteous Defense whoever aggro'd the mob(s). (Isn't 100% because if you JUST aggro'd and did nothing else, you have very low threat against the mob. Righteous Defense, being a Taunt, sets my threat equal to theirs and makes it attack me for 3 seconds IIRC. Sometimes it takes longer than 3 seconds for the mob to get over to me. If the healer throws a heal, someone throws an AoE, what-have-you, after RD wears off, BOOM, I lost the mob already.)

This is why I liked Exorcism in this situation; 2k-3k damage is guaranteed to get the mob and keep the mob. I've never, ever had it fail unless it outright missed.

True, but RD ought to hold the mob long enough to get HotR back up, or Avenger's, or Judgement, just to get the mob inside your consecrate. This is really a very minor nerf, and at least it's something that was only a fairly recent buff in the first place.
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