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Paladin Q&A with GCFollow

#1 Jul 09 2009 at 12:08 PM Rating: Excellent
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What are your throughts?

Frankly, I think that it was pretty lame. Some of the questions were sort of stupid (Do you plan on giving Paladins more Ranged?) and some of the questions were already answered (Improved valued of MP5).

It felt very staged and trivial.

Personally - I would have focused on our lack of tanking parody and maybe focused on the block mechanic a bit more.

Asking/answering questions like "Do you plan to give paladins a combat opener (like Charge) or exit (Like Disengage)" seems like a wasted question...

I liked some of the other Q&A, but this one was lame.

Edited, Jul 9th 2009 4:09pm by Borsuk
#2 Jul 09 2009 at 12:39 PM Rating: Good
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Who was asking the questions? It seemed like they were just asking themselves the questions. And really, at least for Holy, there wasn't anything new in there. A bit dull.

#3 Jul 09 2009 at 1:00 PM Rating: Excellent
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Agree it was mostly yawns and stuff we already know. I continue to be annoyed by how hard it is to get a decent libram.

This was tucked in there and kind of interesting, though not specifically to paladins:

Quote:
the dispel game has become too important in PvP. If the other team has a dispeller, then abilities like Avenging Wrath get totally shut down. If the other team lacks a dispeller, then they may be in trouble. This leads to junk buffs and inconsistencies on which abilities can be dispelled or not. We are going to redo the entire system, though not for 3.2. One direction to take dispelling is to give magic dispel to all the healers (since 90% of player spells are magical), but to prevent offensive dispelling of any kind, or at least prevent dispels for “your-class-is-supposed-to-have-this buff” like Arcane Int or Fort.
#4 Jul 09 2009 at 2:19 PM Rating: Good
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Borsuk wrote:
Personally - I would have focused on our lack of tanking parody and maybe focused on the block mechanic a bit more.

I'm hoping you meant "parity". :p

parody- a feeble or ridiculous imitation.
parity- the quality or state of being equal or equivalent.

Or maybe I'm just parroting to hear myself squawk! 8^D
#5 Jul 09 2009 at 4:04 PM Rating: Excellent
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It is painful to watch. I whole heartedly agree that having HL spam be so strong, to the point that they have to scale content around it, is lame and needed to change.


I am also not the type to gnash my teeth and threaten to reroll when nerfs or changes to my class come. However every single response makes me cringe.

Quote:
We do think paladins will have more of a use for Flash of Light now with the extra benefit to Sacred Shield.


Yes cause a spell that will account for a fraction of 1% of my total healing will change how I heal, ***** pls.


Instead of being able to provide amazing burst healing to a single target with excessive overhealing I now provide mediocre fol spam to 2 targets with a option to raid heal spike damage that hots won't cover. How exciting and dynamic is that, its tapioca exciting. They keep claiming "people said they want change" when no one was really asking at all on the paladin forums, raid forums etc. Now they have an epic amount of feedback saying "underwhelmed and terrible" and place it under the whole ppl always QQ argument.

/fail
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#6 Jul 09 2009 at 11:05 PM Rating: Good
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I also agree it was pretty bland. The most interesting part to me was on dispel mechanics which, as was pointed out, was on a more general level rather than strictly Paladin related.

I was also concerned with this part:

Quote:
Q: Do we have plans to introduce a stand-alone interrupt ability for paladins?

A: We would like to add this kind of utility to paladins. First we have to get the burst damage under control so that Ret paladins are not winning PvP encounters by blowing players up. When we accomplish that, we’ll look at finally giving them more tools.


So, they're going to take Paladins way back to where we can't kill anyone at all, and then give us something: please tell me I didn't read that right. I'm not in the habit of many complainers where everything they read is taken way too far, but this one, at least to me, seems pretty obvious =/
#7 Jul 10 2009 at 4:34 AM Rating: Decent
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Quote:

Q: Do we have plans to introduce a stand-alone interrupt ability for paladins?

A: We would like to add this kind of utility to paladins. First we have to get the burst damage under control so that Ret paladins are not winning PvP encounters. When we accomplish that, we’ll look at finally giving them more tools.


fixt.
#8 Jul 10 2009 at 8:12 AM Rating: Excellent
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2,188 posts
graspee wrote:
Who was asking the questions? It seemed like they were just asking themselves the questions.

Yeah, it's Blizzard talking to Blizzard. It's hard to imagine that the "team" drafts questions that GC then answers, as opposed to GC sitting down and drafting both questions and answers. As dumb as that may sound.

You can see this illustrated in the opening sentence by the "team":

"In this segment, we will be talking with Greg Street about the paladin class and discussing where this class started and where we feel they are going"

Apparently the first "we" refers to the "team" and the second "we" refers to Blizzard overall. Kind of dumb if you ask me.


I haven't kept up with Shammy changes, but one of the Shammies in the raid last night remarked "well, after the next patch we'll be finally be able to tank heal as well as anyone" and another agreed with that. So, is Blizzard self-deluding deluding itself that it is avoiding homogenization of the classes by only homogenizing three of the four healing classes?


I have a question for those of you doing hard modes. My guild is not doing them yet.

My WWS parses show that I throw around 80% Holy Light. GC says I'm not having fun because I'm stacking Int and healing with Holy Light only, and no decisions are involved. He has said in the past that illumination and mp5 need to be changed so that other stats become more important to me than Int.

So, if I'm back to BC healing and casting 80% Flash of Light, how exactly does that change anything? I'm not going to be using Lay on Hands any more than I do now, and I don't see myself using Holy Shock much more, so that leaves FoL. What am I missing?

I ask the folks doing hard mode because I'm thinking that's what I'm missing? That this will only affect me once I get to that point where mana becomes a real issue? Yet, it seems to me that things are going in the wrong direction if that's the case, how does Flash of Light keep a tank up when it's taking that much damage? For f'ck's sake, I have to spam HL on Steelbreaker normal mode!

I promise, this isn't a QQ; I really am a bit confused by what I see coming out of GC's mouth. In the end, I love playing my Pally and I love healing, so I'll adjust unless they completely break the class.



EDIT: edited for clarity, if that's possible.

EDIT: self-deluding itself? Wha?

Edited, Jul 10th 2009 12:14pm by cynyck

Edited, Jul 10th 2009 6:33pm by cynyck
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Hermann Goering, April 1946.
#9 Jul 10 2009 at 10:53 AM Rating: Excellent
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cynyck wrote:
I ask the folks doing hard mode because I'm thinking that's what I'm missing? That this will only affect me once I get to that point where mana becomes a real issue? Yet, it seems to me that things are going in the wrong direction if that's the case, how does Flash of Light keep a tank up when it's taking that much damage? For f'ck's sake, I have to spam HL on Steelbreaker normal mode!

As you say, I don't think it's specific to hardmode. I think it's a similar experience for all of us at the point where the raid is stretched to beat a given level of content. One of the symptoms that you're at this point is that there is a stretch of time where the tank is taking more damage than she is currently prepared to handle and if the tank healer doesn't go flat out, the tank will die. The problem is that in current content design, that stretch can be so long that the mana returns from Illumination, replenishment, and even meleeing for mana are necessary.

If they change their design to vary how the damage is coming in - to make it so that if we are alert and know our toolbox we can handle it without having to resort to being a fire hose - then the nerfs and the mechanics changes might be fine. If I'm maintaining a shield on the tank and using FoL (and its HoT) just for maintenance while watching for the cast of Danger Stomp so that I can land a HL during the one critical second before the tank takes damage from hitting the ceiling - that's reasonable to me.

If I'm expected to use it to heal through Son of Frozen Blows every 30 seconds because using HL will put me OOM, that's not so reasonable.
#10 Jul 10 2009 at 2:52 PM Rating: Good
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The hope is that they will rescale encounters, or at least balance T9 with the assumption that we won't be spamming 10-22k hl. Which is touched upon in this thread on the alla wow general forums.


Basically what it boils down to is that we will hitting the tank every 1.2 seconds (more or less depending on haste) with a 4-6k fol. Unless spike damage is cut in half we will not be able to keep targets up. They say hard modes are supposed to be hard, but even speccing into Holy/Prot, putting more focus on SP etc the math doesn't add up. Even with a 1 second cast time, 5k fol and random HL use tanks would still get obliterated. It is also fair to point that Paladins weren't solo healing the tanks with HL spam either on hard modes, it would often take 2 pallies, or a pally with another dedicated healer to keep the tank alive.

At times it seems like Blizzard is running on the assumption that beacon change will allow pally to raid heal which will free up another healer to help with the tank, which is quaint but it doesn't work like that when the spike damage is 25-35k per swing, consistently, not just on cd's like 3 drake Sarth. Unless spike damage is cut in half we will not be able to keep targets up. So the hope is that the changes to tanking stats foreshadows a move to more consistent small damage versus rng large damage spikes that currently exist.

If that doesn't happen we have lost our niche for a raid functionality that mediocre at best and just as uninteresting. In which case I am paying a homeless man to take a dump in a box and mailing it to blizzard.

Edited, Jul 10th 2009 6:52pm by bodhisattva
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#11 Jul 10 2009 at 5:37 PM Rating: Good
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Seals of the Pure currently puts Seal of Righteousness ahead of Seal of Command on the ptr. I'm not optimistic about what the hell is going on with ret, but i am absolutely resolved to pass no judgement til i get my hands on the result.
#12 Jul 15 2009 at 8:50 PM Rating: Decent
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Still odd reading the forums.

You are going to still gem Int, get 600-700 haste to hit cap, and then mp5/crit where you can get it on gear. We are definitely being reduced to FOL spam bots, and FOL won't keep a tank alive. So we have lost that niche and are more a raid healer that gives a passive 4-6k hot that ticks once per second on the tank. With limited HL spam to deal with spikes.


FoL+SS HoT is generally regarded as trash, though if it stays 100% of the FoL then if you get an 8k fol crit thats 2k every three seconds for 4 ticks which isn't bad but it will be a fraction of a % of healing so is it worth the wasted mana and effort both in keeping the shield up and casting fol on it. So its a feature that is ignorable and will not improve or make our healing more dynamic.


Basically the defining part of the patch is this. We are having our role as the best single target healer in the game stripped of us. What we are getting in return isn't all that exciting. A mediocre passive tank healer that will heal off tanks, or spike damage with constant fol spam and 20-30% (or less) HL usage. We are still a two button healer, and 2 of those buttons have been nerfed since they relied heavily on Illumination in order to be mana efficient enough to use. A druid or priest can heal a crap load of people at once, a paladin can heal two. Hurray, but our ability to heal spike damage on the raid outstrips druids hots.

GC keeps going on about how people were happy with paladin healing and the forums demanded a change from blizzard the thing he is missing right now is that there are a LOT of really well written, articulate posts (and even more bad ones) which explain why these changes suck and how they aren't really making paladin healing any better just nerfing it so designers can have easier times designing content.
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