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I was wrong about prot healing :PFollow

#1 Jul 08 2009 at 11:17 PM Rating: Decent
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More and more top 2v2 paladins are running the prot spec, it's really blasted off this last month. I took another look at the top 100 and it went from non-existant (~5%) to the top paladin spec in 2v2. It's really gaining momentum, anyways I decided to give it a shot and I guess I can get used to it.

It's sad how we're always finding these gimmick specs for CC, silences, mana returns because deep holy sucks so much and just isn't attractive at all from a PVP standpoint. Blizzard constantly nerfs our specs and tries to force us back into beacon of light (remember 49/0/22 last season?). They hated the fact we prefered a stun break over beacon of light, and moved it farther down the ret tree.

Anyway the spec is pretty powerful, obviously the weaknesses are the same things I always said, no instant heals, relying on divine plea too often. But I regemmed for full stamina in hateful main spec/furious off set, and with kings I'm sitting at 26k health and 2604 spellpower. Pretty ridiculous, I think we all know nerfs are coming.

The last blue post on the issue was "it's fine for the moment, we're monitoring it closely though", and that was back when nobody was seriously playing this spec at a competitive level. I don't know what happened in the past ~month or so, but it has blown up and is the top 2v2 spec all of a sudden. With buffs coming to prot in 3.2, theres no way this spec won't get slammed with the nerf bat.
#2 Jul 09 2009 at 12:59 AM Rating: Good
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Not that I don't agree with you, I can see nerfs coming to Prot PvP healing too, but what part of the buffs coming in 3.2 are you referring to? I went and checked the patch notes cause I was curious as to how this spec would get even better, but I think I must have missed something. I didn't really see any buffs to a Prot healing spec, just to the tanking aspect of Prot. Again, I may have missed something >.>

I know one thing was the way Ardent Defender is being redesigned, but it's recently been updated. A healing Paladin can still benefit from the damage reduction, but the healing once every 2 minutes is going to be based off the Paladin's defense rating. I can only assume this was put in to stop PvP healers from using this talent for some "free healing".
#3 Jul 09 2009 at 4:07 AM Rating: Good
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881 posts
I'm just shocked that mike wrote the words, "I was wrong....." Can we make this an Allakhazam holiday?
#4 Jul 09 2009 at 7:22 AM Rating: Decent
Also remember that with that spec both your survivability and your healing ability scale with buffs like Fort, Mark and Kings. When Sanc gives 10% stam in addition to its normal effect it's going to make things even more asinine. I don't know if it's nerf worthy, but I definitely know they have some serious advantages over other healers, especially in small brackets. The most marked thing to remember is that there is less of a reason to nerf things based on 2s with the upcoming 3.2 changes. Bliz has gotten tired of QQ about unbalanced teams in 2v2 and so they just nerfed the reward capability from it.
#5 Jul 09 2009 at 7:28 AM Rating: Decent
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Maulgak wrote:
I didn't really see any buffs to a Prot healing spec, just to the tanking aspect of Prot. Again, I may have missed something >.>

I know one thing was the way Ardent Defender is being redesigned, but it's recently been updated.


It has, but it's still got this, at least last time I checked:

Quote:
once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.


A free cheat death every 2 minutes is going to make an already incredibly hard to kill Prot healer practically immortal.

The other buff to this spec is the FoL HOT, which heals for the full amount of the Flash of Light. While it may not be that impressive for some specs, with the enormous FoL's you get with Prot it's actually going to make a big difference in PVP.

I too can see them nerfing something to make this spec less attractive to healers, but I'm not sure it's a priority. Arena-wise it's only useful for 2's and if you look at the rankings you'll see its use is still very low in 3's or 5's. Two's were never a big priority for balancing and are about to become much less so, so I doubt this is at the top of their list right now.

And by the way Mike: muhahahahahahahahaha. It's a silly spec, but just so FUN.
#6 Jul 09 2009 at 3:29 PM Rating: Excellent
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389 posts
From what I understood of the change to AD, it shouldn't be activating at all unless you have an appreciable amount of def rating. I could still see people wearing one piece of tank gear to qualify, but I personally hope the number gets set high enough that prot healing can't benefit enough to outweigh the cost. Selfish, yes, but I REALLY don't want to see the sexy new PvE AD nerfed thanks to a fotm arena spec.

Edited, Jul 10th 2009 1:34am by MetalM

*Edit number 2..wth is going on with my Firefox tonight? :S

Edited, Jul 10th 2009 1:46am by MetalM
#7 Jul 09 2009 at 10:32 PM Rating: Good
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2,183 posts
From the PTR patch notes:

Quote:
Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).


Check the bold ;) That's what I was referring to as being changed to avoid healers benefiting too much from this redesigned talent.

I agree, they could throw on a piece or 2 of tank gear, but I doubt, by this wording, that the healing would be great enough to warrant that piece of gear in the first place.

Quote:
I REALLY don't want to see the sexy new PvE AD nerfed thanks to a fotm arena spec.


/sign

EDIT: mostly for Loki, who mentioned this, but really for anyone with an answer: what Blessing do Prot Arena healers use at the moment? If it's Sanc then I can see how that would be a pretty big buff for them, but if it's Kings, how much would that change things? Trading the 10% to all stats (minus stamina) for some damage reduction/mana regen. I don't do Arenas, so I'm curious as to how those 2 buffs pan out against each other.

Edited, Jul 9th 2009 11:39pm by Maulgak
#8 Jul 10 2009 at 4:22 AM Rating: Excellent
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Maulgak wrote:
Check the bold ;) That's what I was referring to as being changed to avoid healers benefiting too much from this redesigned talent.


Awww bummer. I knew they'd nerf it as soon as they figured out how without hurting the people the prot tree is, you know, for, but I was hoping we'd get to play with it for a few days first, like that souped up exorcism. It would've been so fun. :)


Maulgak wrote:
what Blessing do Prot Arena healers use at the moment?


I use Kings.
#9 Jul 11 2009 at 12:43 AM Rating: Decent
Kings, but I often switch to Sanc if it's a double melee team/as soon as the casters go down.
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