My problem with the HotR glyph is that it only sounds good in theory. I considered it as an option when it came out, so i started keeping an eye on the size of each pull when i was in an instance. To me it seemed like it would be largely a waste in actual practice, because there really aren't that many 4+ pulls.
It was a matter of weighing the potential, to me. In every pull of 3 or less the HotR glyph becomes a waste, and that makes Judgment infinitely better by comparison. Even in a 4+ pull, it seems like it would only be a marginal benefit, and far from necessary. So, by that logic, i kept Judgment.
On the subject of Blade Ward, again it's a very marginal benefit for the cost. It's very likely that enchanting for agility would provide more avoidance than Blade Ward, and the damage isn't impressive or necessary. Parry is the worst budgeted avoidance stat, and on top of that it hits the point of DR very quickly. I don't actively seek out parry rating on my gear, and i have little on my current gear except what happened to be on items i got for other reasons, and for me it's already past the point of DR. I think it's possible it may even reach DR levels just from the parry rating your defense imparts by getting to 540+. Now, they're going to make some changes to avoidance stats soon which may change the math on this, and possibly make Blade Ward a more viable choice, but for now there are better options.
Edit to further Loki's point:
BC Potency is definitely better than the Wrath potency enchants, Loki is right. You get 20 Str, but it scales with Blessing of Kings AND the Divine Strength talent, and then translates to AP at a 2:1 ratio, PLUS you get Block Value (also based on the scaled Str value) which provides both mitigation and threat.
Edited, Jul 9th 2009 11:06am by ThePizzaKing