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Tank Weapon Enchant & GlyphsFollow

#1 Jul 08 2009 at 9:31 AM Rating: Decent
Need ideas for weapon enchant. Want to put on something that might add more threat? or whatever. Need more threat. Any ideas on glyphs that might work for this too.
#2 Jul 08 2009 at 9:37 AM Rating: Decent
For tanking I use the BC Potency enchant on my weapon. It's 20 Str, so it provides a boost to both AP and Block Value, and it also scales with Divine Strength and Blessing of Kings. Alternatives include Accuracy (25 hit/25 crit), Exceptional Agility (26 Agi), Titanium Weapon Chain (28 hit, and 50% reduction on disarms), and some people may even still use Mongoose in some cases.

As far as glyphs go, personally I use Judgment, Seal of Vengeance, Divine Plea, Lay on Hands, and Sense Undead. There's nothing really game-breaking for the 3rd minor slot, so take whatever else works for you.
#3 Jul 08 2009 at 9:49 AM Rating: Decent
That is perfect and thanks. Will work on it when I go in today.
#4 Jul 08 2009 at 12:51 PM Rating: Default
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1,634 posts
Greater question is, "Why do you have threat problems?"

I was tanking in a mixed bag of Naxx 25 with some Ulduar 10 and even a few weaker pieces (Trinkets + Red Sword) and threat was NEVER an issue. Lacking proper gear - I had some problems LIVING - but holding agro was never a problem. (Best DPS was right around 5k - most were in the upper 3k or solid 4k range.)


Perhaps rather than taking a fairly weak tanking stat (STR is a tanking stat, but there are better priorities) you list your armory or why you need the threat?

I don't know - don't hear much problem from palys on this subject. Just my 2 cents.
#5 Jul 08 2009 at 12:51 PM Rating: Good
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1,634 posts
Greater question is, "Why do you have threat problems?"

I was tanking in a mixed bag of Naxx 25 with some Ulduar 10 and even a few weaker pieces (Trinkets + Red Sword) and threat was NEVER an issue. Lacking proper gear - I had some problems LIVING - but holding agro was never a problem. (Best DPS was right around 5k - most were in the upper 3k or solid 4k range.)


Perhaps rather than taking a fairly weak tanking stat (STR is a tanking stat, but there are better priorities) you list your armory or why you need the threat?

I don't know - don't hear much problem from palys on this subject. Just my 2 cents.
#6 Jul 08 2009 at 1:20 PM Rating: Decent
His Excellency ThePizzaKing wrote:
For tanking I use the BC Potency enchant on my weapon. It's 20 Str, so it provides a boost to both AP and Block Value, and it also scales with Divine Strength and Blessing of Kings. Alternatives include Accuracy (25 hit/25 crit), Exceptional Agility (26 Agi), Titanium Weapon Chain (28 hit, and 50% reduction on disarms), and some people may even still use Mongoose in some cases.

As far as glyphs go, personally I use Judgment, Seal of Vengeance, Divine Plea, Lay on Hands, and Sense Undead. There's nothing really game-breaking for the 3rd minor slot, so take whatever else works for you.


Agree and disagree with some of this.

As for Enchants, I prefer Blade Ward. It's pretty nifty. Mongoose is more for War than Pally but I've seen it. Most go with Potency or Accuracy.
For Glyphs I agree 100% on SoV, Plea, LoH, Sense Undead but not at all on Judgment. Hammer of Righteousness is invaluable. An additional target means more AoE tank ability and more DPS done on more mobs. Judgment is more for Ret, as our Judgment does nearly nothing as is so 10% is so little.
#7 Jul 08 2009 at 2:39 PM Rating: Decent
HotR glyph is for heroics, and even then the use is questionable. For "need more threat" kind of issues it is not the one to go with. Take Judgment. 10% more threat to Judgment and Judgment generally accounts for 20+% of our total threat on a single target. It's a decent DPS increase for a glyph slot.
#8 Jul 08 2009 at 2:46 PM Rating: Good
Good to know Loki thank you :)
But for Gayle who is still gearing up, I'd assume Heroics are what it is all about right now.
#9 Jul 09 2009 at 12:40 AM Rating: Good
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2,183 posts
I have to agree on the HotR Glyph. It's purpose isn't for more threat really as it is for more DPS. With or without the Glyph your threat on the main target will be the same. It's just allowing you to hit an additional off target, which face it, we really don't require additional threat on off targets (unless retarded DPS are pew pewing the wrong target, but that's another issue.

I do like it though for that extra DPS it does: allows trash fights to get over more quickly, and makes it a little easier to hold a bunch of mobs on a boss fight with adds. However, I wouldn't say it is "necessary" or even one of the best Glyphs you could use. I just happen to like it for how much AOEing I'm accustomed to doing. I'm sure if my guild was pushing more into Ulduar I would swap said Glyph for something else, but we kinda hit a bump called "lack of participation" ...

Anyway, Glyphs (since you want more threat) I would definitely say Majors would be Seal of Vengeance and Judgement, with either Divine Plea, Hammer of the Righteous or Righteous Defense. Minors, Lay On Hands and Sense Undead are really the only ones worth using.

As for enchant, I'm gonna have to add my vote for Potency (+20 strength). Actually, I'd recommend this for any tank, whether struggling with threat or not: strength being both a threat stat (in multiple ways) for us as well as a mitigation stat. Hit, crit, and agility are really all sub par stats for us. Hit yes is useful, but it's not as important as it is for other tanks, and you should easily get the number you need from other gear. Plus, I haven't tested myself, but everything I've heard about the Ulduar drop enchants is they really suck >.<
#10 Jul 09 2009 at 5:35 AM Rating: Decent
Great thread and thanks!

Changed one Major Glyph (had the other two) and will do minor ones tonight. Got Superior Potency for weapon. Got new ring recommended elsewhere. Just trinkets now and that apparently will be happening in instances as drops unless you guys know of any that might be in AH? My luck on any of my toons with rolls since I started playing has been very unlucky so I don't want to rely on my winning rolls, that is why so many questions.

Sigh, when I get this all done, next will be Hunter then Warrior.
#11 Jul 09 2009 at 6:41 AM Rating: Good
Superior Potency (AP) < Potency (Str). I know it's a WotLK enchant, but you're better off with the old BC one. The Str converts to AP fairly solidly (2:1), scales with Kings, and also adds a bit of block value to ShoR (which is THE high threat attack).
#12 Jul 09 2009 at 6:58 AM Rating: Decent
My problem with the HotR glyph is that it only sounds good in theory. I considered it as an option when it came out, so i started keeping an eye on the size of each pull when i was in an instance. To me it seemed like it would be largely a waste in actual practice, because there really aren't that many 4+ pulls.

It was a matter of weighing the potential, to me. In every pull of 3 or less the HotR glyph becomes a waste, and that makes Judgment infinitely better by comparison. Even in a 4+ pull, it seems like it would only be a marginal benefit, and far from necessary. So, by that logic, i kept Judgment.

On the subject of Blade Ward, again it's a very marginal benefit for the cost. It's very likely that enchanting for agility would provide more avoidance than Blade Ward, and the damage isn't impressive or necessary. Parry is the worst budgeted avoidance stat, and on top of that it hits the point of DR very quickly. I don't actively seek out parry rating on my gear, and i have little on my current gear except what happened to be on items i got for other reasons, and for me it's already past the point of DR. I think it's possible it may even reach DR levels just from the parry rating your defense imparts by getting to 540+. Now, they're going to make some changes to avoidance stats soon which may change the math on this, and possibly make Blade Ward a more viable choice, but for now there are better options.

Edit to further Loki's point:

BC Potency is definitely better than the Wrath potency enchants, Loki is right. You get 20 Str, but it scales with Blessing of Kings AND the Divine Strength talent, and then translates to AP at a 2:1 ratio, PLUS you get Block Value (also based on the scaled Str value) which provides both mitigation and threat.

Edited, Jul 9th 2009 11:06am by ThePizzaKing
#13 Jul 09 2009 at 10:09 PM Rating: Good
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2,183 posts
His Excellency ThePizzaKing wrote:
BC Potency is definitely better than the Wrath potency enchants, Loki is right. You get 20 Str, but it scales with Blessing of Kings AND the Divine Strength talent, and then translates to AP at a 2:1 ratio, PLUS you get Block Value (also based on the scaled Str value) which provides both mitigation and threat.


Quoting for emphasis.
#14 Jul 10 2009 at 2:06 AM Rating: Good
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713 posts

From an add tank's point of view I really like the HotR glyph. Thorim, Kologarn and Razorscale all benefit from you having it. I dps dpwn the adds by myself on Kologarn (similar to the Grand Widow Faerlina adds in Naxx10) so the added dps from hitting harder with my aoe spells seems more beneficial. When you have constant waves of adds like on Thorim, being able to hit that extra add can be the difference between your healer not getting whacked between consecration ticks by a new add. It's all relative to which boss you are facing I suppose but increasing threat on single targets even when you cant spam 969 because your self cleansing fusion punch shouldnt be an issue in WotLK. The Prot Pally glyphs arent quite game breaking that it matters what ones you go with. SoV, Divine Plea, Judgement, +hit to Righteous Defense and HotR are all useful in different fights.

Like I said in your other post Gayle it might be a good idea to add a link to your Paladin's armory. There's no point in people saying go with Blade Ward or hit/crit for your weapon enchant if you might still be using a blue tanking weapon. It's a lot of gold to shell out for an enchant that might be wasted on a weapon your going to upgrade very quickly.
#15 Jul 12 2009 at 8:22 AM Rating: Default
Quote:

BC Potency is definitely better than the Wrath potency enchants, Loki is right. You get 20 Str, but it scales with Blessing of Kings AND the Divine Strength talent, and then translates to AP at a 2:1 ratio, PLUS you get Block Value (also based on the scaled Str value) which provides both mitigation and threat.



Bolded for emphasizing the REALLY important part.
#16 Jul 12 2009 at 1:14 PM Rating: Decent
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1,609 posts
If OP has threat problems, Accuracy would be best. Hit rating is great for consistant dps and threat and crit is great for those bone-crunching Shield of Righteousness crits.

Edited, Jul 12th 2009 5:15pm by ArtemisEnteri
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