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[QQ] GC on the Illumination nerfFollow

#1 Jun 22 2009 at 5:18 AM Rating: Excellent
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He talks about it here.

This is the part I want to whine about:

Quote:
The nerf to Illumination was almost entirely because of the buff to Beacon of Light.


"Sorry PVPers, it had nothing to do with those of you who rarely/never use Beacon, but you're still going to suffer. A lot."



Also possibly of interest in that thread:

Quote:

Quote:
Btw, they only stated they are trying to be able to add more than 1 beacon to a single target. There is no confirmation this will be in with these changes.




Here is your confirmation. That change is in.



Edit: In another thread he says if they hadn't nerfed Illumination they'd have found another way to nerf pally mana for PVP. This makes no sense to me since the reason you have healing paladins not speccing Holy is that tree is difficult to sustain mana with. But I guess this change to Resil will be powerful enough that it's a buff to healers across the board and they felt they needed to nerf them in kind.

Edited, Jun 22nd 2009 9:30am by teacake
#2 Jun 22 2009 at 9:22 AM Rating: Good
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3,761 posts
I like this part at least:

Quote:

Poster:
Btw, they only stated they are trying to be able to add more than 1 beacon to a single target. There is no confirmation this will be in with these changes.


GC:
Here is your confirmation. That change is in.


Sometimes I really don't know what goes through GC's head though. For PVP I don't think it's as bad, since you go from 45% crit raid buffed to like 16% crit in PVP gear/spec. But still you're right, mana sucked in PVP before and now it's just worse. Unless you play with plate wearers you can't drink because leaving your partner naked without hots/shields will get a warlock gibbed in 8 seconds without heals. Sacred shield will stand you up from drinking and it absorbs crap for damage anyways. Divine plea basically puts mortal strike on your partner, and when they already have mortal strike it's even worse (75% reduced healing I believe). With 16k mana and a FoL PVP libram you get 4k mana back from divine plea, and go from FoL's to holy lights at 1200 mana a piece just to keep your partner alive, and you don't even gain any mana from using divine plea.
#3 Jun 22 2009 at 3:27 PM Rating: Excellent
Drama Nerdvana
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20,674 posts
His heart is in the right place but they don't realize how paladins work, at times its almost like reading a Tommyguns post when GC starts talking about Paladins. I cringe. Which isn't surprising because it took them 90% of burning crusades lifecycle to figure out Ret paladins and they are stillworking on it.

For example

Quote:
It stacks with other paladins. You can’t built a stack with it. You will reset the HoT if you keep spamming it. The goal is to get paladins to use both HL and FoL. FoL currently isn’t getting enough use, so we added this extra bonus for it to work with SS. When you SS someone you may want to Flash them too. We aren’t trying to turn paladins into only spamming FoL. Sometimes you won’t want to stomp on your own hot. Sometimes you will (like when you are about to have to run and can’t heal again for a sec).


The only reason you need a holy Paladin in the raid anymore is for hardmodes. You could bring a priest, shaman or hell another druid (OP) and not feel it for all of T7 and T8 Easymode. Why are top end guilds looking for exceptional holy pallies right now, because bosses are hitting tanks for 30k+ every 2 seconds on some hardmodes so pallies single target endless mana spam healing is needed, there is no room for hots, small heals, or jive like that. You also need someone that is going to have mana at the end of the fight, since the boss will have nearly double the health.

A useless random proc hot whose ability to proc is questionable at best that isn't healing for even a quarter of a percent of your total healing is trash, my Gift of the Naaru is better by like a bajillion times. I will be counting on that slightly less than I did Turn Evil in TK:Eye.


The change to Beacon is fricking OP, too OP (that's right I said it!), the change to Illumination is the biggest nerf in a 18 months and is not a well thought out balance for beacon at all. It just shows knee jerk "we aren't happy but don't know how to take a measured response to fix it' type approach that will mean that Holy Paladins will be seeing changes each patch for the next 3-4 patches before they come even close to getting us to where they want us.
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Bode - 100 Holy Paladin - Lightbringer
#4 Jun 22 2009 at 3:39 PM Rating: Decent
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1,912 posts
Wasn't pally mana the least infinite of any of the healers in PvP?

I know druid is infinite because with enough regen and kite, in the time it takes to run OOM innervate has run a full cooldown. Making it effectively infinite.

Pally mana could come close to that with Divine Plea but you can't heal effectively with Divine Plea up.
#5 Jun 22 2009 at 6:01 PM Rating: Excellent
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4,074 posts
xorq wrote:
Wasn't pally mana the least infinite of any of the healers in PvP?

I know druid is infinite because with enough regen and kite, in the time it takes to run OOM innervate has run a full cooldown. Making it effectively infinite.

Pally mana could come close to that with Divine Plea but you can't heal effectively with Divine Plea up.


Well, it's hard to say objectively, because everyone thinks their class gets shafted hardest, but I do think pally healers are at the bottom of the mana pool for PVP right now. I don't know squat about shaman but druids and priests are certainly doing better.

But that's versus a Holy paladin. The gimmick specs of Holy/Ret and Prot both take care of mana issues nicely, and those weren't really relying on Illumination anyway. With Judgements of the Wise in a hybrid build you're golden as long as you judge every time it's off cooldown. The perma-Plea with Prot isn't horrible because the spellpower is high enough to offset it sometimes, in my small data point of experience. I expect nerfs to Prot healing incoming as soon as they figure out how to do it without nerfing what Prot's actually supposed to do.

So we do have 2 good mana specs, at the cost of a lot of Holy abilities of course. I just find it odd and not a little bit concerning that the healing tree is the one I have the least luck with.


(edited to nerf babble by approximately 40%)

Edited, Jun 22nd 2009 10:37pm by teacake
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