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ideal dodge n parry %Follow

#1 Jun 18 2009 at 6:04 PM Rating: Decent
i was just wondering what is the ideal dodge n parry % for tanking for a DK. any help would b sweet. thx so much.

Edited, Jun 18th 2009 10:10pm by Whoserdaddy and this is my tanking build. any suggestions would help out. http://www.wowarmory.com/character-talents.xml?r=Wildhammer&cn=Whoserdaddy&gn=Malium+Imperium

Edited, Jun 18th 2009 10:13pm by Whoserdaddy lol sorry, go to frost. and also thats my blood dps build as well. up to suggestions. thx again

Edited, Jun 18th 2009 10:14pm by Whoserdaddy
#2 Jun 19 2009 at 8:28 PM Rating: Decent
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Seriously. How can we answer this if you aren't even to tell us anything like what you want to tank, what difficulty, etc?
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#3 Jun 20 2009 at 1:17 AM Rating: Decent
well like say, what % should i be shooting for if i wanna be tanking 25m nax. or even 10man. or even heroics.

Edited, Jun 20th 2009 5:17am by Whoserdaddy
#4 Jun 20 2009 at 1:41 AM Rating: Excellent
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Priorities for a newly 80 plate wearing tank, IN ORDER:

540 Defense or the Critical Immunity Cap (or so-falsely-called "def cap", shudder)

25-30k Health via gear and stam gems - once you can swap out any + Def gems for + Stam, you'll start to approach good health numbers.

Then you can start stacking Dodge and Parry. If you're trying to decide between two gear pieces exactly equal but that one has Dodge and one has Parry, take the Dodge. Otherwise they're about equal in rough statistical value.

Be sure to seek out Hit (generally never past 263) and Expertise (generally never past 26) as well but don't value it more than the above if you have some (say, half the "caps"), and you should.

Beyond that, start reading up on tanking and stat weights. No short answer in this thread is going to be better help to you than any of the great articles that are out there. Maintankadin, tankspot, elitist jerks, etc...

For those interested, I'm only posting this as I don't believe it's in the FAQ.
#5 Jun 20 2009 at 4:33 AM Rating: Excellent
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TherionSaysWhat, Assassin Reject wrote:
Priorities for a newly 80 plate wearing tank, IN ORDER:

540 Defense or the Critical Immunity Cap (or so-falsely-called "def cap", shudder)

25-30k Health via gear and stam gems - once you can swap out any + Def gems for + Stam, you'll start to approach good health numbers.

Then you can start stacking Dodge and Parry. If you're trying to decide between two gear pieces exactly equal but that one has Dodge and one has Parry, take the Dodge. Otherwise they're about equal in rough statistical value.

Be sure to seek out Hit (generally never past 263) and Expertise (generally never past 26) as well but don't value it more than the above if you have some (say, half the "caps"), and you should.

Beyond that, start reading up on tanking and stat weights. No short answer in this thread is going to be better help to you than any of the great articles that are out there. Maintankadin, tankspot, elitist jerks, etc...

For those interested, I'm only posting this as I don't believe it's in the FAQ.


:)

That being said, I say the following.

Heroics is 535 Defense. Raids is 540.

22-30k health is the range. 22k is heroics, 24k is Naxx10, 25k is Naxx25, 30k is Ulduar10, 40k is Ulduar25. These are unbuffed numbers, they are your Health survival minimums to MT, they can be lower if you are the OT. Can vary by fight as well but those are the numbers in general.

Dodge is better than Parry. Parry has harsh DRs ( Diminishing Return).

Stamina (health) once past Naxx wins.

Hit is good but a threat stat. You technically don't need it to tank but it helps for many encounters. Therion's numbers are right I would assume. I trust him.

Expertise, same as hit BUT expertise over 26 reduces mob parry. Mob parry is bad. Not as bad as it was tBC but still bad. Once you meet Therion's exp/hit numbers if you have a choice go over on expertise. More expertise is good. Only if it on a piece of gear you would use any way. Point being equal gear and the difference is hit or expertise take the expertise.

Try and get away from using defense trinkets and sword defense rune. Gem for it a bit if need. The option to switch trinkets is huge. Getting 4% parry off the DR is even better. Both is the best.
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#6 Jun 20 2009 at 7:21 AM Rating: Good
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Quote:
Expertise, same as hit BUT expertise over 26 reduces mob parry.


Just to clarify--

The dodge aspect of expertise caps at 26. Parry continues past that. You will, of course, have 26 points of parry reduction as well.

Therefore, the stat is never really taken past 26 for any class, tanks included. It becomes more than half as effective (each point no longer lowers a target's chance to dodge, and the DR on parry are evil).
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#7 Jun 20 2009 at 1:11 PM Rating: Decent
ok. thanks so much for the information.
#8 Jun 29 2009 at 4:11 AM Rating: Default
40K HP unbuffed for Ulduar HC ?

#9 Jul 09 2009 at 1:53 PM Rating: Good
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All those health values, are they before or after Frost Presence?

Not that it matters to me since I've got Imp. Frost Presence, but Blood tanks might be interested.

Edited, Jul 9th 2009 11:54pm by Mazra
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#10 Jul 10 2009 at 4:00 PM Rating: Decent
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Quote:
Just to clarify--

The dodge aspect of expertise caps at 26. Parry continues past that. You will, of course, have 26 points of parry reduction as well.

Therefore, the stat is never really taken past 26 for any class, tanks included. It becomes more than half as effective (each point no longer lowers a target's chance to dodge, and the DR on parry are evil).


But, to addendum (i'm not disagreeing with you idiggory);

Expertise is 2x as effective than hit is until softcap. And continues to be useful after soft capping, unlike hit. I haven't seen any info or proof that boss mobs have DR on their parry/dodge. Just that players have DR on avoidance.
#11REDACTED, Posted: Jul 25 2009 at 10:44 PM, Rating: Sub-Default, (Expand Post) 24k heroics 25k 10m naxx 28k 25m naxx 30k 10m uld,32k 25m uld,this is min for tanking imo(with frost pres)40k unbuffed is hard,even for the best geared stam stacking tanks,if you get 40k hp unbuffed with 540 defense,go for it
#12 Jul 25 2009 at 11:05 PM Rating: Decent
My main thing is dps, but I tank basically every week, I'll confirm what many people above have said.

at LEAST 30k health, stat defense capped (rune of gargoyle is your friend), I try to sit at 30 expertise, then the rest into stam/mitigation.

One thing I have heard, but am not 100% on is that you should go after dodge more than parry, because parry apparently has higher diminishing effects than dodge does.
#13 Jul 26 2009 at 5:35 AM Rating: Decent
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Dilbrt wrote:
My main thing is dps, but I tank basically every week, I'll confirm what many people above have said.

at LEAST 30k health, stat defense capped (rune of gargoyle is your friend), I try to sit at 30 expertise, then the rest into stam/mitigation.

One thing I have heard, but am not 100% on is that you should go after dodge more than parry, because parry apparently has higher diminishing effects than dodge does.

It does, and I believe dodge also has more oomph per point than parry does, though this will be made equal in 3.2. However, even in 3.2, parry will still have higher DR than dodge.
#14 Aug 03 2009 at 7:35 PM Rating: Decent
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Horsemouth wrote:

22-30k health is the range. 22k is heroics, 24k is Naxx10, 25k is Naxx25, 30k is Ulduar10, 40k is Ulduar25. These are unbuffed numbers, they are your Health survival minimums to MT, they can be lower if you are the OT. Can vary by fight as well but those are the numbers in general.


40k for Ulduar25??!!! I presume u're talking about General/Yogg or hardmode?
My guild's DK tanks only reached 40k recently. We could do Freya/Thorim/Hodir even before they got so much HP, easily. Haven't tried 25m Mimiron yet though.
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