TherionSaysWhat, Assassin Reject wrote:
Mazra wrote:
Anyone know how much expertise you'd need to make Frost Strike (and everything else) unavoidable in PvP?
Depends on who you're attacking, not every player has the same dodge or parry rate. But I know what you're thinking and forget it. Expertise is, and always has been, a poor PvP choice.
In other news, "I heard 52 or 56 [Expertise] for PvE" to remove dodge and parry completely from the raid boss hit table? For dodge perhaps (sorta, kinda), but for parry (which is much higher) it would more along the lines of 80ish. BUT that's assuming a static Def number for every boss, which is an inaccurate assumption.
Regardless of what the actual stat numbers are to cap it, I doubt you could gear for that much Expertise anyway. And even if there is enough gear to do it you would have to sacrifice all the other stats to do so.
See
this and
this.
That's what I feared. As for the 52/56 thing, it's something I picked up on the European Oboards after the patch notes made the Frost tank community sh*t themselves simultaneously. Someone said 52 and someone else corrected it to 56 - debate ensued and I didn't bother with the following nine pages of "no, you're the meanie!" just to find out who was the bigger meanie.
Guess both were.
So with Frost Strike being a major source of damage in PvP for Frost Knights and with Patch 3.2 making Frost Strike resistable, dodgeable, parriable and blockable (not sure if dodgeable and parriable are actual words), what kind of damage reduction are we looking at here? I know my own Death Knight has about 5% dodge rating and 9% parry rating in his PvP gear. He can't block, though, so there's a bit of mitigation gone there, but everyone has a base 10% chance to resist an incoming spell, right? Before the opponent's hit ratings apply (or is it spell penetration?).
I've got 2/3 Virulence for the 2% added spell hit chance, plus about 80 hit rating from gear giving about 3% spell hit rating according to the Armory. So that's 5% hit chance added to Frost Strike. I have DrDamage (addon), so I could check in the game, but I don't have access to it at the moment.
Meh, it seems like Frost Strike got nerfed a lot. Too much considering its effect at lower levels. Maybe it'll balance out a guy in full high-end Arena gear, but I was feeling a little stressed in my blue BOE and honor gear.
Edit: Forgot the math on the mitigation thing.
I have 5% hit chance, meaning there's a 5% chance to have Frost Strike resisted, 9% chance of having it parried and 5% chance of dodging it - if I was me attacking myself. It went from 5% chance to not deal damage to 19% chance, right? Or aren't the chances additive?
I can only imagine what this will look like if I'm attacking a tank.
Edited, Jun 20th 2009 11:05pm by Mazra