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Patch 3.2Follow

#27 Jun 19 2009 at 10:41 PM Rating: Decent
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I wouldn't worry much about the tanks in PvE, as they have been nerfing both the tanks and the bosses anyway.

It's just funny how each time the bosses take a nerf there's major elitist rage "zomgno too easy no moar nerfbats!" and when they nerf the tanks after that it's "what am I gonna do this sucks".

I'd be worried about the tanks is in PvP, as they don't represent anything in PvP and they get nerfed all the time.
#28 Jun 20 2009 at 1:03 PM Rating: Good
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TherionSaysWhat, Assassin Reject wrote:
Mazra wrote:
Anyone know how much expertise you'd need to make Frost Strike (and everything else) unavoidable in PvP?

Depends on who you're attacking, not every player has the same dodge or parry rate. But I know what you're thinking and forget it. Expertise is, and always has been, a poor PvP choice.

In other news, "I heard 52 or 56 [Expertise] for PvE" to remove dodge and parry completely from the raid boss hit table? For dodge perhaps (sorta, kinda), but for parry (which is much higher) it would more along the lines of 80ish. BUT that's assuming a static Def number for every boss, which is an inaccurate assumption.

Regardless of what the actual stat numbers are to cap it, I doubt you could gear for that much Expertise anyway. And even if there is enough gear to do it you would have to sacrifice all the other stats to do so.

See this and this.


That's what I feared. As for the 52/56 thing, it's something I picked up on the European Oboards after the patch notes made the Frost tank community sh*t themselves simultaneously. Someone said 52 and someone else corrected it to 56 - debate ensued and I didn't bother with the following nine pages of "no, you're the meanie!" just to find out who was the bigger meanie.

Guess both were.

So with Frost Strike being a major source of damage in PvP for Frost Knights and with Patch 3.2 making Frost Strike resistable, dodgeable, parriable and blockable (not sure if dodgeable and parriable are actual words), what kind of damage reduction are we looking at here? I know my own Death Knight has about 5% dodge rating and 9% parry rating in his PvP gear. He can't block, though, so there's a bit of mitigation gone there, but everyone has a base 10% chance to resist an incoming spell, right? Before the opponent's hit ratings apply (or is it spell penetration?).

I've got 2/3 Virulence for the 2% added spell hit chance, plus about 80 hit rating from gear giving about 3% spell hit rating according to the Armory. So that's 5% hit chance added to Frost Strike. I have DrDamage (addon), so I could check in the game, but I don't have access to it at the moment.

Meh, it seems like Frost Strike got nerfed a lot. Too much considering its effect at lower levels. Maybe it'll balance out a guy in full high-end Arena gear, but I was feeling a little stressed in my blue BOE and honor gear.

Edit: Forgot the math on the mitigation thing.

I have 5% hit chance, meaning there's a 5% chance to have Frost Strike resisted, 9% chance of having it parried and 5% chance of dodging it - if I was me attacking myself. It went from 5% chance to not deal damage to 19% chance, right? Or aren't the chances additive?

I can only imagine what this will look like if I'm attacking a tank.

Edited, Jun 20th 2009 11:05pm by Mazra
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#29 Jun 20 2009 at 1:16 PM Rating: Decent
I don't post much here, but I do read quite a bit, so please go easy on me.

I'm not in BiS gear, or anything of the sort. My DK is a tank for my guild's off run of Naxx 10. I'm in pretty decent gear, considering he's not my main. In the past few months, I've seen his armor and health drop, and now this. Previously, I had more armor and a lot more health than a comparably geared Pally. My dodge and parry were about the same as his, but he had block. I figured that evened out, though.

Now, I still have more health, but about the same armor, and he still has more mitigation/avoidance because of block. I'm still ok with that, I have good cooldowns. Soon, I'll have less armor, about the same health, less mitigation, and my cooldowns all get longer. Plus, he gets a "get out of death free" card once every 2 minutes.

I have to say, I'm really not happy with where this leaves us on paper. I'll reserve full judgment until I get to play it live, but I can't say that I'm hopeful.
#30 Jun 20 2009 at 9:08 PM Rating: Default
I use a Frost DPS build, and our kind seems to be getting every kind of change, both in our weapon choice and the percentage of our damage certain abilities will comprise. Frost Strike forms a nice chunk of our DPS, so the weapon percent and dodge/parry/block changes will see my damage from Frost Strike drop. The new dual-wield talent will certainly attract a following, as another free(but half damage), attack is always good. It might cause some trouble crafting builds, as it takes six points to fill out the talents we need. Finally, the Blood of the North change will open up some points for other talents, taking dual-wield or not.

Edited, Jun 21st 2009 12:11am by Lichbourne
#31 Jun 21 2009 at 11:07 AM Rating: Decent
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With the SBV buff and the general tank nerf to DK's, I may have to start playing my warrior!

Thanks bliz!
#32 Jun 24 2009 at 3:41 PM Rating: Decent
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So playing on the PTR today made me think about some of the changes. (I copied 2 DK premades and have my own DK)

Blood DPS is roughly the same, but you have a choice between UB and DRW for the most part. And I really like UB's passive nature now. It's overall a nerf to Unholy IMO. UB does stack, rolling like a warriors Deep Wounds.

Blood tank took a small hit in terms of mitigation and EH. But overall it's pretty strong still.

Unholy DPS lost some AE power, but is starting to look like a DOT powerhouse. And if that trend continues, I'm really gonna like Unholy.

I haven't tried Frost tank/dps or Unholy tank yet, will tonight after work/etc...

It feels like Tanks got a decent nerf, overall, but honestly; I feel more in line with my warrior tank in terms of power.
#33REDACTED, Posted: Jul 28 2009 at 6:19 PM, Rating: Sub-Default, (Expand Post) Why did they nerf icebound and frost pres?Why do they keep nerfing DKs? Becuase blizz is retarded,this will unbalace pvp more,even pve,DKs are suppose to be OP!they won't even follow their own lore.
#34REDACTED, Posted: Jul 28 2009 at 6:22 PM, Rating: Sub-Default, (Expand Post) BTW,why don't they nerf Druid hp increase instead?
#35 Jul 28 2009 at 8:10 PM Rating: Decent
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Obvious troll is obvious.

Edit: Obvious troll is also gone, unless my show sub-defaulted posts settings changed when I swapped pc's. Feel free to ignore this post if the first is the case, anyway.

Edited, Aug 5th 2009 10:45pm by Mozared
#36 Jul 29 2009 at 12:39 PM Rating: Good
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Unholy DK here.

Still a fun class and spec. I usually forget to use UB but was getting better at remembering to use it. Now I don't have to remember to use it as it is now active, more or less, when I use DC which I use a lot. I really like how Desecration looked but with them making it more "transparent" and not as useful for PvE, except maybe PvP which I don't do yet, I won't be using it no more.

Desolation doesn't look to bad. I know most, if not all, DK start with IT being it has good range but maybe now start off with Blood Strike instead. BS>IT>PS>BS>SC> etc.. Doesn't look to bad but I am not into raiding yet so it may be a big deal in those scenarios.

The SS nerf sucks but it will still do just fine.

Summon Gargoyle is fine as now I don't I have to keep track of my RP or keep it up to get maximum Gargoyle time. The RP cost is a little steep though but manageable.

UB, again, isn't a bad change. I didn't use it that much for AoE but that was just me forgetting to use it. One less keybinding I have to worry about though :) Plus, has anyone realized this is 40 RP you are not having to spend. I know though, UB was for AoE :(


Quote:
* Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease.



Am I reading that correctly that instead of the 12.5.1% damage increase per disease currently, it will be 50% damage increase per disease??

Edited, Jul 29th 2009 3:42pm by Stucco
#37 Aug 05 2009 at 2:26 AM Rating: Decent
Ok my tuppence here. I'm an Unholy tank. Well I was until this patch. Now I lose two things that really helped me aoe tank, Desecration... what is with this change sorry but... Why? And what's the worst change, Unholy Blight. I used that to make sure none of those op'd mages could out threat me, now where's my AOE edge, Have you improved anything to address this sudden loss in AoE threat generation? Can't see it.
#38 Aug 05 2009 at 12:49 PM Rating: Decent
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What kind of content are you talking about, Tyranise? I haven't done Ulduar but I've tanked parts of Naxx 25 as Unholy now and I've never had Desecration in my spec at all. Why waste 5 whole points on a little bit of damage that's not even up 100% of the time? Loss of Unholy Blight I can imagine to be bad, but I don't see the hassle about Desecration.
#39 Aug 07 2009 at 1:56 PM Rating: Good
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Stucco wrote:
Quote:
* Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease.



Am I reading that correctly that instead of the 12.5.1% damage increase per disease currently, it will be 50% damage increase per disease??


I think someone had a brainfart when they wrote the patch notes. Increasing Blood Strike damage by 100% with two diseases up and 150% with three, which most Unholy Knights have, would, if I'm not mistaken, place it up there with Scourge Strike damage, even though it's physical.

There'd be absolutely no reason for Blood Knights to use Heart Strike, unless more than one target is present, since Blood Strike would have vastly better single target damage. Especially when coupled with the glyph which increases BS damage by 20% on snared targets, right? Icy Touch, Blood Plague, Chains of Ice and suddenly your Blood Strike is the new Obliterate.

I think they meant to write 'has been increased by 50%' instead of 'has been increased to 50%'.

Haven't checked, though, so someone else might be able to clarify.
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