Hey Tomm, hi again.
Here's for your thoughts... First
Quote:
-is SoC off the hidden CD? if so, then party on. if not, fail.
-seal twisting for burst. stacking SoV with 1H for the dot, switch to 2H and SoC for a large hit(single and aoe).
You got SoR, right? That's what "SoC" is turning into. Of course it will not have a C/D because it's not a proc, it's just SoR.
I have a SoC spec and I actually DO use SoC and with these changes I would
remove SoC from my spec because SoV will give more DPS. Also because you already get SoR, what's the point of SoC? A different icon?
Quote:
-we can't drop kill a healer anymore. we have to have know CDs, know position, know surroundings, and set up kill shots.
-we weren't given any extra utility or CC to offset our lowered burst. we have only one chance to set up for a kill shot, if the enemy makes an escape(of which are plentiful) we are essentially dead in the water due to long CDs.
"We weren't given" is actually quite an omission. In recent patches:
- Hand of freedom duration reduced from 10 seconds to 6.
- Stun cooldown increased from 30 seconds to 40.
- Warriors get a new ability to remove the bubble.
The fact that they did it very quickly and without PTR testing and waiting for 3.2 doesn't make this not be part of the changes.
Quote:
-i believe CS on shorter CD will result in MORE usable burst. on a 4s CD it will be used in more burst situations. previously, you would get in 1 CS before the enemy would slip away. now you can potentially get 2-3 CS attacks in the 8-10s you are in range of an enemy. 4s CS means always an attack available, where previously the enemy had about 2 full seconds while the pally was essentially on CD.
Wrong in this one. Burst comes from larger damage on longer cooldowns and not the opposite.
The constant kiting of PvP favors abilities with longer cooldowns and more damage per hit than short cooldowns with less damage each. (We prefer slow weapons for PvP remember?)
The other downside is that it's going to cause a lot of GCD usage which will obstacle your ability to use cleanse and fol. Or have your DPS be much more heavily impacted by kiting and use of defensive gcds.
CS was "an ability" not so much for it's DPS but for it's "one big swing". The 3.2 verion is "an extra attack that is weaker than an autoattack swing". It has no effect other than the damage it does so making it weaker than an autoattack swing is something that would be inferior to just adding the same DPS by means of a weapon haste effect. And IMO, if I could chose between that version of CS or adding the same DPS by means of a haste effect I'd pick the haste effect any day.
But since you're feeling optimistic, while you were wrong with SoC and CS there are buffs.
The new version of SoV isn't that bad. It will completely interfere with Repentance so having to use this seal is a huge nerf to Repentance. However, it will DoT and against melee that doesn't heal you might be able to mess them up by doing a DoT-kite keeping the 5-stack refreshed. This will totally mess up DK, Rogue and Warrior. I know DKs heal a lot but much of it is with Death Strike, if you kite-cleanse properly they will just tick to their death.
The stack also happens to be a dispelable magic debuff affected by stoicism. Maybe none of you remember the mess it was to heal when rogue's antiheal poison was a 5-stacking poison and they also used another stacking poison in the other weapon. A 5-stacking magic debuff affected by stoicism is huge dispel feeder. If you add vindication, judgement, HotC and r vengeance this makes it complicated to dispell any other magic effect that you or your teammates add to the target (takes longer to dispel it all than to let it expire). A warlock could put all DoTs and they will almost always tick to the end.
And finally the SS-FoL change also means that your FoL will heal and HoT you adding up to 200% of FoL's heal, in addition to Sheath if it crits.
Edited, Jun 22nd 2009 12:48am by xorq