mikelolol wrote:
My question that I post in every "omg prot healz so good/op" thread is, if the spec is so good why is it almost non-existant in competitive arena?
My honest opinion? It's a scrub spec. And I say that with all love for it. There's no question Holy is more versatile. Having to stand still to cast is never good, and even worse at higher levels of play where people know how to keep you interrupted all the time. But Holy is harder to play. The Prot spec is a matter of, literally, standing there and casting heals on yourself and others until all the opponents are dead. It's like running Underbog. Okay, occasionally there's a little ouch you need to move out of, but really you can get by with much less situational awareness, and without managing your mana at all. But that's in battlegrounds, world PVP, and lower level arena, where not everyone is well geared (I can easily live through all the kidney shots a crappily geared rogue wants to throw at me, but a good one can still beat me no problem) or skilled at interrupts. I don't think it's as viable when you're a really good person playing other really good people.
mikelolol wrote:
You'll always be the last one alive but eventually your teammates will get sick of you letting them die all the time (not you in particular =)...the spec is what I mean of course).
Honestly one of the reasons I've come to like the spec is because arena is my least favorite form of PVP, and the survivability elsewhere, where you do get focused more, is more of a benefit. But I generally do better keeping people alive as Prot than I did with the 32/39 hybrid. Yes, holy shock is nice, but 10k flash of lights crits are even better. The hybrid build lacks the big heals you need if someone's health starts getting away from you. I was still gemming for resil the last time I used that spec though, so if I focused more on spellpower I could probably do better.
I agree that deep Holy is probably the best build for those who can play it well. But for me, it's very hard to manage mana with that spec in arena, particularly when it's a mana race against, say, a tree, and it's only about to get harder.
Edit: I also meant to respond to this:
mikelolol wrote:
Double melee jump you and it's all over, you can't cast a spell on yourself without aura mastery. When thats on cooldown, what next?
I can do okay against two. I can't kill them, but between the aforementioned aura mastery, stuns, shield, etc., I can almost always live long enough for someone else to come along and get at least one of them off me, even if I can't get a lot of flashes off. Sometimes it's a good thing; it keeps them distracted (getting more and more pissed I won't die) while someone else can claim a node, run away with a flag, grab a vehicle, whatever. But again, that is not against people with Furious weapons. Three can kill me pretty much every time, unless I get help right away. One is funny though; it doesn't matter much what I do as long as I survive long enough to laugh while they kill themselves on my ret aura.
Edited, Jun 19th 2009 8:44am by teacake