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#27 Jun 23 2009 at 10:47 AM Rating: Good
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I've tried the Seed spamming, but I always end up pulling aggro from that one mob the tank doesn't have under control.

I thought I was the only one who had this problem! I have yet to develop a safe, reliable strategy for SoC.

I usually try to Seed a couple of non-priority mobs, then try to get one on the main target before it dies. If you've got someone else doing AoE (mage, hunter, etc.), you can almost guarantee that your SoC will pop within a couple of seconds. Obviously, SoC's safer when you've got an AoE tank like a paladin or Unholy death knight.

Does anyone have any advice for using Seed of Corruption?
#28 Jun 23 2009 at 11:21 PM Rating: Excellent
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Does anyone have any advice for using Seed of Corruption?


Don't use it if your gunna pull aggro. If your running with a tank who isn't as good at holding multiple mobs and there's a possibility that 4 seeds exploding at once will pull aggro then only put 2 seeds up and throw out some shadowbolts. Far to often I just see locks spamming seeds for trash no matter what, there is a time and place for seed of corruption. Sometimes you might have a kick *** pally tank and you can throw seeds to your hearts content, other times you might have a tank who can barely keep up with affliction specced RoF, and sometimes you might have a tank where the only option to not pull aggro is to single down the enemies.

The best advice I can give is to understand when to use the seed and when not to. It's a damn powerful spell but that doesn't mean it must be used every time there are 3 or more mobs. It's better to adjust to your tank(in pugs, go easy on the first 2-3 pulls and check his aggro to judge how to attack the rest of the dungeon) and make sure that he keeps aggro.

Seeds can put you at the top of the meter real quick but if you keep pulling aggro your making what could have been a nice and smooth run into a mess. Use it when you can, if you can't switch to Rain of Fire, dot tabbing, or killing them one at a time. You might clear stuff a bit slower, but it makes it easier on everyone and if you do pull aggro and get killed it slows it down more, add to the fact that you might get the healer killed by proximity and you just led to a wipe.
#29 Jun 24 2009 at 1:25 PM Rating: Decent
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I don't think you should base the instance experience on this one time because you guys were over leveled for that instance. I 2-man that place with my friend (lock + paladin - level 80s) just last week as well.

The way I played it with my friend is that I made sure he got agro on the entire mob, gave him about 2 seconds lead into the fight and then it took me 2 rain of fires to burn the mob down. You had 5 man, I assume 1 cast would've been enough.

There is a clear reason to choose rain of fire for low level instances over seed of corruption. First off, the cast time, and the 2nd reason being it takes time for seed of corruption to blow up. The only time when seed pops instantly is when other ppl are causing DPS on that same mob as well. But mobs with low life will most likely die from heavy DPS from other players. By the time it pops, most of the mob is almost dead. In my experience, the time to use seed over rain of fire is on 25man raids of your level. There are multiple tanks that are grabbing agro to ensure that the whole mob is controlled. The monsters have enough life to sustain a lot of damage (so the cast time is not a factor). Other dps are also AOEing, your seed is popping instantly. Using seed vs rain of fire in 10 mans is a close call. And as others have mentioned.. when using seed, make sure your tanks have agro first..I typically glimpse at the mobs health and make sure none of them are topped out. Usually if they aren't topped off, you should be ok to spam.
#30 Jun 27 2009 at 8:27 AM Rating: Decent
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ccbutch wrote:
Quote:
Does anyone have any advice for using Seed of Corruption?


Don't use it if your gunna pull aggro. If your running with a tank who isn't as good at holding multiple mobs and there's a possibility that 4 seeds exploding at once will pull aggro then only put 2 seeds up and throw out some shadowbolts. Far to often I just see locks spamming seeds for trash no matter what, there is a time and place for seed of corruption. Sometimes you might have a kick *** pally tank and you can throw seeds to your hearts content, other times you might have a tank who can barely keep up with affliction specced RoF, and sometimes you might have a tank where the only option to not pull aggro is to single down the enemies.

The best advice I can give is to understand when to use the seed and when not to. It's a damn powerful spell but that doesn't mean it must be used every time there are 3 or more mobs. It's better to adjust to your tank(in pugs, go easy on the first 2-3 pulls and check his aggro to judge how to attack the rest of the dungeon) and make sure that he keeps aggro.


Don't forget that if just one target's threat is high you can stick to seeding him because seed does little damage = little threat. It just explodes and hits the other mobs. My eyes are glued to Omen when I'm AOEing because if they're not and I keep seeding we've got a problem. I am dead sexy on the ground though.
#31 Jun 29 2009 at 6:54 AM Rating: Good
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Here's my Armory profile.

With Fel Armor and all, my spell power is at 812 with 17% crit chance, or so. I'm currently Destruction and I've got an average 1300 DPS while questing (Immolate > Conflagrate > Chaos Bolt which is enough if the two latter are crits), but in instances my damage drops to 800-ish. What's up with that?

Curse of Elements > Immolate > Conflagrate > Chaos Bolt > Incinerate x ? > Conflagrate > Immolate > repeat

I hardly ever group with a Shadow Priest or Boomkin, so that's why I'm applying Curse of Elements. Also, most trash mobs seem to go down before I can get the full effect of Curse of Agony.

Any suggestions? Do I need to spread out Immolate to multiple targets during trash pulls? I've tried Rain of Fire, but it doesn't do a whole lot of damage at my level and the 4k/5k Conflag/CB crits to single targets seem to do more good.

By the way, I'm going to replace Glyph of Immolate with Glyph of Incinerate as soon as I see one on auction. Warlock glyphs are a rare thing on my server these days and I even had to pay 49 gold for Glyph of Immolate. Which was 600% market price according to Auctioneer.

Edited, Jun 29th 2009 4:58pm by Mazra
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#32 Jul 04 2009 at 10:33 AM Rating: Decent
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I dont even worry about making a tank assist macro...easier way to do it IMO is to find out who your tank is...target him, right click on his avatar on the top of your screen, and select 'Set Focus'. This will put his name in a bubble, which you can move to any part of your screen, and will be there until you cancel it. Then, make sure you have 'target of target' selected in your display options.

The little 'focus' avatar of your tank will always be on your screen, and from there you can see what his target is, it will show up under his picture. You can click that target and begin casting. If the tank switches target, simply click his new target under his picture, and you can restart casting. This makes it easy to not pull aggro while blowing up Seed of Corruption all over the place.

For lower level non heroics, I usually throw up a few seeds on the tanks targets, then start spamming RoF or tossing SB's out. DPS is going to suck on mobs as affliction, but you can pump some serious dmg on bosses. Definitely start SB/Haunt on bosses, then just run your normal dots, and as everyone else has said, drain soul once the target is at low health.

Good luck, lock raiding is easy as pie...just watch your threat! And a good way to get rid of those soul shards is soul shatter, 3 minute CD aggro dump if you get close to the tank.
#33 Jul 13 2009 at 7:13 PM Rating: Good
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ThomasMagnum wrote:

Good luck, lock raiding is easy as pie...just watch your threat! And a good way to get rid of those soul shards is soul shatter, 3 minute CD aggro dump if you get close to the tank.


Just wanted to point out soulshatter is a 5 minute cd currently. They are supposed to be changing it to 3 minutes in 3.2, a rather welcome change if you ask me.
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