Dilbrt wrote:
As we get further in progression I decided that frost had more to offer for possibly tanking hard modes and other nasty encounters, so I switched to frost from blood (links below). I did heroic VH tongiht, and my snap aggro with HB+glyph was amazing, but my sustained threat seemed much, much lower than blood. I had a hunter usually pulling the mob right off me in the first 3 seconds, but I'd taunt it and have it for the rest of the fight. It could have just been him dpsing too hard too early in the pull, but I just got the feeling that my threat wasn't as good. Now when it comes to mitigation, this is THE spec to go with.
I'm just worried with some of our dps if I'm tanking that they would pull right off me.
Right when you start, a bursty DPS will grab aggro from you. Tell them to give you a second.
As for sustained threat, I very much like the spec I designed for my tanking DK. Wowhead link for the signature impaired. http://www.wowhead.com/?talent#j0EZGxx0AbI0cziost0xh:kswM0V
For sustained (Boss, single mob pull) I will generally do a DG/Taunt to pull, then while we're meeting, Icy Touch x2. Icy Touch creates great RP with this, because of Chill of the Grave and the glyph. And yes, I know, everyone says to not use IT glyph, but I've found it very nice.
IT x2, PS x2, BS x2, then FS dump. (Also glyphed for FS, to save RP. Being able to spam FS is really nice, along with loads of RP for RS) After that IT x4, PS x2, repeat. To cut out a BS, you can use Blood Tap, which I glyph for to make the healer's job a bit easier.
Personally, for AoE or single, I do not use Pest. For AoE I would pull with a Taunt (Or DG a caster, and Strang a second caster), and when they're all in a group, either right at me or if they were close enough together in the initial pull, HB then DnD, BB. After that, IT and PS each one, always saving runes for when HB comes back up, and BB spamming.
Edited, Jun 16th 2009 7:34pm by CestinShaman