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The Death Strike Glyph test - yes, I didFollow

#1 May 31 2009 at 9:51 AM Rating: Excellent
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Ok, so a question has been raised regarding the Death Strike Glyph and how accurate the tool tip for it actually is. Since nobody else is willing to test it, I did a quick one. Kiz went nekked (well, tux pants and lumberjack shirt, she is a lady after all) armed only with her trusty Rune Edge and the DS glyph.

Results in full color picture form as follow:

Death Strike at Nil RP - avg. hit 708
Death Strike test - Nil RP


Death Strike at 50 RP - avg. hit 777
Death Strike test - 50 RP


Death Strike at 130 RP avg. hit 856
Death Strike test - Full RP


Seeing that 50 RP result and full RP result are not the same, I propose that the tool tip is in error and should read "for every 5 RP" instead.

Quick and dirty, I know. But regular sources seem confused and I'm not entirely sure this isn't a result of bad data from Blizzard and some conjecture in the theorycraft community (wowhead data mines, wowwiki doesn't iirc). I haven't seen a full analysis of this particular bit of info and I feel sorry for the poor sucker who would have to perform such a series of mundane and dull tests. But the above should be good enough for simple discussion.

Comments?

Cheers =)
#2 May 31 2009 at 10:30 AM Rating: Decent
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A. Thanks.^^

B. I want your RE.
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#3 May 31 2009 at 4:27 PM Rating: Decent
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Excellent work.

But why 50 runic power then? 50 runic power would give 10% extra damage, not 25% which is the max. You would need 125 runic power to get the 25% bonus to Death Strike, right?

1% = 5 RP.
5% = 25 RP.
10% = 50 RP.
20% = 100 RP.
25% = 125 RP.

Guess I need to pop some points into Runic Power Mastery and keep it topped off.
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#4 May 31 2009 at 4:49 PM Rating: Decent
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Mazra wrote:
1% = 5 RP.
5% = 25 RP.
10% = 50 RP.
20% = 100 RP.
25% = 125 RP.

Guess I need to pop some points into Runic Power Mastery and keep it topped off.


Question is, does the added 5% bonus from 100 RP to 125 RP add more damage to the 51/2/18 over the 51/0/20 builds at a certain point. Also, at what point does it become more beneficial to keep RP topped off before a DS?
#5 May 31 2009 at 5:38 PM Rating: Decent
I only dump RP when I am out of runes and are unable to do anything else for a few seconds. That said, I'm not sure the bonus damage from death strike would exceed the damage you would do through a death coil, especially once you get the new sigil and some t8 bonuses. It adds a little extra DS damage, but to be honest even if the glyph didn't do much, I'm not sure there's a better choice for blood.
#6 May 31 2009 at 9:49 PM Rating: Excellent
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Quote:
But why 50 runic power then?

I wanted to compare nil, not half but some, and full RP situations for fair comparison. If the 2=2 conversion were true, 50 RP would have given me the full 25% maximum bonus damage.
#7 May 31 2009 at 11:51 PM Rating: Decent
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I'll test it out too (tomorrow). My only concern is longer term testing, and a null spec comparison.

And to allow for some of the variation, what where you hitting? The level 73 mob target dummy or a lvl 60 one?

Armor is important, since DS is a physical melee attack. I'm sure the 25% bonus is before armor.

It IS interesting that you get a higher average with more than 50 RP though...


::EDIT::

I'm proposing that I start naked, with 0/2/0, and my own epeen. And hitting on a lvl 60 target dummy for purposes of keeping as little armor as possible on the target (maybe i'll ask a warrior to help).

Edited, Jun 1st 2009 1:01am by devioususer
#8 Jun 01 2009 at 5:54 AM Rating: Decent
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None of those things should matter. As long as you are hitting the same mob/dummy, everything will be constant so you'll be fine. It doesn't matter if you are hitting a boss or a 60.

Though, the 60 will lead you to hit more, letting you do the study in less time.

A damage bonus of 25% should be VERY noticeable, so you don't have to worry. Any mitigation before or after won't change that.

And the null spec is also for specific reasons. You eliminate any kind of damage bonus to DS this way (same goes for the gear), Plus, you limit your RP production, because you are going to want as many hits as close to your target values as you can get.

[EDIT]

I'd actually advise AGAINST using a Warrior for Sunder. If you ever hit it without reduced armor, not realizing it, you'll pollute your sample.

Edited, Jun 1st 2009 9:56am by idiggory
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#9 Jun 01 2009 at 7:13 AM Rating: Excellent
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Complicating the test is pointless imo but have at it. As far as mine, I'm quite satisfied with the results.

Armor and target level are irrelevant constants as it wasn't a test of how to improve damage. It was a comparison of damage output between different RP levels. Nothing more. It was only important that each hit have consistent similarity to each other hit in each class. Remember what Gene Simmons tells us kids: Keep it simple, stupid!

If anyone wants to "take it to the limit" they should probably look into a very large sample pool of consistant hits to calculate a more exact RP to damage bonus ratio (which my test was not intended to do). In my mind that would take a lot of time testing for any feasible results to be had.

But if I were, I'd start with 100 hits per 10 RP levels with 0/0/0, only the DS glyph, and no gear other than a grey (no stats) weapon. But honestly, performing this test would make me want to punch baby pandas with it's monotony and I'm not sure of the value of it. Any deep Blood build will tend to have full RP at the DS portion of the rotation unless they're very good and interweaving Coils. But, of course, if you know how to interweave Coils you're going to know to stack RP before blowing DSx2. =)
#10 Jun 01 2009 at 12:23 PM Rating: Default
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and after a few hours of this testing, I am happy to say, that I'm keeping this information quiet. And only telling my fellow DK's in my guild.

(read between the lines)
#11 Jun 02 2009 at 3:02 PM Rating: Good
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Sure you did. GG
#12 Jun 02 2009 at 3:21 PM Rating: Good
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So I am using the glyphs of Death Strike and Dark Death on my baby DK.

He usually ends up tanking when he runs instance because well I tank on my main and no one every wants to tank.

I like the DD glyph as I like throwing DCs around like candy tossed at fat kids. Should I swap out the DS glyph for something else or stay with it as I can't really see anything else that would really be as effective.

Thinking of grabbing UB with my next ding but I really want to push on and get HS. I am starting to think not having is gimping my DPS but this is primarily a farm bot so I can handle the lack of threat/DPS until it becomes an issue during instance runs.

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#13 Jun 02 2009 at 3:51 PM Rating: Good
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The DS glyph works in conjunction with Death Rune Mastery for more Heart Strikes. If you're not using Heart Strike the DS glyphs' value is diminished.

You should probably start a new thread for your other questions. You'll get more response most likely.
#14 Jun 02 2009 at 7:52 PM Rating: Good
I still want to ask the question... WHO FRIGGING CARES?? There isn't a better glyph for blood anyway.
#15 Jun 02 2009 at 8:38 PM Rating: Decent
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If GoD wasn't so buggy, it could be a competitor.

You would lose one HS in favor of a DS, but then get 6 HSs the next cycle.

So, instead of IT>PS>DS>HS>HS>DS>HS>HS>HS>HS (not including RP dumps), you could have (after placing the diseases and going through one normal rotation:

Pest>DS>DS>HS>HS>HS>HS>HS>HS>HS

So, in the first scenario, you'll get:
1 IT
1 PS
2 DS
6 HS

And, in the second you get:
1 Pest
2 DS
7 HS

If the HS does more damage than the IT+PS+average bonus damage for DS, it is a better choice. And, considering RP ONLY GAINED here, your DS would only get 4% damage on the first one and 11% damage on the second, if you don't dump it before hand.

So, who knows.
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#16 Jun 03 2009 at 8:03 AM Rating: Good
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You're forgetting what else you lose when swapping out the glyph.

The Disease glyph gives lower potential single-target (read "Boss") DPS output in the post-4t7 gearing range compared to DRW glyph, assuming Dark Death the DS in the other two slots. It just can't make up for the additional DRW damage when 1HS ~= IT/PS, which they roughly do in that gear range. Edit: I should note that AoE damage is not all that far apart either with the recent nerf to DRW's BB output.

With that said, I prefer the added simplicity of the Disease glyph in several Uld-25 fights (not so much in Uld-10) when spec'd blood. I'll probably keep it for my Blood raid build even knowing that there is a DPS loss associated with it.

Edited, Jun 3rd 2009 9:04am by TherionSaysWhat
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