How do you get from...
DarkHybridX wrote:
Shaman healing is all about anticipation.
... to...
Quote:
We don't have the insta heals and HoTs that priests and druids have or the ability to forget about mana like pallys. Like isyris said, riptide is one of the most important spells. Not so much for the heal itself, but for the tidal wave buff. Being able to snap out two lesser healing waves quickly is key. If there's some splash damage hit the lowest non-tank target with a riptide, then top off the tank with a LHW. Or if it's a melee heavy group you can hit the tank with a riptide, LHW on a low target, then a CH on the tank for the riptide buff.
... telling the OP to heal on reaction with fast, inefficient spells?
Shaman healing
is all about anticipation, this much is true. But it is also about striving for efficiency in what is hands-down the least efficient healing class in the game. A lot of people tend to forget how hard it really is to sustain yourself as a new Resto Shaman at 80 without all of the fancy raiding gear. And months (or even years) of experience.
Therefore, I submit the following: A single Healing Wave heals for more than two Lesser Healing Waves, delivers quicker than the two combined, and costs less mana. You should be anticipating, yes, but you should be doing so in order to land a choice Healing Wave, not so you can just spam LHW on reaction like any other healing class would.
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Placement is also key for a resto sham. If you can always stand with the other ranged people. That way you can heal them and yourself with a CH if need be. Nothing hurts a shaman more then having 5 people all spread out (although next patch with the CH jump going from 8 to 12.5 feet will help this).
Solid advice, this, and will serve well into raids.
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Healing wave is a very situational spell. The cast time is so long and the heal usually to big for you to spam it on the tank when you can toss out a riptide and two LHWs on 3 different targets in the same amount of time.
Which begs the question, why are you casting two LHW's and a Riptide on three different targets to make it better than Healing Wave when you should just be casting Chain Heal to take care of your multi-target healing in the first place?
LHW is the situational spell. Not Healing Wave. You rely on LHW when the single target you need to heal will die before Healing Wave will go off or when the multiple targets you need to heal are standing too far apart to connect Chain Heal jumps. Other than that you keep Riptide and Earth Shield up on the tank and use anticipatory Healing Waves for single-target healing or Chain Heal (preferably centered on said tank) to take care of multi-target healing.
A piece of advice I have for you it so make sure your tank understands that he needs to wait for you to lay your totems
before a pull starts and pull them mobs into range of your totem field. The six seconds or so it can take you to run up and lay four totems after a pull has already started is often enough to generate some dead party members. Playing catch-up is difficult as a Resto Shaman and it's just an irresponsible, unnecessary risk.
Edited, Jul 13th 2009 4:28pm by Gaudion