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(1) how many mobs do I need before Hurricane becomes efficient for my mana and dps? Three?
Three or more. Otherwise you're better off using single target casting against 2 or less.
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(2) do you faerie fire on trash mobs? I know it helps our melee friends but when mobs drop after four or five seconds each it seems a waste of a GCD to ff each one.
No, don't FF anything but bosses and mini bosses. If your melee has at least 3% they will be able to hit anything in a heroic so if they don't have that minimal amount of hit, they're just either dumb, or screwed.
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(3) after just switching over from cat am I the only one who is so frustrated at how slow moonkin seem to move?
To alleviate this you could enchant your boots with
Tuskarr's Vitality. But you'd be much better off using
Icewalker for hit and crit. This is something you're going to have to get used too. After awhile you will get used to it and it won't bother you.
This happens to me a lot when I play my rogue and then go to my druid, not having Fleet Footed kinda sucks but, yeah.
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(4) I really find the instant, up-front punch of an un-glyphed Moonfire helpful in certain situations, am I a Bad Moonkin if I keep it un-glyphed?
If you need burst, you could use Typhoon if you have it. Otherwise go with
Glyph of Starfire,
Glyph of Insect Swarm and
Glyph of Moonfire.
And, pending on what your gear looks like, use a build like
this one! If will offer you the most bang for your buck and give you the highest amount of mana regen. You're probably gonna ask why don't you pick up 3/3 Imp FF or 3/3 Imp IS instead of Typhoon and Starfall. The reason is with Balance of Power talents you're hit capped for heroics so you don't need the hit from FF so you can get 1 very nice situational spell that is good for burst and you pick up starfall for extra damage against bosses.