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Up and coming tanking questionFollow

#1 May 22 2009 at 8:07 AM Rating: Decent
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I'm trying to plan out my rotation and button set up so I can get used to it as I level for Protection Paladin. I've noticed in many of the forums that Hand of Reckoning is never mentioned in the rotation. Is it just phased out as obsolete for tanking or what?

Thank you

J.
#2 May 22 2009 at 8:20 AM Rating: Decent
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Its only a taunt so doesnt need to be part of the Rotation. I only use it when something actually needs taunted, patrol aggros the healer, dps pull threat etc. Or when swapping tanks in raids.
#3 May 22 2009 at 4:08 PM Rating: Decent
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Double post. I know and I dont care.

While this thread was here I thought I would add my own question. A double post is less annoying than a new thread.

Expertise. I am fairly new to tanking, but I have tanked fights like Patchwerk, Thaddius and Sarth with no incident.
I was told to aim for 26 Expertise. I currently have 25 and I am having no issues with threat so I thought I was fine. But tonight a Guildmate was saying to me that 26 only cuts out Dodges and that I need to get 57 to cut out Parries. I thought that seemed extreme and I was unlikely to reach that high without gemming for it, so I decided to ignore it. But then he went on to say that a Raid Boss gains a 0.4% Haste buff every time he parries an attack, so if I am not expertise capped then I am making the fight harder on the healers. None of the other tanks in the guild had heard anything about this either.

So what is the truth? Is the actual expertise cap 57? Does a boss get a 0.4% haste buff every time he parries? Should I be aiming for 57? Do other tanks all have 57 expertise?
#4 May 23 2009 at 12:03 AM Rating: Good
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OP : Hand of reckoning is not part of your rotation, use it to taunt mobs in the first place and in the event of some dps pulling aggro or the such.

As for the expertise question, I might be the worse tank out there, but I've never, ever, payed attention to that stat, and I've tanked t4, t5, t7 and now doing t8.
#5 May 23 2009 at 12:50 AM Rating: Good
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Quote:
So what is the truth? Is the actual expertise cap 57? Does a boss get a 0.4% haste buff every time he parries? Should I be aiming for 57? Do other tanks all have 57 expertise?


Dodge cap is 26 exp, full cap is 56-57 depending on the latest testing(~14% parry).
Some bosses will get a haste buff that effects their next swing when they parry. However, some of the harder hitting ones(like Patchwerk) do not.


Expertise is basically worth twice as much as +hit until you reach 26(the dodge cap). However for a pally tank only white dam and HotR can be parried/deflected so it isn't a huge part of our threat and having more than 26 exp only provides a tiny amount of mitigation(reduction of parry hasted attacks where applicable) and increased threat.
Another reason it is less valued is because we get 16 for free(6 talented + 10 glyphed, possibly another 3-5 depending on racial) so it requires about 2 pieces of gear with expertise to reach the dodge cap. As we 'share' gear with warrs/dks its almost impossible to acquire no expertise from gear.

The other tank classes tend to stack more expertise as a much larger% of their threat abilities can be parried; this why you'll see them stack 30+ especially in a threat set.

Edited, May 23rd 2009 3:53am by mahlerite
#6 May 23 2009 at 2:07 AM Rating: Decent
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Thank you Mahlerite, the tank who told me this was a warrior so that is probably why he felt a higher expertise was necessary.
#7 May 23 2009 at 8:29 AM Rating: Good
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On most bosses, your attack being parried results in the boss's next swing being 40% sooner. "Parry Gibbing", or dying by being parried too often, was more relevant back with Crushing Blows, and was pretty much never relevant for paladins.

We have only one attack that can be parried, our auto-attack. Hammer of Righteousness can be Deflected, which uses the enemy's parry chance, but it doesn't result in the parry haste effect. Expertise is very low on a prot pally's gear priority.
#8 May 25 2009 at 7:53 AM Rating: Decent
Devil's advocate stuff here, but wasn't parry hasting exposed as a myth? I took expertise where I could get it, but mainly stuck to the stuff that was already on the gear I wanted for other stats coupled with the glyph and talents. I look at expertise (and hit, for that matter) as threat stats, not mitigation (expertise to avoid parry hasting would be using it as a mitigation stat).

I'd be interested to see what the dedicated min-maxers have to say on it these days, but it really comes down to percentages. For heroics and normal raid encounters, it's definitely not necessary to be expertise capped. I would think some hard mode encounters where a hasted extra physical hit on a tank could cause problems might be the only situation where it could be argued that being expertise capped might be important.
#9 May 26 2009 at 6:27 AM Rating: Good
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Reckoning is not a rotational tool. Thus is not a part of any “Set Rotation”

Taunts – throughout WoW do not add to your threat. They simply put you at the top of the threat list. So – most times you will be at the top of the list anyway (You are a tank). Taunting is simply wasted time and potentially uses a taunt you might need before that Cool Down has expired.

We really have 2 taunts now – Reckoning is a great tool for fights like Gluth. I stand next to the other tank and HoReckoning...

I’m not precisely sure about the differences between our taunts, but I think both are very useful.


EDIT
Quote:
Expertise. I am fairly new to tanking, but I have tanked


While threat related issues are often a concern - Only very end game tanks need to focus on it. If you are working on regular Nax, OS, VoA, Ulduar - you are probably fine without concerning youself about Hit and Expertise. They are nice stats, they do add to your ability as a tank, but they should not be a focus.

1. Reach 540 Def ("Def Capped")
2. Stack HP till you have 27k (Roughly)
3. Stack avoidance till you have 102.4 total avoidance (Block Capped)
4. Diverge into one of 3 main areas of tanking

-4a. Soaking set - MASSIVE HP. (For learning fights or I use mine for Patchwerk)
-4b. Threat set - Anything to generate threat while maintaining up to #3
-4c. Super avoidance set - Passing 102.4 means you will be closer to block cap when your shield is down. Rare, but does happen.

Those sub-sections of #4 are really for people reaching or in end game. If you are casually doing Naxx 10, you are still focused on GETTING to #3. IF you have not reached #3 - do not focus on Threat. Focus on #3.


Edited, May 26th 2009 10:37am by Borsuk

Edited, May 26th 2009 1:08pm by Borsuk
#10 May 26 2009 at 12:15 PM Rating: Decent
Borsuk wrote:
I’m not precisely sure about the differences between our taunts, but I think both are very useful.


Righteous Defense was can be cast on a player and will taunt up to three mobs attacking that player. I've heard, read, and had itty bitty birds tell me that it was changed so that you could cast it directly on mobs and it would function like a single target taunt but every time I tried it, nothing happened. Ergo, I stuck with my macro to cast it on target of target so that I could simply target the mob that got away and hit taunt without having to worry about who it was chasing and it always worked. Speed is gewd. The only problem was on fights like Sartharion pre-HoR when I'd have to try and pick up an elemental that was going after the tank. Especially when said tank was spamming AoE threat (hai thar Mr. Druid! you're tanking a single target! **** off with the swipe spam, would ya? same with you, Mr. Warrior who thinks Thunderclap/Shockwave are necessary to tank a mob that nobody else is attacking because they're all burning down drakes and adds. But I digress....)

Hand of Reckoning is the pally equivalent of a warrior taunt with a tiny bit of holy damage tacked on so that it can be used to both break CC and also give you a tiny bit of threat above the player it was previously attacking.

For both (as already mentioned here), they do nothing if the mob in question is already attacking the pally who casts the spell. It could be argued that HoR gives a tiny bit of threat due to the holy damage, but you've more than likely got something else off cooldown that will build a heck of a lot more threat than HoR. Taunts of any kind are always best left off cooldown until you need to nab a mob that is not currently attacking you. No skilled pally tank would dream of using a taunt as part of a standard threat rotation.
#11 May 26 2009 at 9:46 PM Rating: Good
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AureliusSir wrote:
wasn't parry hasting exposed as a myth?


Indeed it was, Aurelius, not so much as a myth, but fixed when tanks that should have been geared enough were getting their asses handed to them (see Kaz'rogal in Hyjal).

If you've got basic tank gear and the Glyph of Seal of Vengeance, you'll have no trouble at all hitting 21 expertise, and with that you don't need any more; as "parry hasting" doesn't exist any longer, and it reduces parry chance to low enough to make no discernible difference to threat generation.
#12 May 26 2009 at 10:34 PM Rating: Decent
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591 posts
Quote:
If you've got basic tank gear and the Glyph of Seal of Vengeance, you'll have no trouble at all hitting 21 expertise, and with that you don't need any more; as "parry hasting" doesn't exist any longer, and it reduces parry chance to low enough to make no discernible difference to threat generation.


Thought i read somewhere that a couple Ulduar bosses are still parry-haste capable, general Vezax for one. Saw a strat guide that indicated stacking expertise wouldn't necessarily be a bad idea for him. But maybe that was from the PTR, can't seem to remember where i read that though:( Soft cap is 26 though, not 21.

Currently have 31 exp without the glyph as i can't seem to find an upgrade that doesn't include more exp.
#13 Jun 02 2009 at 3:37 PM Rating: Decent
mahlerite wrote:
Quote:
If you've got basic tank gear and the Glyph of Seal of Vengeance, you'll have no trouble at all hitting 21 expertise, and with that you don't need any more; as "parry hasting" doesn't exist any longer, and it reduces parry chance to low enough to make no discernible difference to threat generation.


Thought i read somewhere that a couple Ulduar bosses are still parry-haste capable, general Vezax for one. Saw a strat guide that indicated stacking expertise wouldn't necessarily be a bad idea for him. But maybe that was from the PTR, can't seem to remember where i read that though:( Soft cap is 26 though, not 21.

Currently have 31 exp without the glyph as i can't seem to find an upgrade that doesn't include more exp.


I'm not saying you're wrong...you could well be 100% correct...but something I've noticed any time parry-hasting comes up is that there are a lot of people who automatically assume that parry hasting is a standard mechanic (ie. any mob that parries an attack at any time will automatically receive a 40% reduction on the swing timer for their next physical attack). As a result, they see damage spikes from physical attacks and assume that it's parry hasting at work. I would expect that it would be a fairly easy thing to prove/disprove with the right parser (I think WWS keeps adequately detailed logs).

There are worse stats for a tank than expertise...the problem is that there are also a number of stats that are way better.
#14 Jun 03 2009 at 12:40 PM Rating: Good
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Righteous Defense was changed so that when used on an enemy it will automatically "use target of target". It won't single taunt (Although I think it did for a very short time).

If Bad Guy A, B, and C are attacking Bob Healer and for some reason you can only target Bad Guy C. If you click Righteous Defense it'll automatically act as if you're targeting the friendly ally (in this case, Healer Bob), and taunt A, B, and C off.
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