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Spirit on plate healing gear? - Blue PostFollow

#27 Jun 08 2009 at 1:25 PM Rating: Good
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wow, Bode honored your request and posted nice. i'm impressed.

and X, you're right. naxx = kara = easy mode entry level raiding. Ulduar = SSC/TK = medium challenge for most guilds. if the top guilds couldn't clear it reasonably quick it'd be too hard for second tier raiding for 90% of guilds. if us average guilds are making progress, but finding it challenging, its probably just about where it should be. too many more nerfs and i'll even be frustrated....
#28 Jun 08 2009 at 3:49 PM Rating: Decent
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20,674 posts
xorq wrote:
bodhisattva wrote:
Also I am not about to call anyone bad but lets get back to why they designed easy mode content.

It is there so anyone who wants to can go see the bosses and experience it, it is designed on the assumption that you are undergeared and don't have a lot of raid experience or are possibly a pug and is scaled to that level of play. There is nothing to really stone wall you in terms of progression, in terms of gear checks, etc like with Gruul, Vashj, Muru.



Well if you look at it, when you're talking about the first tier of level 80 raiding you honestly shouldn't expect it to be hard. It's the new entry level of raiding, the fights shouldn't be that much harder than what Molten Core was or what Kharazan was. If anything Molten Core was a bit problematic because people had to "get started" into raiding in groups of 40 and with extremely bad pre-raid itemization. So I think that aspect of the level 80 first tier of raiding is actually pretty good in design.

When you hit Ulduar that's second tier. And first tier has been pretty good, pretty varied, pretty large and also extremely generous in terms of gear. You should expect more challenge. I almost completely skipped TBC raiding but I remember at BWL it took guilds like 1-2 months to get Vael down for the first time.

I don't see why the hardmodes can't take 1-2 months to master. And if they were properly designed they would be designed to be hard in full Tier 2 gear because, otherwise, once you get your Tier 2 gear they will stop being hardmodes, they'll just be othermodes.




I was talking about easy mode Ulduar. Easy Mode Ulduar is MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH easier than SSC or TK, for a number of reasons.

As for T7, I never expected it to be hard. I did expect it to be enjoyable, it wasn't though. It was boring the 2nd time I cleared it, which was in November. Yes part of that was the fact that it was the most mind numblingly ****** proofed content released in WoW's 4 year history, however it also was due to 3 year old design mechanics that were completely out of place after TBC, and a number of other factors as well. T7 was something that most people endured, not enjoyed.

It comes back to the point, gear always trivialized an instance to a certain degree. Doing SSC with a raid in T4 vs a raid in T5 who know the fights, for example. Ulduar easy mode is like coming into T5 already wearing T5 gear and receiving SWP drops from the bosses though. That is the point, the disparity between the two examples. Because easy mode is supposed to be full clearable in T7, and the T8 gear is designed with Hardmodes in mind, and Hardmode T8 is like comparing T7 10 mans against T8.5 25 mans. It is a much greater difference (at least at the 25 man level, 10 man hardmodes are trash easy) than existed in T7 with three drakes between easy and hard. That is partly what leads to the mana issues that Blizz thinks it needs to fix which isn't poor class balance (though a change to a few points in Holy would cause us to gear differently) but rather just outgearing the snot out of easy mode content.
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Bode - 100 Holy Paladin - Lightbringer
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