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#1 May 19 2009 at 10:33 AM Rating: Good
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Well they nerfed Innervate as we all know.

Quote:
# Innervate: This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds.


Well the nerf is mainly for when restos would self cast it as they have insane levels of Spirit.

The change is a boost for arena resto and also...

I can now use it Pallies and Shaman and actually have it do something.

I think I may like the change over all.

Opinions.

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#2 May 19 2009 at 10:48 AM Rating: Good
My brother did the math a while back, says this comes out to about 15K mana. Great for ferals and, as you said, innervating Pallies and Shamans. I can now innervate based on who's low instead of "who's low and a priest or druid".
#3 May 19 2009 at 11:15 AM Rating: Good
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Yeah, it widens the use of Innervate. I personally like it because we mostly do 10 mans now and amongst our steadier healers we only have 1 Resto Druid and 1 off-spec Holy Priest, but something like 3 Pallies and 1-2 Resto Shammies.

As for regen, it's 15.7k, yeah.

Base mana pool for Druids at 80 is 3496, times 4.5, 15 732 mana regened.

I dunno how much it'd give to Resto Druids stacking Spirit in the past, but I think this is still pretty damn decent. Resto Druid in my guild has some pretty nice gear and has a total mana pool of 17.6k so it's nearly bringing him back to full.

Dunno if I'm missing something, but it's a good change in my opinion.
#4 May 19 2009 at 11:35 AM Rating: Good
Yeah, the change is pretty awesome. You can effectively double someone's mana pool. The new glyph is pretty weak though if the 90% is from base mana like I assume it is (not that the old one was stellar, but probably a little better at least).
#5 May 19 2009 at 12:19 PM Rating: Good
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3,272 posts
I personally think its amazing. It pushes more mana back to me as a boomkin now. As for using it as resto it's a little worse now but I shouldn't complain.

Ferals should be walking around with boners right now for arena purposes.
#6 May 19 2009 at 2:15 PM Rating: Good
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1,622 posts
Nerf? o_O

I love the change! :D

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#7 May 19 2009 at 2:42 PM Rating: Good
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PhoenixOmbre wrote:
Nerf? o_O

I love the change! :D



I like it as well but from what I have read for a decently geared resto druid it is a nerf.

Everyone else, buff. So I guess the OP is misleading but I hadn't had any coffee yet so wasn't very thinky yet.
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#8 May 19 2009 at 2:44 PM Rating: Good
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In a sense its a nerf to resto druids. Most of the time when I'm healing and I do use innervate I'm able to regen more than my actual mana pool so I can start casting a ton of heals like regrowth and what not across a bunch of people knowing that if I can expend it faster I'll regen more back and heal more people.

Now, take into consideration my healing gear is Naxx25 and ulduar 10/25 my mana pool as resto is only really around 19k at most so it still will regen a large chunk of your mana pool. You just need to be smarter about your mana.
#9 May 19 2009 at 4:11 PM Rating: Good
As a feral who dropped Imp.LotP recently for more straight DPS talents, I can't wait to try this out. Even killing the 15 scourge for the tournament dailies has had me running low on mana from shifting and healing myself - unless I wait 10secs between mobs for stealth to come off cool-down and pounce everything.

Also, for that annoying time when you switch spec and your mana resets to zero :(

#10 May 19 2009 at 4:21 PM Rating: Decent
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216 posts
Arex did you notice another druid change?

"Improved Moonkin Form: Now grants 10/20/30% of spirit as spell power." (old max was 15%).

How much of a buff would this be in real terms?
#11 May 19 2009 at 9:14 PM Rating: Good
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apothik wrote:
Arex did you notice another druid change?

"Improved Moonkin Form: Now grants 10/20/30% of spirit as spell power." (old max was 15%).

How much of a buff would this be in real terms?


Pretty good post about this issue.
Btw, every moonkin should take a look at his (Grey) blog once in a while

From what I saw today, in 10 men raid, I had 2500 SP without flasks and no shammys, but with food buff, mage/pallys/priest/druid buffs
Before the patch, I had around 2400 in 10 men with those same buffs. So...around 100 sp more, wich is around 100 dps.


Edit. About the Innervate change...As a Boomkin, I liked it. Before the patch it was nearly useless to me. Gave me around 4k mana. So...yeah, useless. I'll put it back on my bar now. As a Off-healer, imo, its pretty cool to be able to Innervate pallys and shammys and actually help. Doesnt change that much to the druid healer though. A litlle, but not that much. I hardly am oom anyway, even on 10 men ulduar (I almost never heal 25 men. we dont have another boomkin).

Edited, May 20th 2009 2:18am by Brisin
#12 May 19 2009 at 9:34 PM Rating: Excellent
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3,272 posts
Apothik I did see the change. For me it's roughly about 100 spell power gained since I tend to have a mix of spirit gear. Once I'm in 4 piece t8.5 it will do more.

As for being raid buffed its something like 150 more spell power.

I didn't raid tonight and I wont be able to raid until Thursday to give a good breakdown on how much of a dps increase it is.

But if you armory me, and check my gear out on Emalon as of Monday I was pushing 5200 dps so once I can get a chance to get into a 25 man voa again and get a chance to just go straight up on him I'll let you know what the new dps is.


But, this change was an attempt by blizzard, along with the increase of the 4 set bonus of tier 8 to a 15% proc rate, to make the new tier gear more appealing to boomkins. There was much discourse over the fact that the gear itself had so much spirit. Also Ghostcrawler had said that they'd like to see balance dps go up by a bit so I'm guessing this is also part of that attempt.
#13 May 19 2009 at 10:17 PM Rating: Decent
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Thanks Brisin/Arex.


@Arex,

I checked out your armory and noticed you only have 1/3 in Moonglow and no points in Intensity... how is your mileage with mana?

Also noticed you have put points into Brambles but not improved Insect Swarm, I remember seeing a post a while ago that Brambles was a definite dps increase but does it outweigh the benefits of imp. IS or was that personal preference?

Cheers.



Edited, May 20th 2009 2:21am by apothik
#14 May 20 2009 at 7:25 AM Rating: Good
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659 posts
First, several things I'd like to mention here:

1. Innervate change is awesome. It can benefit any class with a mana bar now.
2. The Improved Moonkin Form buff is a slap in the face. Make it give crit and/or haste rating along with spellpower.
3. 4pc T8 is still bugged unfortunately.
4. Despite being being bugged, a poster on EJ did some testing and noticed a DPS increase using 4p T8 and a solar rotation.

I picked up the T8 chest last night and I am testing out using the 2p T7 with the 2p T8 bonus. It's hard to tell any difference in my DPS comparing this set up to using 4p T7. Losing the crit from dropping the 4p T7 kinda sucks and made Eclipse harder to proc with a Lunar rotation.

Lunar Rotation with 2pT7 and 2pT8 = Inconsistent DPS. If RNG was nice and Eclipse proced quickly I saw about a 100 DPS increase over 4pT7.
Solar Rotation with 2pT7 and 2pT8 = More consistent DPS, but lower than the DPS I'm used to seeing in 4pT7. This set up might be more viable if I got better gear with more crit (I'm almost at the haste cap). Mana intensive unfortunately :(

I'm really not a fan of a Solar Rotation so I'm hoping I can get my Lunar Rotation more consistent.

One last thing:
During Lunar Rotation when Eclipse is on cooldown do you use Wrath or Starfire? I've been using Wrath (basically only using Starfire when Eclipse is active).
#15 May 20 2009 at 8:13 AM Rating: Excellent
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3,272 posts
Apothik wrote:
@Arex,

I checked out your armory and noticed you only have 1/3 in Moonglow and no points in Intensity... how is your mileage with mana?

Also noticed you have put points into Brambles but not improved Insect Swarm, I remember seeing a post a while ago that Brambles was a definite dps increase but does it outweigh the benefits of imp. IS or was that personal preference?

Cheers.


I raid with 2-3 ret pallies and 2 hunters, I don't have any issues with mana whatsoever. I hardly ever go oom and if I do I pop innervate. My crit isn't overly high or anything like that I just have lots o' haste to push more crits out with SF during solar eclipse.

As for the brambles I use it because my trees hit like trucks and before we pop hero my guild announces it so I can pop them right before hand since they're affected by it. I've seen my trees crit for 2k before so if you know the fights you'll know the perfect time to pop them and push the maximum dps.

I've been tempted to try out using imp IS again, I used to use it when I was raiding naxx early on for the crit but I didn't really like it that much. I have this tendency to let IS fall off before I proc lunar eclipse so I feel its probably best to just have brambles.

Quote:
One last thing:
During Lunar Rotation when Eclipse is on cooldown do you use Wrath or Starfire? I've been using Wrath (basically only using Starfire when Eclipse is active).


I always starfire. I probably should test to see whats better I just think I'd rather crit starfire for 12-13k than wrath for 7-8k damage crits. I have no definate evidence that SF is better than wrath it's merely my preference.

Also, I creeped your armory Netharion and you need more haste. You should be over 500 haste w/o a doubt you'll see definate improvements in your dps with more haste.

During hero/bloodlust I can hit a haste pot and push my starfire casts to near 1 second casts. Add onto that I pop my trinket which will put me over 3k spell power, and if I'm really lucky my other trinket will proc more spell power and give me something around 3500 spell power which leads to 16-17k starfire crits every second or so.

Haste = Good :D

Edit: Forgot to mention, an easy way to pick up haste is to use a Deathchill cloak. The thing is absolutely insane for the amount of haste you can put on it, plus it gives crit. No stats but still, so much haste.

Edited, May 20th 2009 11:15am by ArexLovesPie
#16 May 20 2009 at 10:57 AM Rating: Decent
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659 posts
Thanks for the tips Arex. If there is a space goat in the raid I can swap my neck out for one with haste which puts met at like 415 rating. Still not enough though.

I'll look into that Deathchill Cloak. If I were to use it I'd gain 12 haste rating (0.37%) and some crit. I'd kill to get some better boots and rings honestly. I've had bad luck with those drops.

Have you done any experimenting with our T8? I saw on your armory you had the gloves at least.
#17 May 20 2009 at 11:39 AM Rating: Good
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3,272 posts
I haven't gotten anything but the gloves yet so far and that was in the one 10 man I was able to run. I'm hanging back on getting gear because I want the Lifebinder staff from Freya so ******* bad I would kill for it.

Plus it doesn't help we gear our healer/tanks up first since they kind of you know... Make raiding possible :D

Once I get the two piece set and can do some testing with it I'll tell you what I find. Frankly I'm a little scared to lose the 4 piece t7 bonus because thats a good chunk of crit but one wrath crit means 3 more wrath casts before the NG proc goes off so odds are in your favor that if you can crit once you'll crit again to proc eclipse.
#18 May 21 2009 at 4:25 AM Rating: Good
Smiley: inlove New innervate Smiley: inlove my little boomkin never has to rest anymore while questing which cuts questing time in half Smiley: grin hopefully 80 by tonight.
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