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(Frost tank) Rime worth it?Follow

#1 May 18 2009 at 6:44 PM Rating: Good
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I just recently bought dual spec for my DK, having levelled 55-80 as Unholy DPS, and I thought I'd set up a (2H) Frost tank spec. I'm familiar enough with tanking in general (my main is a feral druid) but the specifics of Frost tanking are a bit new to me, since the last time I messed around with Frost was more or less first week WotLK in the DK starter area.

The spec I ended up with after a few revisions was: http://www.wowhead.com/?talent#j0xMZhxxxAbIzcziost0g

But after trying it out in a few heroics, I'm beginning to wonder about the value of some talent choices, Rime in particular. +15% crit on IT and OB sounds nice on paper, but between D&D, HB and occasionally DS I'm finding it difficult to fit OB in at all, and I generally only use IT at the start of a pull before switching to Pestilence + Glyph of Disease to maintain diseases. Ultimately I'm wondering if it would be better to drop it entirely in favour of something else (Merciless Combat is high on that list) or if I'm simply not playing a Frost tank right and I should be using OB more.

Any pointers on my build or on Frost tank in general would also be appreciated.
#2 May 19 2009 at 12:00 AM Rating: Good
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Grab the Howling Blast glyph and lead with that instead.

Rime isn't taken for the bonus damage, it's taken for free Howlings after OB spam.

Cheers =)
#3 May 19 2009 at 12:44 AM Rating: Excellent
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I'm familiar enough with tanking in general (my main is a feral druid)


Do you also try and Swipe every now and again?

I do. Kind messes up my rotation.
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#4 May 19 2009 at 9:00 PM Rating: Good
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Another noteworthy thing is that, while HB might not do as much as an Oblit, and HB from Rime is free damage--so it can be a huge boost on bosses if you get a normal proc rate.

You really need to elaborate though. You are wondering if you should be using Oblit more. One STs, you use it as your primary FU attack unless you need to refresh diseases. Blood Runes should be turned to DRs just to get another Oblit. You will use 1-3 per rotation. The only exceptions are those unfortunate times where you NEED to hit UA, for whatever reason, burning your second Frost Rune with no DRs.

On Multiple targets, Oblit is used to put threat spikes on targets, and for a chance to proc Rime.

But, I do think your build could use some help. For one thing, with average intro-level gear in FP, you should have somewhere around 20K armor. That is 111 AP for every point spent in Bladed Armor. You don't need to take all 5, but you may want to consider some--it is a decent boost.

Icy Talons is still debatable. On one hand, if you have no Shaman and several melee in your group, it is a sizable bonus. But, if you don't, it isn't worth 6 points, in my opinion, for a DK. I hate taking talents that are only worthwhile half the time, but I'll concede that taking them is often wiser. Personally, I leave it alone in my builds, unless I know I can expect a party with no shamans and a lot of melee. But, since EVERY party I have had at 80 includes a Shammy of some kind (I have a feeling Dalaran Alliance just has a LOT of them), I mostly ignore it.

Another point people disagree on--but I find Hungering Cold to be nearly worthless. For one thing, 99% of the time you would find it useful, you don't have the RP. And wasting a glyph for it is not an option. Second, it isn't very effective against mobs in normal instances at 80, from what I've seen, so I doubt it'll be that effective in Heroics. But, like I said, some people really like it.

Epidemic. Now, I LOVE this talent. It makes me stress less when things go wrong and my diseases are ticking. However, I find 2/2 to be nearly worthless for Frost. For one thing, HB refreshes your IT on multiple targets, so it'll never be needed there. On single targets, with a tight rotation, you can definitely get in 3 oblits and a FS in 8 seconds. 1/2 is all you need.

Merciless Combat. I'd leave it alone in a build that takes IT. Just too much elsewhere to get.

So, if you wanted to keep IT I would do something like this. The points in Bladed Armor and KM should be balanced to personal taste. You have 7 points to split between to 5-point talents. KM = more crits on Frost moves. BA = higher damage on most Frost abilities, plus higher white damage. 5 points would be about 100 damage added to HB, then boosted by talents and multipliers.

But, if you don't mind losing IT, you can use this (14/52/5)--my current Frost tanking build (it is offspec to my Unholy one, atm). Well, that is my current one, but I'm 99% sure I'm gonna move the points out of subversion. I'll put one in Epidemic, I know. The other, I am debating between Rune Tap and Virulence...
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#5 May 20 2009 at 1:14 AM Rating: Good
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Another point people disagree on--but I find Hungering Cold to be nearly worthless. For one thing, 99% of the time you would find it useful, you don't have the RP. And wasting a glyph for it is not an option. Second, it isn't very effective against mobs in normal instances at 80, from what I've seen, so I doubt it'll be that effective in Heroics. But, like I said, some people really like it.


Just to give the counterbalance to this argument, although I agree in so far as it's a 'flavour' thing. I don't think you'll find any Frost tank that considers it a mandatory talent. Having said that, I find HC to absolutely be worth that 1 talent point. Possibly the only time I use it as part of my general strategy is on the Faerlina adds if I think I'm going to kill them quicker than my raid need to, but it is a handy 'oh sh*t button' When I first went Frost, I did actually glyph for it. I don't advise this however, the HB glyph is far better, but I've had quite a few situations where I've wanted to use it and had the RP going spare. It's actually (admittedly somewhat arguably) saved my whole raid in the past.

For 1 talent point.
#6 May 20 2009 at 4:39 PM Rating: Good
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idiggory wrote:
Another noteworthy thing is that, while HB might not do as much as an Oblit, and HB from Rime is free damage--so it can be a huge boost on bosses if you get a normal proc rate.

You really need to elaborate though. You are wondering if you should be using Oblit more. One STs, you use it as your primary FU attack unless you need to refresh diseases. Blood Runes should be turned to DRs just to get another Oblit. You will use 1-3 per rotation. The only exceptions are those unfortunate times where you NEED to hit UA, for whatever reason, burning your second Frost Rune with no DRs.

On Multiple targets, Oblit is used to put threat spikes on targets, and for a chance to proc Rime.

I find in my (admittedly extremely crappy) tanking gear that my OB is doing less than HB (both assuming two diseases). I suppose it doesn't help that HB often has a Killing Machine proc to take advantage of, but I guess it's probably a weapon damage thing (still using Titansteel Destroyer). I suppose that's the main reason I've been using HB more and OB less...so maybe if I ever get my DK into raid-level gear things will change (he's still just an alt, so I'm not sure how far I'll actually bother going).

Quote:
But, I do think your build could use some help. For one thing, with average intro-level gear in FP, you should have somewhere around 20K armor. That is 111 AP for every point spent in Bladed Armor. You don't need to take all 5, but you may want to consider some--it is a decent boost.

Assuming I'm not doing anything silly, I find threat usually isn't a problem without someone significantly outgearing me, whereas I'm still having some small survivability problems since I'm used to the druid way of doing things (ie. charging in and blocking with my face). Would you still recommend Bladed Armor solely from a DPS increasing standpoint? I'm undecided, myself.

Quote:
Icy Talons is still debatable. On one hand, if you have no Shaman and several melee in your group, it is a sizable bonus. But, if you don't, it isn't worth 6 points, in my opinion, for a DK. I hate taking talents that are only worthwhile half the time, but I'll concede that taking them is often wiser. Personally, I leave it alone in my builds, unless I know I can expect a party with no shamans and a lot of melee. But, since EVERY party I have had at 80 includes a Shammy of some kind (I have a feeling Dalaran Alliance just has a LOT of them), I mostly ignore it.

On my server, it's Paladins...in heroic pugs it's rare to have less than two. Although I understand that 6 talent points is a pretty hefty investment for something that isn't necessary all the time, so I'll consider some alternatives.

Quote:
Another point people disagree on--but I find Hungering Cold to be nearly worthless. For one thing, 99% of the time you would find it useful, you don't have the RP. And wasting a glyph for it is not an option. Second, it isn't very effective against mobs in normal instances at 80, from what I've seen, so I doubt it'll be that effective in Heroics. But, like I said, some people really like it.

Well personally, I find that as a situational talent it's worth 1 point. It's not something that gets used every time it's up, but it's a nice trick to have up your sleeve.

Quote:
Epidemic. Now, I LOVE this talent. It makes me stress less when things go wrong and my diseases are ticking. However, I find 2/2 to be nearly worthless for Frost. For one thing, HB refreshes your IT on multiple targets, so it'll never be needed there. On single targets, with a tight rotation, you can definitely get in 3 oblits and a FS in 8 seconds. 1/2 is all you need.

For now, I consider Epidemic to be like training wheels...maybe once I'm more familiar with what I'm doing I'll be able to get away with less/none but for now I'd prefer to keep it 2/2 as a counter to my random brain farts.

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Merciless Combat. I'd leave it alone in a build that takes IT. Just too much elsewhere to get.

Noted.

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So, if you wanted to keep IT I would do something like this. The points in Bladed Armor and KM should be balanced to personal taste. You have 7 points to split between to 5-point talents. KM = more crits on Frost moves. BA = higher damage on most Frost abilities, plus higher white damage. 5 points would be about 100 damage added to HB, then boosted by talents and multipliers.

But, if you don't mind losing IT, you can use this (14/52/5)--my current Frost tanking build (it is offspec to my Unholy one, atm). Well, that is my current one, but I'm 99% sure I'm gonna move the points out of subversion. I'll put one in Epidemic, I know. The other, I am debating between Rune Tap and Virulence...

Thanks very much for the tips, I'll have to try a few different things out.

EDIT - Nearly forgot to ask, what glyphs are usually used for Frost tanks? I was using Disease, UA and IBF, then as per Therion's suggestion (and because it was being nerfed for PvE) I switched IBF for HB. I'm not sure if having both Disease and HB glyphs is necessary, but at the same time there's nothing left in the list of majors that really stands out to me.

Edited, May 21st 2009 2:18am by Lochnvar
#7 May 21 2009 at 1:57 AM Rating: Good
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Personally, I take HB, OB and FS.
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