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Which enchant should I get?Follow

#1 May 15 2009 at 2:17 PM Rating: Decent
So I just gotthis staff out of Naxx 10. I'm just not sure which enchant to save up for it. The +81 SP enchant to staves is about the same price wise as the regular +61 SP enchant, but I'm not sure it would be worth it to spend 1k+ gold on an enchant for a weapon I may yet still replace. Last week we didn't finish Naxx due to time constraints and people not logging in, so we didn't get to the military quarter or the last two bosses. So I was thinking maybe it would be better off for me to get the +50 SP that I had for my last weapon as it's significantly cheaper. I don't mind the idea of splurging on the gold for a really good weapon, but it just seems like a waste of money to spend that much on a weapon I'm most likely going to replace in the next couple of weeks. What do you all think? What would you do?
#2 May 15 2009 at 2:31 PM Rating: Decent
I thought the +61 was super cheap...

That aside, don't waste too much as that is easily replaceable. Lot of 1h weaps with 408 SP, add in OH and it wins straight off. The base stats are NICE on that but honestly, SP is #1.

Though the sword from KT25 gives over 500(not sure exact) SP and is incredible. Also there is one in the Argent Tourney with 500+ SP.

I figure the staff is a bigger benefit for priests or locks who need Spirit? But Either way, just get a decent +SP and it will do.
#3 May 15 2009 at 10:14 PM Rating: Good
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Tsuvati wrote:
Also there is one in the Argent Tourney with 500+ SP.


My friend, I'm not sure what tournament you've been doing, but I do believe you're quite mistaken. The sword and dagger from the tournament are both 408 spellpower weapons.

Tsuvati wrote:
I figure the staff is a bigger benefit for priests or locks who need Spirit? But Either way, just get a decent +SP and it will do.


Don't write off spirit. With glyphed Molten Armor up, spirit is effectively .55 crit rating per point(I round it down to .5 for easier mathing in my head). A piece that looks like lackluster with just its spellpower and normal damage stat ratings can come to shine if it has some good spirit on it as a bonus. Always "convert" the spirit to crit before you judge a piece.
#4 May 15 2009 at 10:56 PM Rating: Decent
I don't know about your server, but on my server the Abyss Crystals needed for the +61 SP enchant are ridiculously priced. The enchant comes out to be a little over 1k gold if I remember correctly. Maybe you think that's cheap, but I sure don't. :-p The staff SP enchant is pretty comparable price wise, which is kind of weird...

And Pold is right on the money about spirit. While a mage shouldn't necessarily gear for spirit, with the Molten Armor glyph, spirit really helps up your crit rating. The staff wasn't a huge upgrade for me, but it was pretty decent. Before I was using The Kirin Tor dagger with Telestra's Journal with the +50 SP enchant on the dagger. I think I lost about 10 hit, but I gained the spirit and a tiny bit of SP with the staff, plus it's purple. =x
#5 May 15 2009 at 11:28 PM Rating: Good
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PigtailsOfDoom wrote:
I don't know about your server, but on my server the Abyss Crystals needed for the +61 SP enchant are ridiculously priced. The enchant comes out to be a little over 1k gold if I remember correctly. Maybe you think that's cheap, but I sure don't. :-p The staff SP enchant is pretty comparable price wise, which is kind of weird...


I have access to something like 84 abyss crystals for any time I need an enchant. I do not concern myself with little things like the price of abyss crystals.
#6 May 15 2009 at 11:37 PM Rating: Decent
Yes, well judging by your ring enchants I'd assume you are an enchanter. :-p For those of us who aren't, Abyss Crystals are expensive.
#7 May 16 2009 at 1:02 AM Rating: Good
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PigtailsOfDoom wrote:
Yes, well judging by your ring enchants I'd assume you are an enchanter. :-p For those of us who aren't, Abyss Crystals are expensive.


I am, but that's not why I have access to them. In my 10 mans, we DE all the trash loot and put the crystals in our old guild bank for use later. Any member of our 10 mans is welcome to get some of them for any enchant they need for a piece of raid use gear. However, very few people take advantage of that, so our stockpile is growing.
#8 May 16 2009 at 10:23 AM Rating: Good
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Pigtailsofdoom wrote:
I don't know about your server, but on my server the Abyss Crystals needed for the +61 SP enchant are ridiculously priced. The enchant comes out to be a little over 1k gold if I remember correctly. Maybe you think that's cheap, but I sure don't. :-p The staff SP enchant is pretty comparable price wise, which is kind of weird...

Enchant Weapon - Might Spellpower
Reagents: Infinite Dust (30), Dream Shard (6), Abyss Crystal (6)
Permanently enchant a melee weapon to increase spell power by 63. Requires a level 60 or higher item.

Enchant Staff - Greater Spellpower
Reagents: Infinite Dust (40), Dream Shard (6), Abyss Crystal (6)
Permanently enchant a staff to increase spell power by 81. Requires a level 60 or higher item.

Enchant Staff - Spellpower
Reagents: Infinite Dust (12), Greater Cosmic Essence (2)
Permanently enchant a staff to increase spell power by 69. Requires a level 60 or higher item.


You're looking at the top-end 1H enchant, rather than the lower priced staff enchant, which would probably be 1/10th the cost. Also makes sense why the prices are so similar between the enchants. You're only adding 10 infinite dust to go from 1H to staff, with the same # of abyss crystals and dream shards required.
#9 May 16 2009 at 11:01 AM Rating: Decent
Thanks for clearing up the weap enchant tabstopper.

On the sword I apologize, I was told it was a champion reward. Guess not :/

As for Spirit and Crit.. that's assuming you USE Molten Armor. I use Mage Armor FAR more than Molten. I only use Molten if we have an intelligent ret Pally at the least. I happen to prefer 100% MP5 while casting over crit on long fights or runs. For short things(Emalon comes to mind) Molten is nice, but I'd not spend a Glyph on it.

Plus, most OH offer good Spirit, and I think the KT sword has some on it, so overall, Staff is not the best Mage weap.
#10 May 16 2009 at 4:30 PM Rating: Good
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Tsuvati wrote:
I think the KT sword has some on it,


Nein. That's why 4 out of 5 healadins love it too.
#11 May 18 2009 at 9:10 PM Rating: Decent
tabstopper wrote:
Pigtailsofdoom wrote:
I don't know about your server, but on my server the Abyss Crystals needed for the +61 SP enchant are ridiculously priced. The enchant comes out to be a little over 1k gold if I remember correctly. Maybe you think that's cheap, but I sure don't. :-p The staff SP enchant is pretty comparable price wise, which is kind of weird...

Enchant Weapon - Might Spellpower
Reagents: Infinite Dust (30), Dream Shard (6), Abyss Crystal (6)
Permanently enchant a melee weapon to increase spell power by 63. Requires a level 60 or higher item.

Enchant Staff - Greater Spellpower
Reagents: Infinite Dust (40), Dream Shard (6), Abyss Crystal (6)
Permanently enchant a staff to increase spell power by 81. Requires a level 60 or higher item.

Enchant Staff - Spellpower
Reagents: Infinite Dust (12), Greater Cosmic Essence (2)
Permanently enchant a staff to increase spell power by 69. Requires a level 60 or higher item.


You're looking at the top-end 1H enchant, rather than the lower priced staff enchant, which would probably be 1/10th the cost. Also makes sense why the prices are so similar between the enchants. You're only adding 10 infinite dust to go from 1H to staff, with the same # of abyss crystals and dream shards required.


Yes, I just realized this a couple days ago. :-) I got the 69 SP for staves enchant for less than 100g, which seems much better considering I'll probably replace the staff in the next month or so. At least I hope I will.

As far as the Molten Armor Mage Armor debate goes, it's all personal preference. I prefer Molten Armor because it helps increase my damage. With Evocation having a cool down of just 2 minutes for me as an Arcane Mage, Mage Armor is pretty useless. If I give it my all, I typically run out of mana in a little over a minute, then I pop a mana gem and that'll last me to the two minutes for the Evocation cool down.

Edited, May 18th 2009 10:14pm by PigtailsOfDoom
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