The original of this thread is maintained at ElitistJerks here. I will try and maintain this one as well, but the EJ will be the "main" Version.
All of these are for Level 80 Feral with HotW, SotF & Imp.MotW talents. Numbers in (brackets) are with Blessing of Kings :-
Strength
1 Str = 2.37864 AP (2.616504 AP) (Cat)
1 Str = 2.1624 AP (2.37864 AP) (Bear)
1 Str = 2.292144 AP (2.5213584 AP) (Bear with PotP)
Agility
1 Agi = 1.18932 AP (1.308252 AP) (Cat only)
1 Agi = 0.0129744% (0.01427184%) Crit
1 Agi = 0.0225641% (0.0248206%) Dodge
1 Agi = 2.1624 (2.37864) Armor
77.075 (70.068) Agi = 1% Crit
44.318 (40.289) Agi = 1% Dodge
Stamina
1 Sta = 10.812 (11.8932) Health (Cat)
1 Sta = 14.8665 (16.35315) Health (Bear)
Intellect
1 Int = 19.4616 (21.40776) Mana
1 Int = 0.00778464% (0.0085631%) SpellCrit
125.458 (116.780) Int = 1% SpellCrit
Intellect also increases the amount of health & mana regen you get from Spirit - not very important for ferals
Spirit
Spirit increases your out of combat health regen and your out of 5sec rule mana regen - not very important for ferals
Crit Rating
1 CritRating = 0.022% Crit
45.91 CritRating = 1% Crit
Dodge Rating
1 DodgeRating = 0.0220982% Dodge
45.2525 DodgeRating = 1% Dodge
Haste Rating
1 HasteRating = 0.03965% Haste
25.223 HasteRating = 1% Haste
Hit Rating
1 HitRating = 0.030% Hit
32.79 HitRating = 1% Hit
Cap vs Level 80 mob = 5% Hit = 163.95 HitRating
Cap vs Level 81 mob = 5.5% Hit = 180.34 HitRating
Cap vs Level 82 mob = 6% Hit = 196.74 HitRating
Cap vs Level 83 mob = 8% Hit = 262.32 HitRating (Raid Bosses)
Expertise Rating
1 ExpertiseRating = 0.0305% reduction in dodge & parry chance
32.79 ExpertiseRating = 1% reduction in dodge & parry chance
Cap vs Level 80 mob = 5%(Dodge) / ?%(Parry) = 163.95 / ? ExpertiseRating
Cap vs Level 81 mob = 5.5%(Dodge) / ?%(Parry) = 180.345 / ? ExpertiseRating
Cap vs Level 82 mob = 6%(Dodge) / ?%(Parry) = 196.74 / ? ExpertiseRating
Cap vs Level 83 mob = 6.5%(Dodge) / 15%(Parry) = 213.135 / 491.85 ExpertiseRating (Raid Bosses)
The 10 Expertise we get from Primal Precision is equivalent to 81.975 ExpertiseRating so subtract that from the above figures if you have that talent.
Defense Rating
1 DefenseRating = 0.008% dodge and 0.008% chance to be missed and 0.008% reduced chance to be crit (Crit reduction not needed for PvE if you have SotF )
122.96 Defense Rating = 1% chance to dodge and 1% chance to be missed and 1% reduced chance to be crit (Crit reduction not needed for PvE if you have SotF )
1 DefRating = 0.64 DodgeRating (counting misses as dodges)
ArmorPenetration Rating
1 ArPenRating = 0.07145% ArmorPenetration
13.9957272 ArPenRating = 1% Armor Penetration
ArPen cap (100%) = 1400 ArPen
Resilience
94.27125 Resilience = -1% chance to be crit, -2.2% crit damage, -1% all damage & -2.2% mana drain reduction
1414.06872 Resilience = 33% reduction from crit damage = the cap for this part of resilience's effect
Regualar (white) Armor
Includes non-bonus armor from all slots except rings, trinkets, neck & weapon. All armor from rings, trinkets, neck & weapon as well as armor patchs & any bonus (green) armor on items & armor from Agi receive no bonus from SotF, Thick Hide or the metagem
1 Armor = 6.251 Armor (Bear)
1 Armor = 6.8761 Armor (Bear with Thick Hide)
1 Armor = 7.013622 Armor (Bear with Thick Hide & Armor Metagem)
Damage Reduction from Armor % = Armor * 100 / (Armor + (467.5 * AttackerLevel - 22167.5))
DR% for Lvl83 Boss mobs = Armor * 100 / (Armor + 16635)
Armor cap (75% DR) for Lvl83 Boss mobs = 49905 Armor
Phew....that stopped me getting much done at work today :)
Please post any corrections or additions/modifications you think should be made, preferably with a link to where you got your info. Most of this came from wowwiki & ElitistJerks.
Edited, Aug 6th 2009 12:41am by RareBeast
Edited, Sep 22nd 2009 11:44pm by RareBeast
Edited, Sep 22nd 2009 11:44pm by RareBeast
Edited, Sep 22nd 2009 11:51pm by RareBeast