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Feral Druid Numbers (updated for 3.2.2)Follow

#1 May 11 2009 at 12:43 AM Rating: Excellent
The original of this thread is maintained at ElitistJerks here. I will try and maintain this one as well, but the EJ will be the "main" Version.


All of these are for Level 80 Feral with HotW, SotF & Imp.MotW talents. Numbers in (brackets) are with Blessing of Kings :-


Strength
1 Str = 2.37864 AP (2.616504 AP) (Cat)
1 Str = 2.1624 AP (2.37864 AP) (Bear)
1 Str = 2.292144 AP (2.5213584 AP) (Bear with PotP)


Agility

1 Agi = 1.18932 AP (1.308252 AP) (Cat only)
1 Agi = 0.0129744% (0.01427184%) Crit
1 Agi = 0.0225641% (0.0248206%) Dodge
1 Agi = 2.1624 (2.37864) Armor

77.075 (70.068) Agi = 1% Crit
44.318 (40.289) Agi = 1% Dodge


Stamina
1 Sta = 10.812 (11.8932) Health (Cat)
1 Sta = 14.8665 (16.35315) Health (Bear)


Intellect
1 Int = 19.4616 (21.40776) Mana
1 Int = 0.00778464% (0.0085631%) SpellCrit

125.458 (116.780) Int = 1% SpellCrit

Intellect also increases the amount of health & mana regen you get from Spirit - not very important for ferals


Spirit
Spirit increases your out of combat health regen and your out of 5sec rule mana regen - not very important for ferals


Crit Rating
1 CritRating = 0.022% Crit
45.91 CritRating = 1% Crit


Dodge Rating
1 DodgeRating = 0.0220982% Dodge
45.2525 DodgeRating = 1% Dodge


Haste Rating
1 HasteRating = 0.03965% Haste
25.223 HasteRating = 1% Haste


Hit Rating
1 HitRating = 0.030% Hit
32.79 HitRating = 1% Hit

Cap vs Level 80 mob = 5% Hit = 163.95 HitRating
Cap vs Level 81 mob = 5.5% Hit = 180.34 HitRating
Cap vs Level 82 mob = 6% Hit = 196.74 HitRating
Cap vs Level 83 mob = 8% Hit = 262.32 HitRating (Raid Bosses)


Expertise Rating
1 ExpertiseRating = 0.0305% reduction in dodge & parry chance
32.79 ExpertiseRating = 1% reduction in dodge & parry chance

Cap vs Level 80 mob = 5%(Dodge) / ?%(Parry) = 163.95 / ? ExpertiseRating
Cap vs Level 81 mob = 5.5%(Dodge) / ?%(Parry) = 180.345 / ? ExpertiseRating
Cap vs Level 82 mob = 6%(Dodge) / ?%(Parry) = 196.74 / ? ExpertiseRating
Cap vs Level 83 mob = 6.5%(Dodge) / 15%(Parry) = 213.135 / 491.85 ExpertiseRating (Raid Bosses)

The 10 Expertise we get from Primal Precision is equivalent to 81.975 ExpertiseRating so subtract that from the above figures if you have that talent.


Defense Rating
1 DefenseRating = 0.008% dodge and 0.008% chance to be missed and 0.008% reduced chance to be crit (Crit reduction not needed for PvE if you have SotF )
122.96 Defense Rating = 1% chance to dodge and 1% chance to be missed and 1% reduced chance to be crit (Crit reduction not needed for PvE if you have SotF )

1 DefRating = 0.64 DodgeRating (counting misses as dodges)



ArmorPenetration Rating
1 ArPenRating = 0.07145% ArmorPenetration
13.9957272 ArPenRating = 1% Armor Penetration

ArPen cap (100%) = 1400 ArPen


Resilience
94.27125 Resilience = -1% chance to be crit, -2.2% crit damage, -1% all damage & -2.2% mana drain reduction

1414.06872 Resilience = 33% reduction from crit damage = the cap for this part of resilience's effect


Regualar (white) Armor
Includes non-bonus armor from all slots except rings, trinkets, neck & weapon. All armor from rings, trinkets, neck & weapon as well as armor patchs & any bonus (green) armor on items & armor from Agi receive no bonus from SotF, Thick Hide or the metagem

1 Armor = 6.251 Armor (Bear)
1 Armor = 6.8761 Armor (Bear with Thick Hide)
1 Armor = 7.013622 Armor (Bear with Thick Hide & Armor Metagem)

Damage Reduction from Armor % = Armor * 100 / (Armor + (467.5 * AttackerLevel - 22167.5))

DR% for Lvl83 Boss mobs = Armor * 100 / (Armor + 16635)

Armor cap (75% DR) for Lvl83 Boss mobs = 49905 Armor





Phew....that stopped me getting much done at work today :)

Please post any corrections or additions/modifications you think should be made, preferably with a link to where you got your info. Most of this came from wowwiki & ElitistJerks.






Edited, Aug 6th 2009 12:41am by RareBeast

Edited, Sep 22nd 2009 11:44pm by RareBeast

Edited, Sep 22nd 2009 11:44pm by RareBeast

Edited, Sep 22nd 2009 11:51pm by RareBeast
#2 May 11 2009 at 12:53 AM Rating: Excellent
This is a repost of my post over at Elitist Jerks. I thought i'd post it here for some feedback/correction.

Changes:-

* Str - multiplied by the 2% Imp.MotW
* Agi - multiplied by the 2% Imp.MotW
* Stam - multiplied by the 2% Imp.MotW, reduced the HotW bear bonus to 10%
* Int - multiplied by the 2% Imp.MotW
* Crit - no change
* Dodge - no change
* Haste - 30% more haste from haste rating
* Hit - no change
* Expertise - 25% more expertise from expertise rating
* Def - No change
* ArPen - 25% more benefit from ArPen rating
* Resil - no change
* Armor - updated for 3.0.8 changes (all multipliers only affecting non-bonus armor on "leather" slots and cloak)


To be done: -
* I may need to expand on the ArPen section as the mechanics seem to be much more complicated than I had thought (or it seems, Bilzzard originally intended).
* I can't see it in the patch notes - did the 25% increased Expertise actually go live? I'll try and check when I get back in-game.
* I want to add a section on the WeaponDPS=>FeralAP conversion
* I want to add a small AP section acknowledging HotW affecting AP & PotP affecting Bear form AP


Any comments/corrections more than welcome.........
#3 May 11 2009 at 9:29 AM Rating: Decent
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84 posts
very nice, good to see what stats you should be going for for you specific spec.
nice work
#4 May 11 2009 at 10:11 AM Rating: Good
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7,732 posts
Thanks for the update.

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idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#5 Aug 05 2009 at 4:42 PM Rating: Good
Updated for 3.2


* Increased the amount of Agi & DodgeRating per %dodge by 15%
* Increased the amount of Resilience needed per %crit reduction etc. by 15%
* Changed Resilience from reducing DoT damage to reducing all damage
* Fixed a change I made to Expertise from last patch that did not go live (sorry for my slackness here)


Please let me know if there are any changes I missed.





Edited, Aug 6th 2009 10:53pm by RareBeast
#6 Aug 05 2009 at 6:08 PM Rating: Good
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7,732 posts
Best necro ever. :)
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idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#7 Aug 05 2009 at 9:59 PM Rating: Good
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676 posts
we should copy this and put it into the sticky with Rare's tag on it so it doesn't need necro'd anymore.

it's teh hawtness
#8 Aug 05 2009 at 11:19 PM Rating: Excellent
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63 posts
Ok.
#9 Aug 06 2009 at 11:53 AM Rating: Decent
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304 posts
So agi is still the wey to go? I'm watching that STR gives 2.XXXX while AGI give 1.XXXX AP.
I'm a sucker with numbers ):
#10 Aug 06 2009 at 12:23 PM Rating: Good
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7,732 posts
Manikku wrote:
So agi is still the wey to go? I'm watching that STR gives 2.XXXX while AGI give 1.XXXX AP.
I'm a sucker with numbers ):


Crit. Agility also gives crit.
____________________________
Hellbanned

idiggory wrote:
Drinking at home. But I could probably stand to get laid.
#11 Sep 22 2009 at 3:50 PM Rating: Excellent
Updated with 3.2.2 ArPen changes

(sorry for necroSmiley: sly)

#12 Sep 23 2009 at 8:48 PM Rating: Decent
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84 posts
I have a question about the change to Armor Penn

Is it still good to have once you have about 400+? because a lot of my gear that has armor penn tends to be low lvl gear.
I have 449 armor penn atm, and im not sure if its even worth the low gear rating.

My feral cat stats are this atm

7000ap
262 hit rating
50.66% crit
449 Armor Penn

My dps is kind of meh, i only run about 4-5k in raids. I dont know if its my rotation or what, but id like to work on this a little.
(Ive also been straying away from my dps gems, because im using the high end gear for tanking as well)
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