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#27 May 06 2009 at 4:28 PM Rating: Decent
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if mana is ever an issue in raid, which it should never be with proper CDs, the simple answer is: FLASK! one Int flask buff will give you a bigger pool(esp with Kings) and more effect on mana regen abilities.
#28 May 07 2009 at 12:17 AM Rating: Default
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tommyguns wrote:
if mana is ever an issue in raid, which it should never be with proper CDs, the simple answer is: FLASK! one Int flask buff will give you a bigger pool(esp with Kings) and more effect on mana regen abilities.


Hmmm that's never going to happen while DPS covets endless rage.
#29 May 07 2009 at 12:18 AM Rating: Default
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3,229 posts
toolofjesus wrote:
Goggy, have you had a chance to try out JoL yet? I think you'll be pleasantly surprised how long proper mana management will last you even without JoW and how JoL will keep you topped off. just remember to use DP when you're at about 3/4 mana AFTER a judgements mana return and then on every cooldown. without the extra mp5 DP and Replenishment get from raid buffs you might notice your mana dropping gradually. keep in mind you'll get extra mana/mp5 in any well set up raid from mages, druids, additional pallies (kings/wisdom depending on how many), shamans and possibly some i'm not thinking of.

and yes, like Goggy said, Judgement of Blood/the Martyr and the Seal both are able to Crit. the recoil itself is a flat % of the damage and does not crit independently, though.


I meant to try it in Naxx last night, but forgot to change my button bars before I went in. I'll try in OS25 on Friday.
#30 May 07 2009 at 1:15 AM Rating: Good
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713 posts

Just out of curiousity how many of you guys use SotM/SoB in PvP?
#31 May 07 2009 at 2:14 AM Rating: Good
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1,609 posts
I use it in pvp. Out of my ~75 games this season, it's killed me exactly once, and we were losing that match anyway. Sacred shield is not triggered by the recoil damage but if something does proc it, it will absorb seal of blood self-damage. Another very important point: Art of War instant heals no longer reset your swing timer so you can hit that proc every time it flashes up, global cooldowns permitting.

I've tried Seal of Command recently, and it just doesn't provide the damage i need to drop a hotted up druid or whatever.

I run 3s with a disc priest, one renew takes care of everything. And my strategy in 2s with a mut rogue is to chain CC on one target and burst the other. If that doesn't work, bubble/Hand of protection the rogue to reset the match and try once more after all 4 of us have blown a lot of cooldowns. Cons: We have to be extremely fast reacting to trinkets for the team to work. Pros: Matches are over in 30 seconds!
#32 May 07 2009 at 2:47 AM Rating: Decent
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arthoriuss wrote:

Just out of curiousity how many of you guys use SotM/SoB in PvP?


I haven't taken command in my new talent build for ret so I don't have any choice. It's difficult to say whether this has any positive/detrimental effect on my ability to survive as PvP combat is so frenetic.

I had a friend over the other day and he was watching me play, during that time I got into 5-6 PvP fights and won them all, however, I got attacked in Sholzar Basin the by the same player a few days later and got my *** handed to me 6 times.
#33 May 07 2009 at 3:24 AM Rating: Good
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713 posts

So... Seal of the Martyr is good enough to PvP with? I thought that something that causes recoil damage when you don't have a healer would be a no no?


Sorry about the sarcasm there...
#34 May 07 2009 at 4:06 AM Rating: Decent
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arthoriuss wrote:

So... Seal of the Martyr is good enough to PvP with? I thought that something that causes recoil damage when you don't have a healer would be a no no?


Sorry about the sarcasm there...


He he no I understand your reasoning Smiley: smile

The general opinion I get from ret DPS sites is that the initial burst damage of blood/martyr is worth the sacrifice. Hit them and get them down as fast as you can with as much initial damage as possible, seems to be the reasoning.
#35 May 07 2009 at 4:11 AM Rating: Good
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1,609 posts
^^^^Yep, it's called burst damage for a reason. And if you don't get an art of war proc from that initial burst, your paladin is broken.
#36 May 07 2009 at 4:30 AM Rating: Good
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370 posts
Also, having specced into d sac, I highly reccomend using sacred sheild on yourself. JoL is astounding, in solo/5mans it mitigated most of your self damage, and in 25 mans its like having a virtual raid healer--i'll routinely get 2nd or 3rd on the heals list on single target fights. Couple that with sacred shield, rets armor, and art of war procs, and I find I'm the most resillient of the DPS, not someone healers have to worry about.

Specced sacred shield is awesome, 1 min buff length, tons of damage absorbed, and makes you FoL almost guaranteed to hit on yourself, proccing sheath as well. Use it before the pull and refresh it if you have a spare GCD.

#37 May 07 2009 at 6:40 AM Rating: Decent
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1,503 posts
in a tight AB win last night i did 800k dmg and 200k healing...only 3 deaths with no dedicated healer. SoB is pretty viable. only drawback is vs DKs...while we die with each hit, they heal with each hit(wtf). another note: dont DS a node with 5 horde...it hurts.
#38 May 07 2009 at 9:23 PM Rating: Good
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713 posts

I really wonder how long it will be before they get rid of Seal of the Gimp. Even though I have taken it for my PvE/PvP Ret build I use it at most 5% of the time (only time that really comes to mind is alternating between SotM and SoC on Loatheb really). 1% extra healing may indeed become a better spent talent point for me than this nostalgia talent. But like Tommy said DKs are the one of the few times you dont want to be hitting with SotM in PvP otherwise your just trying to skate up hill.
#39 May 09 2009 at 6:33 AM Rating: Good
Ret pallies are extremely versatile. I don't know how many times I have seen a Ret pally save the day by healing the last little bit of an encounter when the healers go squish. In H UP on my Ret I was often healing the tank to finish skadi back in the day when our silly healers got caught by his whirlwind before we were geared up. Another example is on Saftey dance when 2 healers failed the dance. Plus with dual specs you can be a DPS for most encounters then pop over to holy for an encounter where you might need a 3rd healer in the back like 4 horseman.

And replenishment, you really take this one for granted until you end up in a heroic sometime with out it, I really feel the difference on my mage it's huge.

As for seal of the gimp (SoC) I have helped so many up and coming Ret's get over their fear of blood. Most of them after seeing their DPS go up by 700 want to have my babies for finally convincing them to stop using the gimp lol.
#40 May 09 2009 at 10:48 AM Rating: Good
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713 posts
Yeah they need to kill off the Gimp big time. I went oom in an arena fight the other day using it. My partner (Arms Warrior) was in hysterics as he was trying to finish of a Deathknight while I ran away and trid to LoS with no mana and 20% health.

Edited because hyterics =/= hysterics

Edited, May 16th 2009 4:09pm by arthoriuss
#41 May 19 2009 at 4:25 AM Rating: Decent
Well, Ret player is not only about DPSing. We do good DPSing, on my guild i was top on damage on nax (undeads) and now in ulduar i am going on on 2 - 3 spot since some fight need you to run away ( = not dpsing). But also, having the ability to regain mana for eveyone is a blessing. My guild was doing Razor in Ulduar and the healers were runing short on mana. When i get in the raid, the situation changed. More mana for everyone plus healing from JoL. It makes a huge diference.

So, even if i were 4 or 5 on dpsing, all the ability we put for the raid it compensate it. 1 blessing, JoL, replenishment, aura, reduce threat ability, Repetance.


There just 1 thing we lack. We suck with interrupts ; ; sad but truth. Warriors and rogue have the game in there, and sadly, some bosses in Ulduar you need to interrump them or it mostly be a wipe or healers will go oom.
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