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I always figured +15% damage was far superior to 15% haste and lower global cooldowns.
This is just what I have heard from DKs that specialize in PvP.
I figure it is because PvP is ruled by burst damage. 15% is nice, but the object is to take a target down 20-30K of Health as fast as possible. Generally, I think this is easier by fitting in more, lower damage abilities.
And, when you can hit for 3-5K each, an additional 450-700 damage per hit isn't as good as fitting another ability in every 3 seconds.
But, because of the rune cooldowns, this only matters in PvE during specific burst scenarios.
Also, because the RP return doesn't change. So, you can get your Garg or DRW up much faster.
[EDIT]
I get the feeling people don't even care about the 15% weapon speed when comparing them. Though getting in another auto-attack isn't bad.
Edited, Apr 29th 2009 5:10pm by idiggory