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Tanking stats?Follow

#1 Apr 27 2009 at 2:19 PM Rating: Decent
I've never been big into tanking, but now with Dual Spec I'm trying. I have the Deaths Bite and Inevitable Defeat atm. So my question is as a tank would is 181 hit/13 expertise better or worse than 115 hit/23 expertise. Guildies are telling me go with the expertise, but 115 seems way too low for hit. Thanks for any help.
#2 Apr 27 2009 at 2:33 PM Rating: Good
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Essentially Hit is a threat stat for tanks while Expertise is a mitigation stat. Generally speaking the Defeat is better for tanking but it really depends on your other gear. If you're hurting for threat grab the Hit. If you're Ok on threat, go with the Expertise.

Good luck.
#3 Apr 27 2009 at 2:35 PM Rating: Decent
Thanks, I'll keep the hit till i can make some other gear adjustments then.
#4 Apr 27 2009 at 8:41 PM Rating: Decent
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Expertise is threat and avoidance.

Hit is threat.

Expertise is 2x as effective for threat than Hit up to the soft expertise cap (dodge cap, 5.6%, which in expertise terms is 5.75%). After the soft cap, it is as good as hit is for threat, and removes parries.

The reason Expertise is better for tanks is simple; Expertise removes parries and dodges from your attack table for the same itemization as hit rating does for only miss chance.

You will have both on gear, in most likely hood. Gem and enchant for expertise > hit rating. For both avoidance and threat.




You are avoiding damage by negating the bosses parry haste, which avoids it, and does not mitigate the damage. Mitigation implies that you still get hit for some amount, and it is mitigated (think armor or straight damage reduction; like defensive stance for warriors 10% reduction to incoming damage).
#5 Apr 28 2009 at 5:25 AM Rating: Decent
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Quote:
You are avoiding damage by negating the bosses parry haste, which avoids it, and does not mitigate the damage. Mitigation implies that you still get hit for some amount, and it is mitigated (think armor or straight damage reduction; like defensive stance for warriors 10% reduction to incoming damage).


Not really. It depends on how small your spectrum is.

Are you looking at a single hit? Yeah, dodging it doesn't actually "mitigate" any of that hit's damage.

Or, are you looking at the total damage per battle? Suddenly, that dodge IS mitigating the amount. By dodging it, you could have lowered it from 100K to 99K.

In general, avoidance = mitigation in discussions. Because, most discussions have to do with max/mining to an extent, and the small scale is not exactly efficient in that department.

Expertise is mitigation. It is VERY LITTLE mitigation, to be fair. But it DOES reduce incoming damage. Hit is also important, though. I'd try and get Expertise to the Dodge cap, and then work on Hit. Any additional expertise is nice, but not as important as most other stats. Somewhere relatively soon after the Dodge cap, I'd even start ranking Crit and APen above Expertise, because DR means you'll never even get close to the Parry cap.
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#6 Apr 28 2009 at 11:49 AM Rating: Good
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I was obviously giving him the Cliff Notes version and "mitigation" was probably not the best word. But let's not get bogged down in semantics. He's obviously just starting to tank and doesn't need an in-depth analysis of threat mechanics right off the bat =)

The primary reason I take Expertise in my tank set is not for the additional threat, it's to reduce parry. Whereas I do take Hit for taunting and threat specifically. While Expertise does effect threat (via increased DPS), it's not the main reason to grab it in my experience.

It's also worthwhile to note that it is impractical to stack enough Expertise to remove dodge and parry completely from a raid bosses hit table. Just way too high an itemization cost to be feasible.

Cheers.
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