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Resto Shammies in 3.1Follow

#1 Apr 24 2009 at 6:50 PM Rating: Decent
31 posts
I'm currently playing a Shammy who is Enhancement for leveling and Resto for instances (and raids, in only ~32 levels). I haven't found a good listing of the talent points & preferred spells; can one of the legions of professional Resto Shammies help out? <http://www.wowarmory.com/character-sheet.xml?r=Mok%27Nathal&n=Vronsky> in the armory, for what it's worth
#2 Apr 27 2009 at 4:47 AM Rating: Good
For some reason your link isn't showing up for your toon so hopefully this works.

Depending on what you're wanting to do with your toon, once you hit 80 will depend on where to put your talents. I'd probably go with a build like this. Some people would usually take Healing Focus over Imp reincarnate, but I prefer the reduce CD time for me to pop back up.

Once you get higher up in levels, I found that trying to drop totems during trash fights when you're continuously moving is a waste of mana. I mean, sometimes I'll drop them in instances such as Violet Hold where it's all confined, but if your group is killing things fast, there really isn't a point except on bosses. (Which is why I didn't take Totemic Focus).

Nature's Guardian may be good at lower levels, but I find it pretty useless. The same goes with Healing Way. As I used to take this talent, I find that I don't really throw Healing Waves very often so using up those points wouldn't have benefitted me.

Some may disagree with what build I posted but I found it works, and it works very well for me. Some items, as I mentioned such as Imp Reincarnate, is more of a preference to me. Perhaps others like Gaudion could post some builds as well, and then you can take into account what everyone says and determine your build choice.

Edited, Apr 27th 2009 8:48am by xNocturnalSunx
#3 Apr 27 2009 at 4:06 PM Rating: Decent
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1,162 posts
This is the standard build for lvl 80 resto in PvE

You could switch some points from either ancestral awakening or healing way and get elemental weapon as a fresh 80 but once you get better gear and more spell power, you'll want to drop it since it doesn't scale well.


Quote:
Some people would usually take Healing Focus over Imp reincarnate, but I prefer the reduce CD time for me to pop back up


Healing focus is a must. Improved reincarnation on the other hand is a waste of 2 points.

Quote:

Nature's Guardian may be good at lower levels, but I find it pretty useless. The same goes with Healing Way. As I used to take this talent, I find that I don't really throw Healing Waves very often so using up those points wouldn't have benefitted me


Nature's guardians is to avoid at all cost in PvE. Too expensive for almost 0 benefit. Healing way is not really useful if you are raid healing with CH but should be taken if you heal 5-man or doing a lot of single target healing. At 80 you should have the points to spare anyways so there's no reason not to take it.


I can't really suggest any build on the way to 80 but the one I posted is the most common build used in raid. You can switch a few points around depending on group make up and role in said group.
#4 Apr 28 2009 at 6:12 AM Rating: Good
feelz wrote:

Healing focus is a must. Improved reincarnation on the other hand is a waste of 2 points.


Healing Focus is a waste to me due to the fact that as a healer, we shouldn't be taking any damage in the first place. The only exception is AoE damage, and even then, the damage I receive hardly hinders my ability to heal when needed.

If you feel that cutting out 20 minutes in your reincarnate time is a waste, that's your opinion. Certain abilities in the resto tree can be debateable to many such as Healing Focus and Imp Rein. What works for you, may not be needed (or work) for others. Which is why I stated some prefer Healing Focus and others prefer Imp Rein.
#5 Apr 28 2009 at 6:30 AM Rating: Decent
I agree with NocturnalSun; Healing Focus is more a PvP talent. In the raids I've healed so far (most of TBC and in WotLK all except ulduar) I've never actually needed it. If I get attacked in a raid that means in almost all cases im quite dead. And if I'm not the 1 extra second im buying myself with that talent won't change that much.

But on the other hand I don't think taking improved reincarnate is a good talent to pick otherwise. I always pick either enhancing totems if I'm in a guild where a elem shammy is not attending raids (regurarly) or elemental weapons if one does (EW gives more healing for you).

Edit:
I used to pick 3 points for EW instead of Tidal Force. But I've just realised that Tidal Force is around 33 mp5 (1200 mana per 3 minutes extra. Well extra in a strange kind of way that is). So I'll probably spec for 2 EW and 1 Tidal Force.

Edited, Apr 28th 2009 10:34am by Thijssiah
#6 Apr 28 2009 at 2:56 PM Rating: Decent
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Quote:
Healing Focus is a waste to me due to the fact that as a healer, we shouldn't be taking any damage in the first place


Quote:
If you feel that cutting out 20 minutes in your reincarnate time is a waste, that's your opinion.



If you shouldn't be tanking damage, you shouldn't die either so yes it is a waste. Granted I took the talent at some point while I was running 5-man out of convenience. In a raid, these 2 points could be put to better use.


Quote:
The only exception is AoE damage, and even then, the damage I receive hardly hinders my ability to heal when needed


Not an exception, it is the only reason to take it. Not sure what your experience is in Ulduar or Naxx but there's many fights where spell pushback can really hold you down.

Could you do without it? I guess

Is there a better place to put these points? Not really


Quote:
Certain abilities in the resto tree can be debateable to many such as Healing Focus and Imp Rein. What works for you, may not be needed (or work) for others. Which is why I stated some prefer Healing Focus and others prefer Imp Rein



True but it's the first time I see someone arguing the usefulness of imp.reincarnation over healing focus.


Quote:
I agree with NocturnalSun; Healing Focus is more a PvP talent. In the raids I've healed so far (most of TBC and in WotLK all except ulduar) I've never actually needed it. If I get attacked in a raid that means in almost all cases im quite dead. And if I'm not the 1 extra second im buying myself with that talent won't change that much


If you're taking straight melee hit from mobs, you most likely have tank problem and healing focus won't fix that. In PvE, you do take some AoE damage and that damage will pushback your already long cast making CH a 3+ sec cast which in itself can be game breaker.



#7 Apr 29 2009 at 4:35 AM Rating: Good
feelz wrote:

Not an exception, it is the only reason to take it. Not sure what your experience is in Ulduar or Naxx but there's many fights where spell pushback can really hold you down.

Could you do without it? I guess

Is there a better place to put these points? Not really

True but it's the first time I see someone arguing the usefulness of imp.reincarnation over healing focus.

If you're taking straight melee hit from mobs, you most likely have tank problem and healing focus won't fix that. In PvE, you do take some AoE damage and that damage will pushback your already long cast making CH a 3+ sec cast which in itself can be game breaker.


Spell pushback has never held me down. And a 3+ sec CH cast is long, but considering mine is cut in half, it's not a game breaker. As I said, I've never had an issue with spell pushback. Others might.

And I wasn't arguing the usefulness of Imp Rein over Healing Focus. I was stating that I prefer it over the other, while others are visa versa, because I have no use for HF. If someone takes HF instead of IR, I'm not going to ridicule them or criticize them. They may need it more than I do.
#8 May 04 2009 at 5:45 PM Rating: Decent
31 posts
Thanks for the input all.. it sounds like a re-spec is in order. One last question - how different are the specs for healing Heroics vs Raids? Is there any difference?
#9 May 05 2009 at 9:40 AM Rating: Good
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239 posts
Drop the 3 points from Healing Way and put them into Elemental Weapons.
#10 May 05 2009 at 2:48 PM Rating: Decent
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Quote:
Drop the 3 points from Healing Way and put them into Elemental Weapons.



That's fine like I mentioned in my first post as long as you're aware that Elemental Weapons does NOT scale with gear.
#11 May 07 2009 at 6:20 AM Rating: Good
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239 posts
Quote:
That's fine like I mentioned in my first post as long as you're aware that Elemental Weapons does NOT scale with gear.


While that is true, it is also the case that the bonus Healing Way brings to the table is seriously mitigated by the typical over-heal rate for healing waves (LHW included).
#12 May 07 2009 at 1:34 PM Rating: Decent
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1,162 posts
Quote:
While that is true, it is also the case that the bonus Healing Way brings to the table is seriously mitigated by the typical over-heal rate for healing waves (LHW included).



With the changes to Ancestral Awakening, over-healing is not necessarily a bad thing but I understand your point.
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